A Question of Morals

A Question of Morals

in Battle for Lion’s Arch - Aftermath

Posted by: Squishy.3694

Squishy.3694

This is just something I’ve been thinking about and I know someone will probably have a go at me but is it really right for the player to use citizen’s lost possessions as a form of currency? Don’t get me wrong I understand the implementation of event or LS related items used for trade but this seems wrong on so many levels…. Where do people stand on this?
Squishy

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A Question of Morals

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

Finders keepers!

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Squishy.3694

Squishy.3694

Hmm…. but if you lost a treasured item and you went to look for it but as you got there someone had already picked it up and you then saw them trade it for a recipe how would you feel?

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Posted by: Redenaz.8631

Redenaz.8631

I prefer to think that they’re trying to get people’s belongings back to the rightful owners, and that the rewards are incentive for us to collect and bring them in. It might be nice if we’d do this for free out of the goodness of our hearts, but risking life and limb for mere things is a bit of a tall order, given the warzone you have to go into to retrieve them.

If it eases your conscience, imagine your hero saying, “Just trying to help,” while the Lionguard says, “NO, PLEASE, WE INSIST. HERE, TAKE THESE…LEMONS IN BULK? YOU DESERVE THEM.”

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: Conncept.7638

Conncept.7638

We’re specifically giving the lost possessions to the various leaders of the different groups we rescue from LA. I don’t think we are pawning those items off to them I think we’re giving them under the assumption that those leaders are more able to return those lost possessions to their proper owners than we are. And they reward us for it.

A Question of Morals

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Posted by: Squishy.3694

Squishy.3694

Valid point but I was under the impression the Lionguard had more pressing issues to solve than trade lemons… :P

Edit: missed words

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

Hmm…. but if you lost a treasured item and you went to look for it but as you got there someone had already picked it up and you then saw them trade it for a recipe how would you feel?

That’s why it would be an issue in real life. But in video games my moral compass is pretty much on standby

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: mtpelion.4562

mtpelion.4562

You aren’t trading the lost possessions, you are returning them to the camp so the owner of the item can claim it. The item you get in return is a small “thank you” from the camp.

No moral dilemma here.

Server: Devona’s Rest

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Posted by: Squishy.3694

Squishy.3694

I guess so… Well time to farm some more lost possessions :p

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Posted by: Naevius.3185

Naevius.3185

Maybe Scarlet’s minions lost them? That’s my theory, anyway, and I’m sticking to it.

More Tomes of Knowledge, my good man!

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

How do you talk “morality” when some folks are claiming 40k LA citizens dead?

High price for a backpiece and some tonics.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

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Posted by: AcidicVision.5498

AcidicVision.5498

Relevant comic strip attached.

Attachments:

The Kismet
Dragonbrand

A Question of Morals

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Posted by: Guardian.5142

Guardian.5142

Video games don’t teach morals…
https://www.youtube.com/watch?v=dXmMQJMFL_I

You’re thinking of parents…. easily confused.

OP – the guys you’re ‘selling them to", are “official”. Mostly. Sort of. Its like a bounty set with rewards for whomever returns with the most of people’s left behind stuff. Self-less is… perspective biased…

Besides, if this was really immoral, you know we’d be looting, I mean… “liberating” the actual riches left behind. You know that guy, who liked to hoard T6 mats… he couldn’t possibly carry all of that out and save his life from the initial attack… The bank area and TP house are busted up pretty well… with all those riches just spilled out everywhere.. tsk tsk… a terrible turn of events… yep. just terrible.

What did ANET do when the sheer mass of the event ZERG was too much for the server to support?
They had to SPAWN MORE OVERFLOWS!

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Posted by: Guardian.5142

Guardian.5142

Relevant comic strip attached.

I had to reply to this… This… made my day.

What did ANET do when the sheer mass of the event ZERG was too much for the server to support?
They had to SPAWN MORE OVERFLOWS!

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Posted by: kimeekat.2548

kimeekat.2548

I prefer to think that they’re trying to get people’s belongings back to the rightful owners, and that the rewards are incentive for us to collect and bring them in. It might be nice if we’d do this for free out of the goodness of our hearts, but risking life and limb for mere things is a bit of a tall order, given the warzone you have to go into to retrieve them.

If it eases your conscience, imagine your hero saying, “Just trying to help,” while the Lionguard says, “NO, PLEASE, WE INSIST. HERE, TAKE THESE…LEMONS IN BULK? YOU DESERVE THEM.”

I like this interpretation. I wish it was made explicit that the people you turn in tokens to are actively attempting to return them and not just melting them down to give you stuff… someone please point me to the dialogue if it’s already in-game!

The Flame and Frost event was nice because you’d actually find specific tokens to return to specific people. I thought it might be something similar this time around. I’m not sure what the reward would be (maybe something similar to aiding in one of the escort missions) but it would give me a more personal connection to the refugees. -shrug-

Clove Zolan – Bringers of Aggro [Oops] – Blackgate

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

I prefer to think that they’re trying to get people’s belongings back to the rightful owners, and that the rewards are incentive for us to collect and bring them in. It might be nice if we’d do this for free out of the goodness of our hearts, but risking life and limb for mere things is a bit of a tall order, given the warzone you have to go into to retrieve them.

If it eases your conscience, imagine your hero saying, “Just trying to help,” while the Lionguard says, “NO, PLEASE, WE INSIST. HERE, TAKE THESE…LEMONS IN BULK? YOU DESERVE THEM.”

I like this interpretation. I wish it was made explicit that the people you turn in tokens to are actively attempting to return them and not just melting them down to give you stuff… someone please point me to the dialogue if it’s already in-game!

The Flame and Frost event was nice because you’d actually find specific tokens to return to specific people. I thought it might be something similar this time around. I’m not sure what the reward would be (maybe something similar to aiding in one of the escort missions) but it would give me a more personal connection to the refugees. -shrug-

The dialogue is there when you talk to them.

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Posted by: Astralporing.1957

Astralporing.1957

This is just something I’ve been thinking about and I know someone will probably have a go at me but is it really right for the player to use citizen’s lost possessions as a form of currency? Don’t get me wrong I understand the implementation of event or LS related items used for trade but this seems wrong on so many levels…. Where do people stand on this?

It gets better when you realize, that the stuff you are being paid with is likely the same stuff that got exorted from Gnashblade under pain of death.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Fluffball.8307

Fluffball.8307

I’m just disappointed you can’t shove the bank gold in to your pockets. A wealthy mercantile city is ripe for the plundering. ONLY THE STRONG SURVIVE!

Would be only fitting since it’s a bunch of pirate loot anyway.

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Posted by: Imbune.5497

Imbune.5497

Also something that crossed my mind, but rather than whether or not it was morally acceptable (…obviously it isn’t) and since it’s clear they want to make gw2 light-hearted contrary to the horrible things that are going on…and the way it was marketed pre-release, I’m more annoyed they didn’t use it as a spring board to implement a missing feature. Wow…that was one helluva sentence, but I have no regrets.

They have the ‘good/bad’ person for these items but the only thing they did with it is say ‘grind this for the next couple days to get this item’-another blasted carrot on a stick (still, why rise above such tricks if that’s what gamers these days are happy with?). I would have hoped you earn say ferocity (or renegade for all I care) each time you traded with the bad trader and paragon (you get the idea-maybe charm here) for the good trader; if you go out of your way to get the items to the people you get dignity. Then, ala every other moral-slider rpg people will randomly/periodically comment (similar to how you have transient npc dialogue in-game atm) on how ruthless/dignified/kind you are…and perhaps have that devil horn/halo appear after you’ve gained sufficient points in that attitude; this could be a long term goal-not to be completed at the end of a LS patch.

But thinking of such things will make you annoyed and frustrated-here, press 1 and enjoy some loot. I’m serious. Thinking beyond ‘press 1 (or series of buttons at the right time for more difficult content) and collect loot’ will negatively impact your experience with this title. Oddly enough it’s not necessarily a bad thing…just is.

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

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Posted by: Dean Calaway.9718

Dean Calaway.9718

You guys are waaaaaaaaaaaaaay over thinking this.

But since you’re in that mood, how about the poor Troll that gets his rune stolen then beaten half to death like clockwork?

Victoria Cross [VC] – Desolation [EU]

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Posted by: Mirta.5029

Mirta.5029

Hmm…. but if you lost a treasured item and you went to look for it but as you got there someone had already picked it up and you then saw them trade it for a recipe how would you feel?

We should probably not try out our magic killing skills on animals to see how much damage we do, we shouldn’t eat the refuge’s children’s drawings (who eats drawings?!) and we shouldn’t have just left LA after partying a lot when Scarlet arrived to give her some time to destroy it, so we could repeatedly run into it to save never ending numbers of survivors that always replenish when the toxic gas reaches maximum.
It’s a game, don’t think as much as you would in real life