Battle LA Struggles / Council of Players

Battle LA Struggles / Council of Players

in Battle for Lion’s Arch - Aftermath

Posted by: DeathSpank.9501

DeathSpank.9501

I’ve been loyal player of the Living Story since Wintersday 1 along with my 10 year old son doing most of the LS content every 2 weeks.. casually of course, since I work at University… we even forced my wife to join…

It’s apparent to me that there is 2 teams working on these release.. the LS team and the feature team.. LS team content is has been fun.. minor tweaks with little additions etc.. with some dungeons thrown in.. not much story.. but fun notheless and in touch of players wants.. but to me the Feature Team making these serious releases are either on time crunch or just completely out of touch with the players. Battle of Lion’s Arch and Teq Rising.. seriously.. tweaking gaming play within the 3 days of release to change the mechanics.. or make it so difficult within few days that takes complete joy out playing the game because your looking for “Right” Overflow Servers or trying into “Blackgate” 30 minutes before the hour.. on top of the bugs and defects.. Having Commanders trying to coordinate without any serious coorindation features!!!

Has it occurred to Arena Net to form Council of Players to get proper feedback? I don’t think community feedback is getting to the proper decision makers at Feature Team.. EveOnline had this great idea few years back to form Oversight Players Committee (selected by the community) to solicit honest feedback to get the right voice to the right people.. it would be nice if they formed some of the Official Council of Playersor something similar we can be heard.. I don’t think rants on the forum is getting to anyone with serious power to change…

My son and I will continue to doll out gems purchases.. if you just listen!

Battle LA Struggles / Council of Players

in Battle for Lion’s Arch - Aftermath

Posted by: Ceridwen.6703

Ceridwen.6703

“Ph’nglui mglw’nafh Steve R’lyeh wgah’nagl fhtagn.”