Apparently we were having fun in LA.

Apparently we were having fun in LA.

in Battle for Lion’s Arch - Aftermath

Posted by: Nomnom.1024

Nomnom.1024

Well, LA just got a lot less fun. Focusing a game that is “play how you want” around open world raids (let’s not beat around the bush, LA is a raid now), you effectively cut off your bread-and-butter market: The casuals.
1) Condition damage is native to many classes, without the ability to turn it off. Then the gateway bosses for the “main event” hurt you with your own condition damage. Not cool.
2) Boss-to-Boss zerging is just about the max organization you could expect from a player base that never coalesces behind a single leader. There is no method of effective communication, and most people have no idea what to do or which commander tag to follow.
3) Making the knights a DPS check while severely nerfing DPS. Without the ground buff for each knight, you do 0% of your damage, while still having your condition damage reflected in your face. WITH the buff, you do 50% of your damage and still eating condition damage.

WHY ANET decided that this event needed to be more restrictive to its player base is a mystery. “Look at this cool new stuff we created for you! PSYCHE! You aren’t GOOD enough” is a poor business model. There is not even a “balance” for this content that needs to be maintained, since “end game” for us is Pretty Pretty Princess Dress-Up Party.

Apparently we were having fun in LA.

in Battle for Lion’s Arch - Aftermath

Posted by: Gatvin.6510

Gatvin.6510

Again, knights aren’t even interesting. There’s no suspense for when condition reflect will go up, its just a flat “This unit takes less damage and you take more damage”. It forces players not to use certain skills, which for many classes are the more interesting skills. Heck, most Auto-attacks inflict conditions, so most of the time you’ll end up using conditions anyway and just need to eat it.

It was cute when knights could be zerged, but now its just obnoxious.

Apparently we were having fun in LA.

in Battle for Lion’s Arch - Aftermath

Posted by: DeWolfe.2174

DeWolfe.2174

Agree’d with both post as these changes actually made LA worse. Not to mention nothing else in LA is getting done. There simply isn’t enough time in between.

[AwM] of Jade Quarry.

Apparently we were having fun in LA.

in Battle for Lion’s Arch - Aftermath

Posted by: Djinn.9245

Djinn.9245

I agree with the OP. I liked Escape from LA. I don’t like Battle for LA. Trying to force an entire server to coordinate is just frustrating for the WvW people AND the PvE people. Nevermind that Anet is rewarding the servers with a high WvW population and punishing the servers without.

And of course forcing players to change their build to deal with the Scarlet fight – nice way of letting us play how we want.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Apparently we were having fun in LA.

in Battle for Lion’s Arch - Aftermath

Posted by: Thinsett.3789

Thinsett.3789

Agreed. This whole event is an untter trainwreck.

Apparently we were having fun in LA.

in Battle for Lion’s Arch - Aftermath

Posted by: Mystical Digital.1603

Mystical Digital.1603

Even though I liked the storyline of the LS… I have to agree that this whole huge guild / high server population stuff is getting annoying.

ANet should keep the battles if they want, but for petes sake get some downward scaling in there when there’s fewer people online or it’s off peak hours.

Apparently we were having fun in LA.

in Battle for Lion’s Arch - Aftermath

Posted by: Aveneo.2068

Aveneo.2068

I preferred the original battle where players could choose to zerg or to divide their numbers. Not this forced mechanic of 50 people max per boss.

Let players play how they want to play again instead of putting artificial blockades and restrictions that only serve to reduce our fun.

Valiant Aislinn – Aveneo Lightbringer – Shalene Amuriel – Dread Cathulu
Fojja – Vyxxi – Nymmra – Mymmra – Champion of Dwayna .. and more

Highly Over Powered Explorers [HOPE] – Desolation EU

Apparently we were having fun in LA.

in Battle for Lion’s Arch - Aftermath

Posted by: Chrispy.5641

Chrispy.5641

This game isn’t supposed to be about fun!

Its supposed to be about keyboard shattering frustration until you figure out the one specific out of a million build/weakness that becomes insta-win every time, all the time…just like the first game!

Play your way? Pttf!! yeah right

Apparently we were having fun in LA.

in Battle for Lion’s Arch - Aftermath

Posted by: Donari.5237

Donari.5237

Much though I understand they had good, non-malicious reasons for the changes, this thread title makes me think of this:

Gosh darn it the link is failing. It’s a 1950’s Peanuts cartoon where Lucy takes all of Linus’ toys and tosses him a rubber band to have fun with. He goes to town, really having fun with it, and she comes to take it back “not THAT much fun!”

(edited by Donari.5237)

Apparently we were having fun in LA.

in Battle for Lion’s Arch - Aftermath

Posted by: Blude.6812

Blude.6812

LOL Donari

Apparently we were having fun in LA.

in Battle for Lion’s Arch - Aftermath

Posted by: DebraKadabra.5278

DebraKadabra.5278

I agree with the OP. I liked Escape from LA. I don’t like Battle for LA. Trying to force an entire server to coordinate is just frustrating for the WvW people AND the PvE people. Nevermind that Anet is rewarding the servers with a high WvW population and punishing the servers without.

And of course forcing players to change their build to deal with the Scarlet fight – nice way of letting us play how we want.

Great post. I only wanted to add that this pressure cooker had caused the toxicity in LA to explode exponentially. EfLA was actually FUN, even though you had the afk’ers at the three entrances. The ONLY good things about BfLA is:

- the dailies, so far, have been extremely easy
- there are now armor repair NPCs by the three entrances
- we can still get those doggone heirlooms

I know that it’s bad to get to the point where you feel that you have to tell people off when you’re merely trying to be as helpful as you can, but I think I’m there. Thanks, ANet. Thank you for thoroughly ruining LA for good.

What we have been is what we are.