Kodan Hammer - Remove Badge of Honor

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Posted by: Charak.9761

Charak.9761

Red has Alter which gives them free access to immunity sprite
Blue has free access to wurm tunnel and scorpions

Green side seems under-powered, and then topped off with a badge cost to use its useful item.

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Posted by: Adula.3698

Adula.3698

Green Side has walls in their keep that can’t be surrounded and bombed. They have lots of chokes and lots of breakable walls. That is where their advantage is. Also note, blue side has to buy their airstrike items with badges and red side has to buy their sentry turrets with badges. That is all.

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Posted by: cortin.9174

cortin.9174

He has a point, I was playing on the Overgrowth side when EOTM launched, until today when our server got flipped to Frostreach side. I have to say, Frostreach is seriously underpowered. The kodan champion is the easiest to kill of the 3, and they don’t have access to scorpions (crazy at knocking down keep walls for Badlands), and immunity ball that runs very fast allowing Overgrowth to speed safely to other parts of the map.

Would love to hear from the dev why the oversight.

(edited by cortin.9174)

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Posted by: NTDK.4897

NTDK.4897

Green Side has a -10% damage taken buff for free.

It’s a pretty good perk.

ign: Larxene Rakushinu
Incoming Quaggans [iQ]

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Posted by: Durzlla.6295

Durzlla.6295

Green Side has a -10% damage taken buff for free.

It’s a pretty good perk.

So much this…. Not to mention Frostreach is like The Lord of the turtle, good luck taking their keep with the T3 blizzard up + the 10% damage reduction + the bell summons + the Claw of Zerg busting.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Charak.9761

Charak.9761

Green Side has a -10% damage taken buff for free.

It’s a pretty good perk.

So much this…. Not to mention Frostreach is like The Lord of the turtle, good luck taking their keep with the T3 blizzard up + the 10% damage reduction + the bell summons + the Claw of Zerg busting.

I was red last week, green is super easy to take and the claw is just feeding them other team free champ bags

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Posted by: Shpongle.6025

Shpongle.6025

Red has Alter which gives them free access to immunity sprite
Blue has free access to wurm tunnel and scorpions

Green side seems under-powered, and then topped off with a badge cost to use its useful item.

LOL it’s just 25 badges, come on dude… it’s 25 badges, do you know how much work it would take for arena to remove badge costs ? hmm ? do you ? hmm ? hm ? hm ? no you dont.

LOL

Are you Shpongled?

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Posted by: Charak.9761

Charak.9761

It’s not even about the badge cost, the map is unbalanced where Red has clear advantages over the other two, followed by blue, and then Green.

This just reminds me of the old style AV in WoW where Horde had a clear advantage simply by bad map design. It needs to be mirrored, otherwise one side has a better success rate.

The Bell and Claw for Green do not match up to the other team.

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Posted by: Ok I Did It.2854

Ok I Did It.2854

Green server, made up of all the WINNING servers across all Tiers, thus probably the most coverage etc, maybe you want green keep to be an iron fortress that takes x10 as long to get threw the gate and walls that cannot be damaged, maybe some free AC’s in there too, a few legendary defenders that cannot take damage that can 1 shot a zerg, would that make it fair?

Red server made up from all servers that are losing across all Tiers and probably have the lowest population, shocking that there keep would be harder to take, im sure the green servers could get a super zerg to cap it.

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Posted by: Astralporing.1957

Astralporing.1957

Green server, made up of all the WINNING servers across all Tiers

That is not true. It hadn’t been true for nearly half a year now. Really i don’t know why this misconception is still perpetuated on the forums.

Actions, not words.
Remember, remember, 15th of November

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Posted by: A Massive Headache.1879

A Massive Headache.1879

The kodan form’s auto attack ends in a knockback, meaning 1 could solo any generator with ease if reinforcements can’t get to it in time. AND it has the line of warding and shield bubble, good luck stopping a group of them.
However, I think we can all agree red is pretty op. the super cannons seem a bit useless, but I didn’t get ot use them long, but the 3 minute invuln and their keep lord, just yikes. that keep lord can’t be killed without some kind of direction.
and on a related note. those scorpions aren’t that good, they’re just free weak siege that remove your down state, they deal 5k damage to a gate and are abysmally slow. though get enough of them i’m sure gates will fall fast with a mesmer portal.

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Posted by: Terrahero.9358

Terrahero.9358

I think we need to get a few weeks of experience before we start with the nerf calling.

We just started the 2nd week, a lot of us havent even played against all sides let alone as all sides.

Every side has their own benefits and strengths, they are by no means symetrical. But After less then a week with such limited experience i think a lot of these complaints are just about perspective. “My side was obviously the weaker side.”

This isnt some favorite profession you like to play, if you get one side nerf-hammered into the ground you might be playing that kitten side next week. So lets show a little caution, or we end up nerfing it till its complete homogenized.

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Posted by: chronometria.3708

chronometria.3708

Nobody is calling for nerfs, they just want the kodan form to have no badge cost. Scorpion is better and is free.

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Posted by: Zevilo.9304

Zevilo.9304

I think that the kodan hammer isn’t equal to the scorpion or the wisp thing. lets specify what all sides get.

red
has the altar = become wisp, immune to damage and conditions. has knockback active.
has the grawl turrets/canons = can hit the towers if you know how to aim.
has the sentry turrets/ward = reveals nearby enemies on map. costs 25 badges.

blue
has wurm hole = instant travel between the islands that have keeps.
has the siege devourer = basically a mobile ram/cata with spamable attacks.
has an airport = can call out air support with an item. costs 25 badges.

green
has koda guy = an npc summon that patrols the area.
has the bells = summons a ghost bear, no idea what it does really.
has the hammer = kodan form. costs 25 badges.

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Posted by: Charak.9761

Charak.9761

Yeah it seems green is more defensive, but it doesn’t counter zerg-play, it just stops solo/group play. The bell only summons vets, and the champ is an easy champ bag for zergs.

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Posted by: KorKor.9452

KorKor.9452

Every side has a special item you pay 25 badges for and in EotM if you are not earning that back in 10 minutes or less you are doing it wrong. Now what actually needs to be changed on it is the ability to use it when I want it like the other two items. Rather then being forced into using it asap before I even get near the area I desire to use it in. As it stands right now being forced to use it and then having to walk where you need to go in the form is suicide.

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Posted by: chronometria.3708

chronometria.3708

The problem is that they are not equivalent. You would think that each side would get a transform, a sneaky thing and a damage/resist buff. They sort of do, but the costs are assigned at random which is where the problem is.

Not to mention that, as the ele tornado power shows, transforms are risky and come at an already steep cost of shutting down most of your class abilities. They don’t even boost your hitpoints, so an ele gets a lot less out of kodan form than a warrior does.

As to the other powers frostreach has, they plain suck. The claw wanders about and I`ve seen him completely ignore any enemy players while the keep was under heavy attack. He just drifted off towards the generator areas, where zergs don’t stick around. Those summoned bears at the bells are simply an annoyance and have no meaning to an actual battle. They are actually more effective when controlled by an enemy force as they are very helpful to cover the reinforcements who are moving to attack frostreach locations.

If the claw acted as the breakout commanders do by heading right for an enemy location, he would be truly useful. Who did they get to test these things, as whatever guilds they signed up were clearly not wvw players at all.

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Posted by: BlackBeard.2873

BlackBeard.2873

I just can’t stand those freaking auto-spam knockback cannons in blue side. Seriously OP for anyone wanting to fight in that area.

That being said, I would love just be able to use the transform when I want it. I feel like it might be strong given how powerful some of the abilities are.