Better communication on how to play?
The event itself teaches players how to play.
- The Watchknights teach you that you cannot deal damage to them without the correct calibration, which is similar to the atunements you later receive.
- The player must receive all three atunements and gain Prime Light to enter the fight. They become familiar with this without being taught it.
- The NPCs aggressive revive everyone on the fight if someone does make mistakes.
The event itself teaches players how to play.
- The Watchknights teach you that you cannot deal damage to them without the correct calibration, which is similar to the atunements you later receive.
- The player must receive all three atunements and gain Prime Light to enter the fight. They become familiar with this without being taught it.
- The NPCs aggressive revive everyone on the fight if someone does make mistakes.
Why is your version of “how to play” in a spoiler tag then? What I meant was to give the players information in advance how to do the fights.
I disagree. Figuring out what tactics work during a boss fight in order to bring it down is pretty much the point in introducing new content, aside from advancing the story.
I’m not sure. A lot of people seemed to pick up on the holo’s resistances just fine. For the knight’s, the telegraphs are problematic. Extraction’s telegraph goes away before the attack, implying it’s safe when it’s not. The other telegraph can either briefly flash so no one may see it or it glitches out and then goes faded which… is just plain weird.
In any event, stuff like this does not help people to figure out what’s going on. It’s not the only issue with people not evading, but it contributes.
- Timer should beep or flash when it is about to expire.
The event timer? I thought it did flash red.
Commander tags are nice, but real communication comes from teamspeak, and also raid warnings which this game doesn’t have. Would be nice to have some more in-game coordination tools.