Update to Ascended

Update to Ascended

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

So in this update will engineers receive the buff to their kits to increase their damage to ascended levels, as well as elementalists and their conjured weapons, and warrior’s banners?

Everyone else received this buff back on September 3rd (I know most people didn’t craft ascended weapons the first day) when ascended weapons were released which means by the time of this update it will have been 5 months since other builds were given this buff that we were also promised that we would receive eventually. So again will this be the update where these specs receive their overdue buffs? (or are we forced to wait until after they nerf fiery rush?)

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

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Posted by: lordkrall.7241

lordkrall.7241

To be fair one could assume that it is not an easy fix.

You can’t after all just buff everything up to the highest level, if the user don’t have said item-level on him/her/it since that would basically make the classes using those things unfair advantages.

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

Yes it is fair to say that, well this engineer doesn’t deserve ascended level damage from his/her kits because they are still only using exotics. but on the other hand it is equally unfair to say that an engineer who has had ascended/legendary weapons don’t get a buff to their damage until every engineer is equipped with ascended weapons, or they have to wait 5+ months to receive the same buffs available to all other classes (besides ele conjured weapon builds, and I’ve never seen it but a warrior using banners for his/her weapon.) Now you may say that well they are trying to find a way to only buff people who actually have the upgraded equipment and its more difficult then anet anticipated at first, if that is the case ok but then I think we the players would at least like to know because currently it just feels (to me at least) that they just forgot, or because it is the least played class that is affected most by this they just don’t care (looking at the way they reacted to the charr being the least played race).

You may also notice that in the second post right here that originally it appeared that they did buff banners, kits, and conjured weapons to receive this damage bonus but it was fixed as a bug fix here is the quote “•Fixed an unintended damage increase that caused engineer kits, elementalist conjures, and warrior banners to deal more damage than intended.”

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

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Posted by: bwillb.2165

bwillb.2165

Best way to fix this would have been to not implement higher gear tiers >.>

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

that would’ve been fine but they have been here now for almost 5 months, so I think this needs to be fixed probably wouldn’t be too bad to fix it when they do the nerf to critical damage effectively only making it a 5% nerf to damage of these classes and a 10% nerf to others? (since it was 5% that they were missing out on before)

Infamous Culverin(engi[Main]), one of every other class.
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Posted by: Pennry.9215

Pennry.9215

I always thought that the kits/banners/summons/etc all met your weapon’s stats at time of swap/summon. For some reason I even recall seeing a patch note stating that fact. But if actual users of said skills show otherwise, make it so sheesh.

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Posted by: ghost.3208

ghost.3208

Hmm I wonder if they could do the same as with the necromancer Death Shroud #1 (Life Blast), it gains more damage depending on the weapon that you equipped.

And if you don’t believe me take a look for yourself, pick an ascended staff (468) and then pick an exotic one (442). Could it be somewhat the same with engineer tool kits?

http://en.gw2skills.net/editor/

Still, I’m not implying it’s going to be that easy, it might be complex to do a change like this. Who knows just wondered….

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Posted by: Sir Morgan Malory.2069

Sir Morgan Malory.2069

To be fair one could assume that it is not an easy fix.

You can’t after all just buff everything up to the highest level, if the user don’t have said item-level on him/her/it since that would basically make the classes using those things unfair advantages.

Pre-ascended kits bumped to the highest level of exotics. No one was complaining when rare or masterwork weapons were getting people exotic caliber.

There unfair advantage already exists, kits were nerfed when ascended weapons were added to the game. Unfair and balance don’t exist in PvE, and it doesn’t matter because skill thrumps gear everytime in this game.

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Posted by: Astralporing.1957

Astralporing.1957

I always thought that the kits/banners/summons/etc all met your weapon’s stats at time of swap/summon.

They don’t. originally they were at the rare quality, and after a time they received the upgrade to exotic tier, when the lower quality was deemed to be unfair. They also received the bump to ascended tier just after ascended weapon patch, but it was removed (and called a bug) soon after.

In fact, the whole case of engineer kit/summoned weapons, banners, and ranger pets stats being based around a set tier is the best proof, that ascended weapons (and vertical progression) weren’t envisioned in this game at all, and were just a quick and pooorly designed later addition.

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(edited by Astralporing.1957)

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Posted by: Seras.5702

Seras.5702

In fact, the whole case of engineer kit/summoned weapons, banners, and ranger pets stats being based around a set tier is the best proof, that ascended weapons (and vertical progression) weren’t envisioned in this game at all, and were just a quick and pooorly designed later addition.

Yup

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Posted by: silvermember.8941

silvermember.8941

I always thought that the kits/banners/summons/etc all met your weapon’s stats at time of swap/summon.

In fact, the whole case of engineer kit/summoned weapons, banners, and ranger pets stats being based around a set tier is the best proof, that ascended weapons (and vertical progression) weren’t envisioned in this game at all, and were just a quick and pooorly designed later addition.

Or it could be proof that they did not want to make everybody except engineers and elementalist ascended weapon, which would be unfair. The point being it is not proof, you just did not want to consider the other side of the argument, because it did not suit your narrative.

With that said they are better reasons why ascended weapons were not envisioned, but what you said is not one of them. The simple fact that they were no in the original release is the most important proof. Then again, even if it is proof what difference does it make at this stage?

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Posted by: Astralporing.1957

Astralporing.1957

I always thought that the kits/banners/summons/etc all met your weapon’s stats at time of swap/summon.

In fact, the whole case of engineer kit/summoned weapons, banners, and ranger pets stats being based around a set tier is the best proof, that ascended weapons (and vertical progression) weren’t envisioned in this game at all, and were just a quick and pooorly designed later addition.

Or it could be proof that they did not want to make everybody except engineers and elementalist ascended weapon, which would be unfair. The point being it is not proof, you just did not want to consider the other side of the argument, because it did not suit your narrative.

No, if the engi kit design would have been made in a design environment where vertical progression was a possibility, then they’d have been made to scale with the equipped gear. The only design reason for them not to scale is if the stat plateau was never expected to change in future.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Minos.5168

Minos.5168

I always thought that the kits/banners/summons/etc all met your weapon’s stats at time of swap/summon.

In fact, the whole case of engineer kit/summoned weapons, banners, and ranger pets stats being based around a set tier is the best proof, that ascended weapons (and vertical progression) weren’t envisioned in this game at all, and were just a quick and pooorly designed later addition.

Or it could be proof that they did not want to make everybody except engineers and elementalist ascended weapon, which would be unfair. The point being it is not proof, you just did not want to consider the other side of the argument, because it did not suit your narrative.

No, if the engi kit design would have been made in a design environment where vertical progression was a possibility, then they’d have been made to scale with the equipped gear. The only design reason for them not to scale is if the stat plateau was never expected to change in future.

It was fairly clear when they introduced Ascended gear that it wasn’t envisioned from the beginning.

I mean, GW1 never had weapons beyond the max-stat req. 9 level 20 gear.

They introduced Ascended gear primarily to appease those that wanted a gear grind. (At the same time that they introduced Fractals as the only place to get the gear, and the only place where infusions actually make a difference.)

Since then, they’ve pretty much abandoned the fractals.

I mean, November after launch… We got a new zone that hardly anyone goes to anymore… Plus the Fractals.

A year later, we get 3 additional fractals and two boss fractals. (only one of the aforementioned fractals was actually new… the rest were all from earlier Living Story content.)

I think they learned with Ascended gear that they couldn’t really use a gear grind to keep anyone playing.

I think it honestly turned more people off of the game.

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Posted by: Durzlla.6295

Durzlla.6295

Only if rangers get their pets buffed up too…

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

didn’t rangers (as well as necros and mesmers) already get a major health buff to their pets since the ascended weapon update?

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

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Posted by: mtpelion.4562

mtpelion.4562

didn’t rangers (as well as necros and mesmers) already get a major health buff to their pets since the ascended weapon update?

Only in PvE… and your pet should never die anyway, so extra health doesn’t help offset the stat gain from ascended.

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

So then I would agree that the pet damage should also increase by 5%. But doesn’t a ranger deal about 60% or so of the damage while it’s pet still deals 40% or so. So that would mean that for 5 months most professions got a 5% damage boost, while rangers got a 3% overall damage boost, and elementalist (conjures), engineer (kits), and warrior (banners) got nothing, and still have no sign of getting this proper damage increase.

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

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Posted by: mtpelion.4562

mtpelion.4562

So then I would agree that the pet damage should also increase by 5%. But doesn’t a ranger deal about 60% or so of the damage while it’s pet still deals 40% or so. So that would mean that for 5 months most professions got a 5% damage boost, while rangers got a 3% overall damage boost, and elementalist (conjures), engineer (kits), and warrior (banners) got nothing, and still have no sign of getting this proper damage increase.

The scale depends on your spec, but yes.

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Posted by: Naevius.3185

Naevius.3185

Simple solution: Nerf all ascended weapons back to exotic level.
ducks for cover

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Posted by: mtpelion.4562

mtpelion.4562

Simple solution: Nerf all ascended weapons back to exotic level.
ducks for cover

Honestly, I would have preferred that they keep Ascended gear with the same stats as Exotic and the difference would have been the Infusion Slot that allows you to delve deeper into Fractals.

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Posted by: Vergil Huragok.3967

Vergil Huragok.3967

Simple solution: Nerf all ascended weapons back to exotic level.
ducks for cover

throws a can your way But actually that’s kind of why this is how things are the way the are and haven’t been changed in regards to PvE/WvW the game is usually and more often than naught balanced around PvP, all PvP items are coded in relation to exotic rarity if they bumped them all to ascended level equivalent (or changed rarity code presumably if changing the numbers is too hard a task without the larger PvP rehaul) then the kit/bundle change could be done more globally

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Really, the best option is for them to change the kits to match the tier of your actual weapons (mainhand gets copied, in the case of mis-match). May be a bit harder to code, but I don’t see how anyone can realistically get upset with that solution.

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Posted by: zamalek.2154

zamalek.2154

So in this update will engineers receive the buff to their kits to increase their damage to ascended levels

Wait a second. Are we sure that kits don’t get the correct damage in the first place? I know for a fact my sigils are active on my kits, which leads me to believe that the weapon stats are as well.

Auroraglade
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Posted by: Seras.5702

Seras.5702

So in this update will engineers receive the buff to their kits to increase their damage to ascended levels

Wait a second. Are we sure that kits don’t get the correct damage in the first place? I know for a fact my sigils are active on my kits, which leads me to believe that the weapon stats are as well.

You get the stats on ascended gear. You just don’t get the increased damage from the weapon.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: zamalek.2154

zamalek.2154

You get the stats on ascended gear. You just don’t get the increased damage from the weapon.

So in terms of:

Damage done = (Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)

You are saying that the Weapon Strength is not being factored in? In which case I completely agree with the thread. I would definitely say not all kits should factor this in; I would actually venture to say that only Engi kits should factor it in (let’s be honest, who actually uses a banner as a legitimate attack weapon?) Certain kits should have the sum of your equipped items as their “ghosted” Weapon Strength.

Keep in mind that Power is still factored in so there is still a damage boost – but I have to agree, it’s only fair to engis. Ascended weapons are effectively 105% (additional 5%) and hence according to that equation we have an unfair 5.25% detriment.

Auroraglade
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
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Posted by: Saephaan.7285

Saephaan.7285

No news yet, guess we will be ignored again for another 9 months.
How exciting ^^, not even a reply from any dev.
:D

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

no real surprise there lol but at least this should hopefully serve as a reminder to the community /shrug.

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”