Well, LA just got a lot less fun. Focusing a game that is “play how you want” around open world raids (let’s not beat around the bush, LA is a raid now), you effectively cut off your bread-and-butter market: The casuals.
1) Condition damage is native to many classes, without the ability to turn it off. Then the gateway bosses for the “main event” hurt you with your own condition damage. Not cool.
2) Boss-to-Boss zerging is just about the max organization you could expect from a player base that never coalesces behind a single leader. There is no method of effective communication, and most people have no idea what to do or which commander tag to follow.
3) Making the knights a DPS check while severely nerfing DPS. Without the ground buff for each knight, you do 0% of your damage, while still having your condition damage reflected in your face. WITH the buff, you do 50% of your damage and still eating condition damage.
WHY ANET decided that this event needed to be more restrictive to its player base is a mystery. “Look at this cool new stuff we created for you! PSYCHE! You aren’t GOOD enough” is a poor business model. There is not even a “balance” for this content that needs to be maintained, since “end game” for us is Pretty Pretty Princess Dress-Up Party.