Assult Knights too hard to fight?
It’s not that the fights are hard it’s that dodging is rocket science for people.
It’s not that the fights are hard it’s that dodging is rocket science for people.
Nah, the dodging isn’t the problem, there are typically very few people downed by those attacks and not usually for very long. The real problem is that the Knights have way too much HP for the number of players attacking them and the time limit on the fight.
you spend complaining about it on the forums, you’d be
done by now.”
No it’s rocket science you get 50 people that have to have a buff to damage it they do not dodge and die and stay there instead of WPing back thus you have 10-15 players that could be dpsing the boss wasting there buff thus causing fail to happen. I’ve done the hologram fight 4-5 times yesterday and we crushed the knight’s. They are scaled to hard for the six minute acheivment now though I will agree.
I agree that they might need a bit of adjustment, but not too much.
After all, we’ve been complaining for a year that there’s no “hard” content. I would hate to see it made care-bear easy.
Assult Knights too hard to fight?
in Battle for Lion’s Arch - Aftermath
Posted by: NovaanVerdiano.6174
I agree that they might need a bit of adjustment, but not too much.
After all, we’ve been complaining for a year that there’s no “hard” content. I would hate to see it made care-bear easy.
DPS-checks/HP-bubbles that can’t do much aren’t hard content. Wurm is only hard because of the amount of coordination required and the strict time limit.
Take a look at games like Dark Souls if you want genuinely challenging content which is based on skill.
Sadly, over and over and over, I have seen folk not paying attention to what they need to do and in some cases same folk are doing the same things, complaining and not seeing they are contributing to the issue. I see people under the knight just trying to melee, not standing in the colored circles to do damage, not looking and taking out the menders (blue knight) and 90 percent getting pulled in over and over and over. Then you have the ones who die and just lay there. In most cases there are people saying what is needed before the event begins. You can’t make folk listen so you can’t be disappointed when an event fails.
It’s kinda artificially difficult. Once you’ve got the mechanics down it’s a case of ‘do you have enough people/are you doing enough DPS within the time limit’, which is not something that can be individually controlled.
I don’t object to hard content, but I think it was stupid to gate the final boss/end story cinematics behind such a convoluted, initially confusing group event. I got to Scarlet once today in about 4/5 attempts, and then that failed, probably because people don’t have enough chance to repeat and learn the mechanics of THAT fight due to the aforementioned gating. It’s spoiled the finale for me a fair bit, I have to say.
Sadly, over and over and over, I have seen folk not paying attention to what they need to do -snip- not standing in the colored circles to do damage.
I’d like to point out, you do not have to stand in the colored circles any more. Just get the buff once and it’s good for the duration of the fight. Just fyi
After all, we’ve been complaining for a year that there’s no “hard” content. I would hate to see it made care-bear easy.
Please do not included everyone in a “we” statement. I’ve been asking for more interesting and soulful content. Also, content that has us building! I’d like the game to bring in more flavor from franchises like “the Sims” and “Farmville”. All this game really is is a FPS. Really, there’s more to life than killing all day every day.
For the Knight s fight itself, I don’t know why it’s so hard to figure out. I do my best to be informative in map chat. I’m full Zerker Ele and I hold my stacks until about phase 3 of the holo fight. That’s the biggest barrier is this content really requires full Zerker and holding your stacks and food buffs. Though that’s not asking a lot really.
You can be informative in chat but if folk wont listen not much you can do about it. Good to know though, if you can get the buff its good for duration of the fight, thanks for info.
I think the content is challenging, it is interesting as well but it is up to each of us to work, share and listen as to how to get through the event. I too, would like to see some building or group creating to make a difference for some events. Something cumulative that a server could work at to get rewards would be fun. Also stuff that teaches more about the history. One reason I loved the Speedy Reader achieve was you did get something out of it if you read the books as you went.
I’d like the game to bring in more flavor from franchises like “the Sims” and “Farmville”.
With this single sentence you made everything else in your post invalid. To even suggest Guild Wars be in any way, shape, or form like Farmville is pure blasphemy.
I’ve seen groups of around 35 kill a knight and sometimes faster than the group of 50. It all depends on who you get. A bunch of AFK auto attacking and low damage players are going to have a bad time. Have the majority of your group as decent damage dealers however and watch how much easier it becomes.
I’ve also seen smaller groups actually lose DPS as the other groups finish. I assume it’s caused by scaling, where the 10-20 people that rushed to the knight were bad DPS, not meeting the expected requirements.
This problem with scaling and what they’ve decided as a baseline DPS amount per player has always been an issue, but it’s starting to become more obvious and will only continue to do so. There’s really no way they can balance it without making encounters trivial or nerfing/buffing all gear/specs to do equivalent damage. They need to start punishing players who aren’t pulling their own weight, because they’re griefing everyone else.
The reason why zerging worked is because scaling isn’t on a 1 to 1 ratio. With every additional person added, the required DPS of each individual is lowered.
(edited by Healix.5819)
The fights are easy, just the knights have extreme health and it needs lots of DPS per knight. That and some people have trouble with dodging.
They really shouldn’t make difficult content open world. I would rather do this instanced where I can at least have some control on who will participate. These events would be cake walks if it was instanced. Too bad anet seems to be caught up in a philosophy that open world zerg trains are the best
I’d like the game to bring in more flavor from franchises like “the Sims” and “Farmville”.
With this single sentence you made everything else in your post invalid. To even suggest Guild Wars be in any way, shape, or form like Farmville is pure blasphemy.
Ahahahaha… hey, I’m certain Anet wouldn’t mind those franchises earnings on their balance sheets. Also, I did say “flavor”. Think of the game like a menu, it should have some diversity, right? Well, right now GW2 has very little in that regard. It’s either combat, combat with gathering, and/or trading. Because outside of trading, everything requires combat. The game should have peaceful zones beyond the cities for building, planting, harvesting, and gathering. This would be a great way to introduce housing instances and mounts. Think about how huge the Chocobo’s are to the Final Fantasy franchise. This game can be way more than it is now.
No it’s rocket science you get 50 people that have to have a buff to damage it they do not dodge and die and stay there instead of WPing back thus you have 10-15 players that could be dpsing the boss wasting there buff thus causing fail to happen. I’ve done the hologram fight 4-5 times yesterday and we crushed the knight’s. They are scaled to hard for the six minute acheivment now though I will agree.
No, it’s not the mechanics. I’ve had fights with relatively few people downed and they still end up terribly because they fail the DPS check. You could give everyone permanent Invulnerable and they would still fail it because the Knights have too much HP.
And as for the people that while about other players “auto attacking,” it just so happens that with condition damage off the table spamming 1 is the highest DPS available to me. I also throw in Cluster Bombs when available but I can only do one of those every three or four seconds, and everything else is pure condi. These bosses were not designed to allow for player versatility.
you spend complaining about it on the forums, you’d be
done by now.”
No, it’s not the mechanics. I’ve had fights with relatively few people downed and they still end up terribly because they fail the DPS check. You could give everyone permanent Invulnerable and they would still fail it because the Knights have too much HP.
Get a build and gear that isn’t a leech build and we’ll talk about whether they are too hard or not. Not being able to get the achiev (six minutes to knightfall) is one thing, but not being able to kill all three at all and get into the holo fight? that’s because your map is filled with leeches.
You don’t need a whole group of 50 to down a kitten knight but you do need a group that isn’t filled with sentinel and rabid leeches.
because people complained about getting too much loot from them and zergs, (Anet changes it) now the majority of people just kill one knight because there’s no point in going to the other knights since they won’t give you extra loot, so they just kill one and let the event fail.
~ I taught cows how to Moo! ~
(edited by Klonex.4562)
why does anet tune content for the max pop servers? I haven’t seen the knights event succeed since the last patch. They have so much health that you just can’t kill one in the time limit. The idea that anet forces you to guest to blackgate to find enough poeple to finish the live story is sad.
Thanks anet
Get a build and gear that isn’t a leech build and we’ll talk about whether they are too hard or not.
No.
Sorry, but ANet put more stat builds in the game than just Zerkers, and it’s their job to design content that is viable to all builds, not for players to only play as the handful of combinations that excel at direct damage.
Not being able to get the achiev (six minutes to knightfall) is one thing, but not being able to kill all three at all and get into the holo fight? that’s because your map is filled with leeches.
Maybe so, but that’s the game ANet is dealing with, and it’s their job to build with that in mind, not my job to track down each of these people and hold a gun to their head to play it “right.”
you spend complaining about it on the forums, you’d be
done by now.”
This game has no trinity and is all about killing things with action mechanics. What are you asking for, to be able to “heal the mobs to death”? the fight has a timer and fails if not completed within said timer, if it isn’t obvious that dps matters in some way I don’t know how to spell it out to you.
This game has no trinity and is all about killing things with action mechanics. What are you asking for, to be able to “heal the mobs to death”? the fight has a timer and fails if not completed within said timer, if it isn’t obvious that dps matters in some way I don’t know how to spell it out to you.
Then the mobs should not have a timer and need to be beat within that timer. It’s just a poor mechanic. The mob should take however long it takes to kill, and if they absolutely insist on the event ending after 15 minutes then you should succeed regardless of how much damage is done. One or the other, it shouldn’t be “you only get 15 minutes, and you fail if you don’t do enough DPS.”
you spend complaining about it on the forums, you’d be
done by now.”
>.<people need to quit guesting so much on blackgate (my home server), you’re making me get on bad overflows…. though i understand the frustration.
~ I taught cows how to Moo! ~
Sorry, Klonex. XD It’s kind of a necessity now though. I’m from Tarnished Coast, one of the top 3 most populated servers on NA, and even we are now struggling to get 50 people at each of the Knights. For someone like me who’s still hunting for the 6 Mins achievement, that basically means I have no hope at all on my home server.
Sad as it is, it’s either Blackgate or nothing.
and if they absolutely insist on the event ending after 15 minutes then you should succeed regardless of how much damage is done.
Wow. Just, wow. I’m not one to throw this word around all the time like some others, but god, do you sound entitled.
That post was a bit extreme, yeah, but I see Ohoni’s point. The Knights are NOT some super-elite content designed for the “raiders” like Tequatl or the Wurm; it is supposed to be the conclusion of the Living Story, something for ALL players. They should be challenging, but equally doable by low-pop servers as well as by high-pop servers.
That post was a bit extreme, yeah, but I see Ohoni’s point. The Knights are NOT some super-elite content designed for the “raiders” like Tequatl or the Wurm; it is supposed to be the conclusion of the Living Story, something for ALL players. They should be challenging, but equally doable by low-pop servers as well as by high-pop servers.
It’s not even “final” content, it’s BRIDGE content to allow access to the Hologram fight, which is much easier.
Again, I’m not saying that the best solution is to make it auto-win, but they do need to remove the fail condition from it. They need to make it so that “failure” means it takes a bit more time to finish, not that you’re done and won’t be able to get into the hologram battle. I haven’t even SEEN the holo battle on my home server since Thursday.
But let me stress, I would prefer that they remove the timer than for them to make it an auto-win when the timer counts down.
you spend complaining about it on the forums, you’d be
done by now.”
Exactly what Zax said. I’ve given up hope for being able to do the Living Story on my server now. It hasn’t succeeded since the patch that I know of. I figured I’d need to be on during prime time on the weekend to get it… didn’t help. Try it on 3rd shift with 14 people on blue, 17 on red, and 9 on green. … Oh wait, we could have all 40 on one color, and …. still fail.
You should not have to guest to Black Gate to do the Living Story. So it seems everyone quits trying. You can only wait so many hours for it to start again, and waste so many hours watching it fail, over and over, before you lose interest in playing the game.
It’s another Tequatl event. Those few (on very few servers) who got it early on, are the only ones that will ever get to finish the content.
It’s the Living Story, not bonus Fractal level 163. And the majority can’t even get to the ship, to see it, or play it. Not because we as individuals are failing, but because even if we do have149 others on our server trying, we can’t get it done. And we can’t play it 24 hours a day straight, hoping to be in the one group that succeeds….
If anyone spends 3 hours, trying 3 times, just to complete a Living Story event, and can’t complete it, then it’s a failure event. I’ve probably wasted 12 hours watching it fail 12 times. How many more tries should I give it?
I’d like to finally fight Scarlet after all this year long story content, but as it stands, it looks like it will never happen now. Do you want us to see and play the story line, or not?
I agree that they might need a bit of adjustment, but not too much.
After all, we’ve been complaining for a year that there’s no “hard” content. I would hate to see it made care-bear easy.
hm, first of all, doesn´t carebear usually apply to pve players afraid of pvp and not bad players? Anyways, I kinda get behind your sentiment, but the problem is the way these events are set up. Sticking with your term, regarding GW2´s playerbase, it is not uncommon to have 80 % “carebears” in your event instance and hence your success is heavily tied to their performance… which can be really frustrating. I like GW2´s new direction, but at some point the devs really have to decide whether old school “raidish” concepts are really off the table, with mass events and low map player limits, we have quasi-raids already now. Can as well go the whole way.
Assult Knights too hard to fight?
in Battle for Lion’s Arch - Aftermath
Posted by: CrossedHorse.4261
While I consider myself lucky to be able to say that my server is actually pretty good at getting into and completing the holo fight etc, and I do not seem to have many of the problems other people do (despite playing a mostly condi specced Necro), I do think it is a shame that there are several things that contribute to the failure of these events that are beyond a player’s individual control and that will result in that player being unable to experience the end of the Living Story arc, which is something they may have been following for months now.
However, they can still experience the final confrontation with Scarlett and not miss out on the ending itself, by using the backdoor portal at Diverse Ledges wp (which is a nice concession for ANet to make, imo). You don’t even need a backpack beyond the fine rarity level, which is something that I suspect is pretty easily reached now for most players?
This game has no trinity and is all about killing things with action mechanics. What are you asking for, to be able to “heal the mobs to death”? the fight has a timer and fails if not completed within said timer, if it isn’t obvious that dps matters in some way I don’t know how to spell it out to you.
Then the mobs should not have a timer and need to be beat within that timer. It’s just a poor mechanic. The mob should take however long it takes to kill, and if they absolutely insist on the event ending after 15 minutes then you should succeed regardless of how much damage is done. One or the other, it shouldn’t be “you only get 15 minutes, and you fail if you don’t do enough DPS.”
If not for the timer, then they can’t schedule the next event to start on the next hour. This would lead to less attempts at the content, which would lead to another whole set of players upset and speaking out on the forums.
It seems like the best option would be to allow the lower-pop servers to combine in a special ‘overflow’ type instance so that there would be enough people online to complete it.