Queue improvements
Just read this and it looks indeed very promising. Thanks for that, guys!
I thought this bit was rather amusing:
We’ve been doing some behind-the-scenes work on our systems to provide more transparency with the queue and to fix some of the frustrations players have had with it.
I thought this bit was rather amusing:
We’ve been doing some behind-the-scenes work on our systems to provide more transparency with the queue and to fix some of the frustrations players have had with it.
In other words…. people did not like the fact that the ques were random and did not actually go in order of people who joined up them. Yeah… who would like that system?
80 ~Warrior~ Delvoire | 80 ~Ele~ Azalea Avenir
80 ~ Guardian~ Rag Nor | Server ~ FA
I guess you missed the “behind the scenes” matched with “transparency” bit. Either that or you don’t find paradoxical statements amusing.
In WvW, the right-click context menu that may be used for party invites and other social functions will now correctly show more options than just “report” while still restricting communication options with enemies.
Tears of joy.
I hope that queue indicators will be available for overflows too. Actually, I hope they clean up their overflow code so that when you get the option to leave an overflow, it doesn’t send you to another overflow.
I hope that queue indicators will be available for overflows too. Actually, I hope they clean up their overflow code so that when you get the option to leave an overflow, it doesn’t send you to another overflow.
They are likely able to reuse most of the code they wrote here for this as well. So if it works out for WvW, it would be great if they added it in PvE, too.
I guess you missed the “behind the scenes” matched with “transparency” bit. Either that or you don’t find paradoxical statements amusing.
I think they still missed it …
Stormbluff Isle [AoD]