A lot of people say that trying to throw someone off a cliff is “Cheesy” or “requires no skill”. These are false. If you know how to properly use your environment, there is nothing those tossers can do to you. I will only say stability once. That was right now. It isn’t needed to be successful on a map with falling to your death mechanics. A player using none of it can beat an engineer going full CC if you know what you are doing.
General Tips
- Note what could be the largest distance CC they could have, and stay that far away – Is an engineer coming after you? Nearly all CC they do is melee ranged (400 or less). The exceptions are magnet (a pull) and Big Ol’ Bomb (Make a sandwich and dodge)
- Use Walls – There are walls all over the place. If you hug right against it, you need multiple CCs or a pull to get you out of there. Use that to either waste their cooldowns or regain some health before going for a spike.
- Note their weapons – An engineer using two pistols doesn’t have overcharged shot. A guardian in staff can’t banish you. Watch their weapons and play accordingly.
- Keep them between you and the cliff – There are only two skills in the game that can CC you off a cliff alone while the enemy is between you and the cliff. Those are temporal Curtain (has a telegraph) and throw mine (has a telegraph). Technically there is Deployable turrets + Accelerant Packed Turrets, but that’s really rare.
- Know the Chains – Guardians like to Shield of Absorption first, immob you with the chains of light and then send you flying off a cliff with banish. Engineers will pull you with magnet, push you with Magnetic Shield and then air blast you with flamethrower. Mesmers use bait you to a cliff and throw you with Temporal Curtain. Don’t let them set you up!
- Travel in Packs – In PvP, pushing someone of a capture point is EASY. Engineers can decap anything they want if it’s 1v1. Add in another player and it becomes nearly impossible. Numbers help resist CC, if only because they have too much to worry about to get their combos right.
- If the enemy stealths, get away from cliffs and prepare to dodge – Mesmer poofs? It’s probably going for a temporal curtain pull. Dodge and run. Engineer go invis? Wait 1-2 seconds and dodge. It’s probably a magnet pull.
- Stay away from cliffs – If someone is running a CC build, they have to be near a cliff to be effective. Fight on your own terms. Fight where you are most effective. Are you a condi build with 0 CC? Don’t fight near cliffs! Set your self up to be fighting in the most advantageous place you can find.
- Sometimes it’s better to run – Perplexity Engis are a tough fight, especially if you have almost no condi removal. Maybe let him win this round and come back another day. Better than making the long trip back.
Notable CCs and how to counter them
- Temporal Curtain – This has a 600 range to it and a 1s delay after being placed. It can be triggered anytime afterwards. If you are right next to it, double dodge away from the cliff. If you are maybe 300+ range from it, dodge once away from it. It might even be worth it to use an invuln to ensure you escape. Keep in mind, it’s only a 450 pull distance, so if you are a good distance from the cliff, it can’t throw you off. Some people tend to think the pull is strongest on the inside, but that’s not true. Once you see this being used, get away from cliffs.
- Magnet – Watch for the gray beam of light that takes a full second to get off. It’s very easily dodgable when you know what’s coming. Make sure when running from an engineer using this that you keep watching your back. Set a key bind to look in back or simply click and drag the screen to see in back of you while running away.
- Fear Me – This is possibly the most OP CC in the game in these types of fights. The key is that the further away you are, the less effective it is. This of course is easier said than done as warriors are really good at engaging enemies with leaps and immunities. Thus, your main options are stun breakers and simply keeping the warrior on the wrong side of you. Also remember, the faster you are, the faster you run away!
- Doom – Same as Fear Me.
- Point Blank Shot – If Doom is the Zhaitan of CCs, Point Blank Shot is the Deep Sea Dragon of CCs. It’s super deadly, but people forget it is there until it’s too late. This is a 900 range shot that can throw you quite far. It is also only a 1/2 cast time. Check if the ranger is using a long bow ahead of time.
Main: Raine Avina (Engineer)
Message me any time in game.
Message me any time in game.