Battle For Lion's Arch & The Future of PvE

Battle For Lion's Arch & The Future of PvE

in Battle for Lion’s Arch - Aftermath

Posted by: Toramino.4381

Toramino.4381

I’d like to start this off by congratulating Anet on a job very well done. Yes, there are bugs but those of course will be worked out soon (and most have already been). The Battle For Lion’s Arch is a revolution in the world of “raiding” and I cannot wait to see where they take it from here.

We’re finally beginning to see some really well tuned encounters that, while challenging and fun, don’t exclude certain members of the player base due to instancing and gear requirements (something that has really taken it’s toll in games such as WoW- anyone familiar with the nightmare that is “average item level”?? yeah…). Many thanks to Anet for keeping the content accessible but still challenging.
And before some of you jump down my throat, let me make it clear that I’m all for high tier pve content which requires min/maxing and coordination- I just don’t condone the whole “dun hav bis? gtfo cuz obv bad”.

Though I cannot quote the exact line, I came across a post a while back where a Developer stated that much of what we’ve seen throughout this living story extended event has been testing and experimentation which will pave the way to bigger and better (and I’ll even go so far as to say spectacular) raiding content in the future.

What I think Anet should consider is redesigning the world bosses once they’ve reached the next threshold of raid development. Living story is really great but I feel the PvE players need more to do, something a bit more challenging and involved than an encounter thrown together that will only last a couple weeks before it’s retired and replaced by something else that’s also temporary. The beauty is that, since gear isn’t constantly being replaced, the content will stay fresh for a long time and people will continue to complete it for years to come. All Anet has to do is make it worth the effort with a fair reward system that doesn’t implode on itself. And they’ve been getting better at that more and more as time goes by. Turn the world bosses into, perhaps, zones where chains of events lead to different boss encounters (very akin to what a 40 man raid would feel like back in Vanilla WoW, only with specific tasks/pre-req trigger activities instead of loads of trash to aoe down). Then just stagger timers so that there’s always something to participate in all over Tyria.

Battle For Lion's Arch & The Future of PvE

in Battle for Lion’s Arch - Aftermath

Posted by: Caveth.3268

Caveth.3268

don’t exclude certain members of the player base due to instancing and gear requirements

Except for those pesky condition users. They might as well not play the events at all. /sarcasm

If arenanet wants to make a boss condition immune, it should be only to non-damaging conditions (blind, vulnerability, weakness, fear, immobilize, chill, cripple). Making enemies reflect damaging conditions makes it impossible for many players to do much of anything during this event.

Battle For Lion's Arch & The Future of PvE

in Battle for Lion’s Arch - Aftermath

Posted by: Toramino.4381

Toramino.4381

That’s very true. Most people have a build for power and condition (if there is a viable condi build for them) but we can’t expect everyone to adhere to the zerker meta for PvE content. Though Anet did say they were making tankier builds more viable which is true of the Knights since zerker melee is possible but really difficult to survive. So if tanks are getting a leg up I bet condi builds will be considered in the future.