Why EoTM update is unhealthy
You are off on multiple paths here my friend.
1. Push players to do things that they would otherwise not do? Like dungeons for skins and money, PvE for legendary and Ascended stuff… fractals, and months worth of PvE farming?? We got 2 things… since release that pushed people to WvW… PvE players have had months and months of having the WvW players get pushed to PvE.
2. Recap I agree is weak sauce. But this is from the same people that brought Scarlet.
3. EoTM was never to promote GvG dont know where people are coming up with this. It was to alleviate stacked server queues.
Stat increase = gear grind.
Gear grind = no money from me ever again.
no no I think he’s right on the mark… WVW is PVP and honestly a WvW player should be able to get anything they need through WvW should they wish without stepping foot into the PVE environment.
WvW players should gain XP in WvW combat (I don’t WvW so if that’s the case ignore this one)
Players killed in WvW should have a chance to drop gear / items on equal quality to PVE drops, including a chance to get pre-cursors. (again, if this already happens fine, if not.. it should!)
WvW maps should have one mystic forge set in an area that would mandate fighting to control it (and thus he who controls the spice … err… forge… controls the universe)
WvW maps should have crafting stations, as well as drops of crafting materials… etc..
WvW should have the option to acquire ascended gear through combat and spending tokens….
in short, a total seperation of PVE and PVP, there could even be dungeons in WvW zones and combatants must fight for area control in order for their teams to enter… blah blah… just theorycrafting but you see my point.
Nix the world completion in WvW so PVE players need not go there and make it such that WvW players can get anything they want through the gameplay they prefer. It just makes sense to me.
edit: here’s one for you all.
Back in GW1… access to the Fissure of Woe and Underworld were based on which region had control of the mists.
BRING THIS BACK ANET for the WVW’ers!!!!
portals to FoW and Underworld, where riches beyond imagination lie (ascended item tokens… etc) and make them fight for control of the portals… whoever has 80% zone control has access to FoW and Underworld. Make it an area of competition between the regions of the mists or something like that…. and in FoW or Underworld, players killed have a chance to drop precursors!
(edited by Arkanaloth.3059)
https://forum-en.gw2archive.eu/forum/wuv/wuv/Some-ANET-interfered-with-our-GvG/page/13#post2930071
To which the immediate follow up was a sneak preview of EoTM followed by this
https://forum-en.gw2archive.eu/forum/wuv/wuv/Edge-of-the-Mists-FAQ/first
EoTM was to have more GvG esque skirmishes that was undeniable.
As per your other point, yes i know it’s only the “2nd” time. However its the second time too many. WvW should have its own goals and unique rewards / ways to get legendary / ascended items. At no point should they be forced into playing other game modes. This is something that comes down to the core of what they were shipping play the game and enjoy the modes you want to enjoy. For some reason we’ve had a drastic 180 degree turn into play all the modes development mentality and that’s just not cool. It only causes frustration and stagnation within the community and leads to less interesting and developed content because they have to focus on 3 aspect instead of 1 awesome story.
I’ll emphasize these are my personal opinions on the matter and this is what i’ve noticed based upon the recent patches have been shipped.
no no I think he’s right on the mark… WVW is PVP and honestly a WvW player should be able to get anything they need through WvW should they wish without stepping foot into the PVE environment.
WvW players should gain XP in WvW combat (I don’t WvW so if that’s the case ignore this one)
Players killed in WvW should have a chance to drop gear / items on equal quality to PVE drops, including a chance to get pre-cursors. (again, if this already happens fine, if not.. it should!)
WvW maps should have one mystic forge set in an area that would mandate fighting to control it (and thus he who controls the spice … err… forge… controls the universe)
WvW maps should have crafting stations, as well as drops of crafting materials… etc..
WvW should have the option to acquire ascended gear through combat and spending tokens….
in short, a total seperation of PVE and PVP, there could even be dungeons in WvW zones and combatants must fight for area control in order for their teams to enter… blah blah… just theorycrafting but you see my point.
Nix the world completion in WvW so PVE players need not go there and make it such that WvW players can get anything they want through the gameplay they prefer. It just makes sense to me.
All the stuff you said (XP, drops, Crafitng etc.) already exists in WvW. Map completion should include WvW maps because its a key part for Legendary and i think Legendary bearng player should go through all different kinds of gameplay.
Arkanaloth.3059, most of what you ask for already exists in WvW to some extent. One does not have to leave WvW to do work on anything but a Legendary (map completion and dungeon tokens).
TexZero.7910, I don’t know how you define “GvG esque” but, to me, all of WvW allows this no more than Edge. I also don’t see where you see this “180 degree turn into play all the modes development mentality”. I see that mentality from the get-go. They’ve always had LS in WvW and if a WvWer wanted anything LS/dungeion/Legendary they’d have to leave WvW. The only complete separation is SPvP and everything else. Which, thankfully, they seem to be working towards merging.
https://forum-en.gw2archive.eu/forum/wuv/wuv/Some-ANET-interfered-with-our-GvG/page/13#post2930071
To which the immediate follow up was a sneak preview of EoTM followed by this
https://forum-en.gw2archive.eu/forum/wuv/wuv/Edge-of-the-Mists-FAQ/first
EoTM was to have more GvG esque skirmishes that was undeniable.
As per your other point, yes i know it’s only the “2nd” time. However its the second time too many. WvW should have its own goals and unique rewards / ways to get legendary / ascended items. At no point should they be forced into playing other game modes. This is something that comes down to the core of what they were shipping play the game and enjoy the modes you want to enjoy. For some reason we’ve had a drastic 180 degree turn into play all the modes development mentality and that’s just not cool. It only causes frustration and stagnation within the community and leads to less interesting and developed content because they have to focus on 3 aspect instead of 1 awesome story.
I’ll emphasize these are my personal opinions on the matter and this is what i’ve noticed based upon the recent patches have been shipped.
EotM was NEVER about GvG. No where in those posts does it mention EotM being about GvG. The only thing even remotely close is they were using guilds to test it, that does not mean it is for GvG. Obsidian sanctum was the devs answer for GvG. EotM was designed as a map for those either in queue or on a server with low population, that’s the reason it pools all server populations.
How do you propose they add content for all portions of the game without leaving anyone out? If it’s just put in content for all three at once then you’re easily looking at triple the development time. Are you okay with updates every 6 weeks that barely give much content? I’m pretty sure you would be quite upset given that you’re here complaining that you didn’t get PvE LS and it’s been 2 weeks since the last PvE update. The fact of the matter is that in order for you to get your LS every 2 weeks others had to suffer. Now that it’s their turn you’re making a big stink about being forced into playing a game mode you didn’t want. Then you say that WvW should provide all the things that WvW players are forced to do outside of it? I didn’t see a crusade for equality when the shoe was on the other foot.
Honestly just wait 1 week and 6 days and you’ll be back to smacking scarlet around and WvW players will get neglected for another 6-12 months.
To start, no single update should ever be encompassed around a developers pet project.
Oh god this. EotM would have perfectly fine to simply introduce as a new area of the mists that had been discovered. Shoehorning Scarlet into everything is really unnecessary.
Arkanaloth.3059, most of what you ask for already exists in WvW to some extent. One does not have to leave WvW to do work on anything but a Legendary (map completion and dungeon tokens).
TexZero.7910, I don’t know how you define “GvG esque” but, to me, all of WvW allows this no more than Edge. I also don’t see where you see this “180 degree turn into play all the modes development mentality”. I see that mentality from the get-go. They’ve always had LS in WvW and if a WvWer wanted anything LS/dungeion/Legendary they’d have to leave WvW. The only complete separation is SPvP and everything else. Which, thankfully, they seem to be working towards merging.
A good majority of the changes recently have been geared at forcing people into other modes, be it sPvP, WvW, or PvE. None of that IMO is healthy for design. It actively infuriates players who do not wish to engage in one aspect or the other. Be it WvW exclusive players, sPvP or PvE. This also leads to patches in which the focus is so split in trying to optimize for a larger scale that more often than not it leaves one or more of the others lacking. Case in point with the EoTM update, we had a good WvW update, but an extremely mediocre PvE update (recap) and nothing for sPvP. Now personally i’d rather see 3 good patches in a row that address each of these than a handful of mediocre or null patches for each. Again, most of this is my personal opinion, based on what i’ve seen of late. I would much rather they specialize each mode of play and have them all be rewarding in their own rights with unique items/facets/etc… than try and meld them all into one generic gameplay experience that ultimately feels forced.
How do you propose they add content for all portions of the game without leaving anyone out? If it’s just put in content for all three at once then you’re easily looking at triple the development time. Are you okay with updates every 6 weeks that barely give much content? I’m pretty sure you would be quite upset given that you’re here complaining that you didn’t get PvE LS and it’s been 2 weeks since the last PvE update. The fact of the matter is that in order for you to get your LS every 2 weeks others had to suffer. Now that it’s their turn you’re making a big stink about being forced into playing a game mode you didn’t want. Then you say that WvW should provide all the things that WvW players are forced to do outside of it? I didn’t see a crusade for equality when the shoe was on the other foot.
Honestly just wait 1 week and 6 days and you’ll be back to smacking scarlet around and WvW players will get neglected for another 6-12 months.
Honestly, i’d be willing to wait as long as 4-6 weeks for any content as long the quality is up to par. I have no problem with waiting, and frankly i feel part of the issue with content is the 2 week cycle as it severely limits their ability to tell a story in a decent time frame as well as promote and stabilize gameplay modes that need them. Like sPvP/tPvP and WvW all of which need some TLC.
There’s nothing wrong with waiting to patch, nor should they be afraid to hotfix exploits that occur between the development cycle should they move to a more delayed approach.
As for what i propose it’s fairly straight forward every mode should have some feasible reward that shows off how much you’ve done. sPvP/tPvP/WvW specific Legendaries / Ascended Gear sure. There’s almost no reason why each mode can have something unique and awesome looking that defines it. To insist otherwise is silly.
Well… I’m way more intrested in PvE, I agree that the living Story does belong everywhere, but not into WvW/PvP maps.
Actually, I think the EotM Map has potential and has some funny gameplay to offer. BUT: Not under the condition of force.
I mean… okay it wasn’t hard to get the Golem parts, we have Deso on our side and it was quite early… well… but it really doesn’t belong there.
There are several Problems with forcing PvE’ers into WvW and vice versa.
WvW’ers complain about the PvE-“noobs”, stealing places other WvW’ers would Need to “do their PvE”, or as Anet Forces us, to complete the WvW maps… Not only is this NO fun for People who have never – and would never have been to WvW otherwise, we come into a mostly unfriendly Environment. WvW’ers who love to kill everything low ranked, and then even start to get mean. We can see all kinds of herrassement towards PvE’ers in various mapchats or on WvW maps…
PvE’ers complain because they HAVE to enter WvW to complete their maps, first step to a legendary weapon. But as that isn’t enough, someone mentioned that now, WvW rank 30 is needed to buy the gift of war (or however it is called) from the WvW vendor. Perfect plan, Anet. Not, that I would Need a Legendary weapon, I don’T even like the design of them, but… WHY can’t People finally understand that they do not help both Player sides?
WvW’ers and PvE’ers won’t get along, no matter how much ANet tries to force it. It didn’T work in any game before, and GW2 won’t be the first game who would get These Groups together.
Just Keep WvW and PvE clean and let your Players choose WHAT they WISH to Play, and not what you force them into. If you want to please your PvP Players then STOP forcing PvE Players into THEIR terrytory, otherwise both playerbases are dissappointed, what I find is easy to understand.
Yeah well… Me, for myself, I don’t see the Point of entering the EotM again, I got the parts, had some fun, but it’s still not my type of gaming. I still wonder why Anet thinks being overrolled by a zerg if you don’t like PvP in the first place would make Players consider to do it ever again after finishing the forced parts AND being Canon Food for bored WvW’ers who don’t want PvE’ers there as well.
(And if ANYONE found the Option to turn of Auto correction in the Internet Explorer, pleas pm me… It places capitals where they don’t belong… -.-)
This is how it always plays out. Get ready.
PvE people get almost everything when it comes to content updates. Then PvP people complain that they don’t have any content there. So then devs give them some love and give them some achievement points to work for. Then PvE people get mad and say its not fair cause they are being forced over to PvP to get those achievement points. Then PvE gets some more love with content and achievement points. Then WvW gets mad because they didn’t get any love. Then the devs give them some love with a new map and some achievement points and a small taste of the LS. Then PvE gets mad again cause they are somehow again forced into WvW to get those achievement points and part of the LS when they thought it was all for them, and them alone even though they just have to run to the bottom of the map and click “F” to grab some parts to the puzzle. And the list goes on and on with PvE radicals being extremely selfish not understanding that they get almost every bit of content for themselves and that PvP and WvW people are forced to go into PvE content for almost everything in the game to have an equal success rate at it. Then the PvE people come back and say, “Oh no, we never said or meant that, we think you should get all that we have too”, not understanding that if the same content was in 3 different aspects of the game that not only would content take 3x as long to come out (and they would be mad about that as well) but the storyline wouldn’t make sense and break the immersion, and which one would get all the achievements? Then the PvE radicals will say that people who PvP and play WvW don’t care about achievements because that’s somehow PvE content and PvP people only care about killing each other but really, that’s not the case with 90% of the PvP and WvW population. Your welcome.
“Play how you want” died long ago.
Now it’s all about luring players into every area of the game to try and keep them all populated.
Today I found an EOTM portal on a map where I was exploring, Just out if curiosity I entered it and… Next I found myself in a PvP environment where teams battle each other? Comon people, keep it seperated! The world map is for PvE play only.
Today I found an EOTM portal on a map where I was exploring, Just out if curiosity I entered it and… Next I found myself in a PvP environment where teams battle each other? Comon people, keep it seperated! The world map is for PvE play only.
Lmao. Can’t tell if you’re making a joke or not. It is seperate, that’s why there’s a portal to it and it says “Edge of the Mists” on it and you have to press a button to enter it. Like really? Please tell me you’re joking.
Today I ran across this portal thing that says “Lions Arch” or something. Went in… wow so many elitist jerks flaming each other and spamming map chat… yet, even with more hostility then I have seen with warring armies facing each other, still could not attack anyone.
Strange place.
Stat increase = gear grind.
Gear grind = no money from me ever again.
nooo it’s great and awesome and supah funzies i wuvz it
To be fair, the amount of stuff you need to do in EotM if you’re there purely for the story is extremely minimal. The NPCs you need to talk to are right there as soon as you zone in, and you’re in an invulnerable zone where nobody can hurt you.
The only part that puts you at risk is going out to get the golem parts, and there’s a few ways to minimize the chances of anyone attacking you while you do it. (The Spirit of the Light buff, stealth, following a large zerg etc.)
EoTM was to have more GvG esque skirmishes that was undeniable.
You can’t even get your whole guild into the same EoTM map, how are you supposed to GvG.
In any case, the purpose of EoTM — as stated by Devon Carver himself — is to alleviate the enormous WvW queues when the game launches in “other regions” (meaning China). NA/EU barely has queues anymore in large part because of constant neglect of the WvW game mode.
Recaps aren’t only for existing players. Do you have any idea of how many people have bought of the game during the recent sales. I don’t know about you, OP but I have a done of new people in my guild. One started last week. He has no idea. So how would he approach the living story.
There are other people who ignored the story altogether, and later on might want to know what’s going on. Obviously if you’ve followed it through, you don’t need a recap.
Edge of the Mists is something for WvW players who are part of this game. They’ve been crying for something to do for a long long time. They’ve also been complaining about queues.
So two weeks ago, they introduced two major world bosses for PvE. This time they introduced something for WvW. In another 2 weeks it’ll be something for PvE again.
Not every update has to, or indeed should, be centered around PvE.
Anet is trying to get all the modes a bit more unified, including SPvP. There are good reasons for it.
And there are plenty of people who don’t stick to one mode as well. It’s true a portion of the playerbase will never touch WvW…but I’m in a PvE guild and a good percentage of people (more than half) like “some” WvW in the mix.
So not all PvE players are going to avoid or feel disenfranchised by Edge of the Mists.
If a player really REALLY hates PvP they only have to wait two weeks for the next update.
no no I think he’s right on the mark… WVW is PVP and honestly a WvW player should be able to get anything they need through WvW should they wish without stepping foot into the PVE environment.
WvW players should gain XP in WvW combat (I don’t WvW so if that’s the case ignore this one)
Players killed in WvW should have a chance to drop gear / items on equal quality to PVE drops, including a chance to get pre-cursors. (again, if this already happens fine, if not.. it should!)
WvW maps should have one mystic forge set in an area that would mandate fighting to control it (and thus he who controls the spice … err… forge… controls the universe)
WvW maps should have crafting stations, as well as drops of crafting materials… etc..
WvW should have the option to acquire ascended gear through combat and spending tokens….
in short, a total seperation of PVE and PVP, there could even be dungeons in WvW zones and combatants must fight for area control in order for their teams to enter… blah blah… just theorycrafting but you see my point.
Nix the world completion in WvW so PVE players need not go there and make it such that WvW players can get anything they want through the gameplay they prefer. It just makes sense to me.
edit: here’s one for you all.
Back in GW1… access to the Fissure of Woe and Underworld were based on which region had control of the mists.
BRING THIS BACK ANET for the WVW’ers!!!!
portals to FoW and Underworld, where riches beyond imagination lie (ascended item tokens… etc) and make them fight for control of the portals… whoever has 80% zone control has access to FoW and Underworld. Make it an area of competition between the regions of the mists or something like that…. and in FoW or Underworld, players killed have a chance to drop precursors!
Dude, go play WvW.
1. Recaps are okay but we’ve had like 5 recaps lately. We’re plenty recapped. This patch’s recap will probably be recapped next patch. It’s crazy; makes it sound like recap isn’t even a word. Recaprecaprecap.
2. You barely even need to go into EotM to get your story stuff done.
Consider what’s been added for the PvE half of the game in the last few updates; Ascended armor, the Christmas stuff, two boss fights which both contain terrain modifications and heavy scripting, minizones… Not even counting the Tower arc, which includes an entire vertical zone and pretty heavy modifications to Kessex Hills. EotM is probably the only meaty content that WvW will receive in an entire year. Count your blessings.
So basically the OP is complaining that he didn’t received enough of the LS as he plays only PvE?
Well not everything is for PvE you know.So deal with it and stop whining…
I think sometimes people just want to complain about something. This patch would be fine for you if they called it something different, like “Feature Patch” and not “Living Story Patch.” Jeesh…picky. When are they allowed, in your opinion, to release content that alleviates problems, like they did with EotM? Should they simply release it with no story to go along with it? Just plunk it down and call it a fix? Or should they, as they have done, introduce it in the context of the ongoing story so it makes sense? Maybe they were planning on releasing this “fix” later but realized the current story would be a good justification for it now.
Even the most novice WvWer (like myself) has no trouble getting the 1 item needed in EotM to further the Living Story and the achievement. Would have taken me less time except I kinda got caught up in the fun of playing WvW in the new map. Huh…guess Anet’s hope that new WvW features will draw players in worked on me. Some people call it “being forced” into doing something they don’t want to do. Well, then don’t do it. But it’s really not hard and it could entice you into doing something you haven’t done before. It’s new permanent content and that’s something that everyone always complains doesn’t happen enough. Well…it just happened.
You said “we don’t really want to sit there and play recap cinema for 30 minutes” and that’s great…because we don’t. If you’ve done the recap you’d know that too. You interact with evidence and take part in conversation, never seeing a cinematic. And it certainly doesn’t take 30 mins.
[TTBH] [HATE], Yak’s Bend(NA)
I’ll freely admit, I got the first two achievements easy, but I’m skipping the last one that involves the Golem parts. After the kite achievement, getting ganked trying to do a storyline isn’t my cup of tea.
And that little Asura is Scarlet in disguise. I called it first.
1. Push players to do things that they would otherwise not do? Like dungeons for skins and money, PvE for legendary and Ascended stuff… fractals, and months worth of PvE farming?? We got 2 things… since release that pushed people to WvW… PvE players have had months and months of having the WvW players get pushed to PvE.
I don’t get what you are trying to say here… “Pushing players from one gamemode into a different gamemode is bad, therefore pushing players from one gamemode into a different one is good”? That doesn’t even make sense.
Remember, remember, 15th of November
i was able to get in the same EotM with my guildmates just fine. the living story achievement is sooooo easy to get since everything can be reached without having to bust a single gate.
1. Push players to do things that they would otherwise not do? Like dungeons for skins and money, PvE for legendary and Ascended stuff… fractals, and months worth of PvE farming?? We got 2 things… since release that pushed people to WvW… PvE players have had months and months of having the WvW players get pushed to PvE.
I don’t get what you are trying to say here… “Pushing players from one gamemode into a different gamemode is bad, therefore pushing players from one gamemode into a different one is good”? That doesn’t even make sense.
The point is that you shouldn’t complain about being forced into WvW to get certain rewards, when WvW players have been forced into PvE to get the rewards for most of the living story rewards, and all the other PvE exclusive stuff…
1. Push players to do things that they would otherwise not do? Like dungeons for skins and money, PvE for legendary and Ascended stuff… fractals, and months worth of PvE farming?? We got 2 things… since release that pushed people to WvW… PvE players have had months and months of having the WvW players get pushed to PvE.
I don’t get what you are trying to say here… “Pushing players from one gamemode into a different gamemode is bad, therefore pushing players from one gamemode into a different one is good”? That doesn’t even make sense.
The point is that you shouldn’t complain about being forced into WvW to get certain rewards, when WvW players have been forced into PvE to get the rewards for most of the living story rewards, and all the other PvE exclusive stuff…
I constantly hear WvW players complaining about that, so why i shouldn’t exactly?
What you are saying is exactly what was in my previous post you quoted.
Remember, remember, 15th of November
no no I think he’s right on the mark… WVW is PVP and honestly a WvW player should be able to get anything they need through WvW should they wish without stepping foot into the PVE environment.
WvW players should gain XP in WvW combat (I don’t WvW so if that’s the case ignore this one)
Players killed in WvW should have a chance to drop gear / items on equal quality to PVE drops, including a chance to get pre-cursors. (again, if this already happens fine, if not.. it should!)
WvW maps should have one mystic forge set in an area that would mandate fighting to control it (and thus he who controls the spice … err… forge… controls the universe)
WvW maps should have crafting stations, as well as drops of crafting materials… etc..
WvW should have the option to acquire ascended gear through combat and spending tokens….
in short, a total seperation of PVE and PVP, there could even be dungeons in WvW zones and combatants must fight for area control in order for their teams to enter… blah blah… just theorycrafting but you see my point.
Nix the world completion in WvW so PVE players need not go there and make it such that WvW players can get anything they want through the gameplay they prefer. It just makes sense to me.
edit: here’s one for you all.
Back in GW1… access to the Fissure of Woe and Underworld were based on which region had control of the mists.
BRING THIS BACK ANET for the WVW’ers!!!!
portals to FoW and Underworld, where riches beyond imagination lie (ascended item tokens… etc) and make them fight for control of the portals… whoever has 80% zone control has access to FoW and Underworld. Make it an area of competition between the regions of the mists or something like that…. and in FoW or Underworld, players killed have a chance to drop precursors!
Dude, go play WvW.
Don’t like it… so… how about no? I suffered with it long enough to get my world completion.. DONE
figure this particular content patch is perfect for giving me time to catch up with other games.
edit: I could do dailies but eh… they’ll be there after this patch content is gone and they (hopefully) introduce something I feel like doing, I have somewhere between 8 to 10 level 80’s so “Play an alt” has been done too.
(edited by Arkanaloth.3059)
“Play how you want” died long ago.
Now it’s all about luring players into every area of the game to try and keep them all populated.
That’s what devs are supposed to do!
So basically the OP is complaining that he didn’t received enough of the LS as he plays only PvE?
Well not everything is for PvE you know.So deal with it and stop whining…
Hardly, it would be nice if you read instead of making assumptions.
My complaints are the execution of the patch and the precedents it sets.
I do not only “PvE” im pretty active in WvW when i chose to, such as last night spending a good 6 hours in there.
Let me simplify this just for you….
Living story good, Living story content shoved into WvW which has no bearing on the story other than to force people there bad.
New map good. New portal system in open world bad.
Recap, good. Execution, god awful.
They have ways to improve each of these and if you actually read it you notice i suggested ways they could improve each.
Please all of you PvE players spare me your tears. Almost every update for this game is tailored for the casual PvE base of this game and we, the WvW/PvP-centric players, are consistently ignored/mocked with the laughable changes we get. None of you who are up in arms over ‘being forced into WvW’ are there crying injustice when we WvW-focused players are ‘forced into PvE’ to experience any of the other updates. You only care because you are being put through what we have to put up with 90% of year. Next patch when it is back to happy funtime casual PvE land there won’t be a peep from the PvE crowd about how it is unfair that WvWers have to do PvE to experience the patch, so please do us all a favor and just shut it now.
My moves are fresh, like my groceries.
#TeamEvonforever
Please all of you PvE players spare me your tears. Almost every update for this game is tailored for the casual PvE base of this game and we, the WvW/PvP-centric players, are consistently ignored/mocked with the laughable changes we get. None of you who are up in arms over ‘being forced into WvW’ are there crying injustice when we WvW-focused players are ‘forced into PvE’ to experience any of the other updates. You only care because you are being put through what we have to put up with 90% of year. Next patch when it is back to happy funtime casual PvE land there won’t be a peep from the PvE crowd about how it is unfair that WvWers have to do PvE to experience the patch, so please do us all a favor and just shut it now.
So it’s suddenly fine and dandy to ignore injustice and discrimination because you have to deal with it ?
Funny, this argument keeps coming up and yet, here you are complaining on a thread that brings up suggestions to benefit both sides of the community. Maybe you should sit down and read it, then go champion yourself a thread for your cause instead of saying “But mommy i can’t have a shiny toy without doing my chores, so why should Billy”.
Inequality throughout the game and its design is a problem that shouldn’t be swept aside or brushed under the rug because it doesn’t effect you personally.
Please all of you PvE players spare me your tears. Almost every update for this game is tailored for the casual PvE base of this game and we, the WvW/PvP-centric players, are consistently ignored/mocked with the laughable changes we get. None of you who are up in arms over ‘being forced into WvW’ are there crying injustice when we WvW-focused players are ‘forced into PvE’ to experience any of the other updates. You only care because you are being put through what we have to put up with 90% of year. Next patch when it is back to happy funtime casual PvE land there won’t be a peep from the PvE crowd about how it is unfair that WvWers have to do PvE to experience the patch, so please do us all a favor and just shut it now.
So it’s suddenly fine and dandy to ignore injustice and discrimination because you have to deal with it ?
Funny, this argument keeps coming up and yet, here you are complaining on a thread that brings up suggestions to benefit both sides of the community. Maybe you should sit down and read it, then go champion yourself a thread for your cause instead of saying “But mommy i can’t have a shiny toy without doing my chores, so why should Billy”.
Inequality throughout the game and its design is a problem that shouldn’t be swept aside or brushed under the rug because it doesn’t effect you personally.
No, you are right it is not fine. That said all of this concern expressed from the PvE community is incredibly insincere given the past year of updates so until something changes from their end i see no need to keep arguing from update equality on mine, ;ause kitten all has happened from the WvW community pressing for a better divide from PvE.
If you actually care about each game mdoe getting due updates advocate for it constantly, the only time the MAJORITY of PvE players even consider advocacy for it is when they don’t get an update tailored for them and they called out on their kitteny reactions.
Also, please don’t white knight when you plan to insult the person you are responding to immediatly after- trust me it’ll help you come across better.
My moves are fresh, like my groceries.
#TeamEvonforever
Personally i am not a big fan of LS and i haven’t touched it for a while. But how many LS updates had new content for WvW? How many for dungeons?
Those casual PvE’ers who complain about it, can completely avoid it. If they want the achieves, they have to work for it. I hated world events and yet i grinded them in order to get my dragonite ore.
In a MMO, one cannot appease everyone, it’s a no-brainer. But the vast majority of LS (so far) was designed to please the casuals, so please stop complaining of 1 single update and earn your achieves if you so desire it.
Please all of you PvE players spare me your tears. Almost every update for this game is tailored for the casual PvE base of this game and we, the WvW/PvP-centric players, are consistently ignored/mocked with the laughable changes we get. None of you who are up in arms over ‘being forced into WvW’ are there crying injustice when we WvW-focused players are ‘forced into PvE’ to experience any of the other updates. You only care because you are being put through what we have to put up with 90% of year. Next patch when it is back to happy funtime casual PvE land there won’t be a peep from the PvE crowd about how it is unfair that WvWers have to do PvE to experience the patch, so please do us all a favor and just shut it now.
So it’s suddenly fine and dandy to ignore injustice and discrimination because you have to deal with it ?
Funny, this argument keeps coming up and yet, here you are complaining on a thread that brings up suggestions to benefit both sides of the community. Maybe you should sit down and read it, then go champion yourself a thread for your cause instead of saying “But mommy i can’t have a shiny toy without doing my chores, so why should Billy”.
Inequality throughout the game and its design is a problem that shouldn’t be swept aside or brushed under the rug because it doesn’t effect you personally.
No, you are right it is not fine. That said all of this concern expressed from the PvE community is incredibly insincere given the past year of updates so until something changes from their end i see no need to keep arguing from update equality on mine, ;ause kitten all has happened from the WvW community pressing for a better divide from PvE.
If you actually care about each game mdoe getting due updates advocate for it constantly, the only time the MAJORITY of PvE players even consider advocacy for it is when they don’t get an update tailored for them and they called out on their kitteny reactions.
Also, please don’t white knight when you plan to insult the person you are responding to immediatly after- trust me it’ll help you come across better.
Wasn’t an insult, merely showing of the absurd nature of the argument
I am fully aware that WvW and sPvP have been shafted, be it skill balance from PvE pouring into and changing them or Stagnating Meta’s and not enough Live Support and updates. Additionally as stated the drive to artificially boost the players in the mode to justify supporting them isn’t and should never be the solution. It comes down to a poor allocation of resources. I doubt many people debate that if they treated WvW and sPVP/tPvP with as much care as lets say PvE they would have a much better well rounded product that wouldn’t need to resort to artificially inflating the player bases.
Personally i’m hoping for a good bit of changes, i know they wont be soon but Anet needs to review their release schedule and find a happy medium between providing support for each mode and adding content.
“Play how you want” died long ago.
Now it’s all about luring players into every area of the game to try and keep them all populated.
That’s what devs are supposed to do!
If only they could do it by making it so much fun…
Instead of making sure you don’t get rewards unless you do.
The game was advertised with the idea of being able to chase the rewards in the portions of the game you most enjoy. Instead, we have the usual, MMO-standard of “You don’t really like this, but if we make it the only way to get the shinies, we know you’ll do it anyway”.
(edited by Gibson.4036)
I don’t do WvW. I’ve tried it and don’t care for it. That said, as far as the living story achievements I spent maybe 15 total minutes actually in EotM to get the three achievements done. Only one of those forced me to take my character into hostile areas, the golem part achievement. I simply ran as fast as I could to the golem parts, hit invis just before I got there knowing it would be camped, grabbed the parts, and ran off a cliff so as to not give myself up as a kill to the campers . Done. The other one only involved talking to an NPC in the safe zone when you enter EotM. The portal one involved finding the portal in a PvE map and entering it. Done. Now I don’t ever have to go back and that’s fine with me. It really isn’t that big of deal for non-WvW. It isn’t like the jumping puzzle achievement that was in WvW during an earlier living story where it was a non-stop gank fest.
(edited by JustTrogdor.7892)
Hmmm, I was able to complete this without meeting one player enemy combatant. I don’t see the problem here.
Hmmm, I was able to complete this without meeting one player enemy combatant. I don’t see the problem here.
Not seeing the problem (a.k.a. Perma Invis Thieves) is actually making it worse.
Remember, remember, 15th of November
Back in GW1… access to the Fissure of Woe and Underworld were based on which region had control of the mists.
BRING THIS BACK ANET for the WVW’ers!!!!
portals to FoW and Underworld, where riches beyond imagination lie (ascended item tokens… etc) and make them fight for control of the portals… whoever has 80% zone control has access to FoW and Underworld. Make it an area of competition between the regions of the mists or something like that…. and in FoW or Underworld, players killed have a chance to drop precursors!
Tying UW/FoW access to region control was probably the single most hated feature among the PvE community of GW1, so let’s not make the same mistake again. Throwing some PvP into it might change things, but while the idea of a PvP dungeon sounds interesting at first, I remember what Obsidian Sanctum was like at launch and really we’re not missing much.
Players already have a chance to drop precursors, it’s just statistically insignificant. If we’re going to see FoW and UW returned to GW2, it’d make more sense to implement them as PvE raid instances (in GW1 they were 8-player instances; GW2 is missing that sweet spot between 5-man and map zerg, but the marionette shows some consideration in that area). Fractals of the Mists are already similar lore-wise, but the gameplay and settings are different.
Back in GW1… access to the Fissure of Woe and Underworld were based on which region had control of the mists.
BRING THIS BACK ANET for the WVW’ers!!!!
portals to FoW and Underworld, where riches beyond imagination lie (ascended item tokens… etc) and make them fight for control of the portals… whoever has 80% zone control has access to FoW and Underworld. Make it an area of competition between the regions of the mists or something like that…. and in FoW or Underworld, players killed have a chance to drop precursors!
Tying UW/FoW access to region control was probably the single most hated feature among the PvE community of GW1, so let’s not make the same mistake again. Throwing some PvP into it might change things, but while the idea of a PvP dungeon sounds interesting at first, I remember what Obsidian Sanctum was like at launch and really we’re not missing much.
Players already have a chance to drop precursors, it’s just statistically insignificant. If we’re going to see FoW and UW returned to GW2, it’d make more sense to implement them as PvE raid instances (in GW1 they were 8-player instances; GW2 is missing that sweet spot between 5-man and map zerg, but the marionette shows some consideration in that area). Fractals of the Mists are already similar lore-wise, but the gameplay and settings are different.
And the UW/FoW access restrictions were more lax by the end of GW1, IIRC.
Favor was tied to the progression of titles…
And the portal scrolls were also sold and such.
The second issue with EoTM is that it is an attempt not to further the world but to push players who otherwise would not touch a mode into doing so. You cannot please everyone and to that end you really shouldn’t force or coerce people into an experience that they have no desire to play. Some people do not like PvP/WvW and while these modes respectively are fun and need attention living story is not the proper tool to address it. Do it with Feature Patches.
Disagree with this point. You’re only forced to be in EoTM for 2 minutes while you run to the middle to get a golem part and waypoint back. That’s it. There wasn’t anything tied to killing other players or sieging an objective to fulfil a requirement of the meta achievement.
And yes, while I agree this release was lacking in actual content for players who rarely WvW, there was still a significant amount of character development and important plot points being revealed/recapped through the dialogue and instances.
I guess if that isn’t enough though, you could always say this was a desperately needed WvW release and there will be more free fortnightly PvE content…
Oh well.. Theorycrafting aside, this extremely polarizing update is what it is… and that’s not going to change. Either do it or don’t. Do other stuff in GW2 or putter about with other games that have been gathering dust as you voraciously consumed GW2’s bi-weekly content.
I figured it was a good time to see what’s different with FF14 (was in the game for the 1.0 launch which was horrid) some friends have been asking when I was going to drop in and check it all out and wow… the past few days in ARR have been fun. Honestly I probably needed a GW2 break and since there’s no sub fee where’s the harm in letting it sit for a while. shrug