I'm just gonna say it:

I'm just gonna say it:

in The Edge of the Mists

Posted by: Lobsters.3869

Lobsters.3869

I’m not sure about this new scheme. I nearly fell off the airship platform when I first joined the mist. I nearly fell off looking for the siege weapons vendor and I did fall off the platform while using Burning Speed to assault the enemy’s Airship control point.

I nearly fell off after entering a -insert team color- square keep portal gate while using auto-run and finding that the exit only two steps from a sheer drop-off.

I nearly fell off after following a my floating island to a thick brown line on my mini-map which surely looked to be a bridge of some sort, which was obviously not when I adjusted in the nick of time.

I’ve nearly been killed by the automatic turrets sprawled across the entirety of the map. One shot takes 3/5 of my life and sometimes you get double targeted by the pair and it puts you into a downed state. The recharge time on the turret fire is so high that I cannot dodge them all if running straight to them without using my skills (on long cool-downs) that increase my area covered when moving.

I’ve been killed by the Champion Bell Ringer in one chain of his disabling bell ring attack. Using melee on him, I was unable to exit range before being downed. Only by anticipating his usage of the bell attack and backing out early can I survive one disabling bell ring attack.

I’ve been with a medium zerg assaulting a large keep main gate underneath an arch with the sky opening near the gate where no enemy was visible, but enemy attacks were constantly pelting our siege rams/cannons. Nobody could visibly target an enemy to counter, while getting blasted by somebody somewhere.

I’ve noticed the terrain in general is rocky and elevation fluctuates wildly in small spaces. I also know that 1/4 of my skills are very keen on being evenly positioned, altitude-wise, to strike a hit. For some reason being on a rock or being in a gully or being on a hill will cause these abilities to, frankly, just miss.

Everything in this new map (a great attempt at giving us something new to play with) is very much made to appeal to the eyes and not necessarily provide an amusing playground for players to fully enjoy.

Despite my thorough joy in online pvp and my desire for success here in this game, within 20 minutes of being there I experienced probably the most grief-to-player zone I’ve ever witnessed. Well… that dungeon in EQ with the skeletons with monsters literally everywhere and all able to solo kill a player and all able to be trained to the dungeon zone-in by anybody trying desperately to leave, the monsters killing all other players in their paths was the absolute worst thing I’ve had to experience in a MMORPG. Other than that, this is just apparently designed to kill you and frustrate you with environment features/PvE design.

I died about 5 times in PVP action and about 15 times in PVE.

The game is trying to kill me.

But thanks for not charging me to play

I'm just gonna say it:

in The Edge of the Mists

Posted by: Fluffball.8307

Fluffball.8307

WvW is fun because you want your server to be well represented (whether that’s through winning or just putting up good PvP fights.) EotM doesn’t have that so it needs to be a “funhouse”.

People ALWAYS complain about new content they can’t go on autopilot for. Give it some time and you’ll stop killing yourself.

I'm just gonna say it:

in The Edge of the Mists

Posted by: Shpongle.6025

Shpongle.6025

LOL me too but that’s what makes it fun

Are you Shpongled?