Living world in WvW is a poor design choise

Living world in WvW is a poor design choise

in The Edge of the Mists

Posted by: Gronba.8621

Gronba.8621

Dear ArenaNet – you devided PvP and PvE apart from the get go, no one was jumped by other players in their PvE experience (like so many other crappy games out there) and for a player like me who hates the mix, it was heaven. Now you basicly ruined your own phillosophy (again).
I get it you want people to try out WvW, but by tossing in LW there, you ruined it for me and people like me. A recommendation from me to you is that you run two different stories one for PvE and one for WvW if you want LW stuff in WvW again.
I my self am done with this story before I got the conclusion (which from any storytellers perspective must be seen as a loss)

Living world in WvW is a poor design choise

in The Edge of the Mists

Posted by: lordkrall.7241

lordkrall.7241

Doesn’t all the Living Story parts takes place in a completely safe area though?
Or do you get some more stuff after getting the Golem Parts?
Because if not, you never even have to leave the base (which can’t be attacked) in order to see the Living Story components.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Living world in WvW is a poor design choise

in The Edge of the Mists

Posted by: KOPPER.1458

KOPPER.1458

I think there is one more dialogue with her, where she more or less says thanks. It’s early here now and I’m tired but there it’s a huge reason to complete it, other than a few AP and a small chest.

Living world in WvW is a poor design choise

in The Edge of the Mists

Posted by: BlackyWarsX.5384

BlackyWarsX.5384

You just have to get the golem parts from the center of the map (which can be quite annoying, I did mine early in the morning) and that isn’t even part of the Living Story, just a single achievement which does not progress the story (the track in the top right corner of your screen).

The rest of the Living Story takes place in: LA, DR, Base in Edge of the Mist.