Better communication on how to play?

Better communication on how to play?

in Battle for Lion’s Arch - Aftermath

Posted by: Zylonite.5913

Zylonite.5913

Wouldn’t it be nice to get some kind of in-game information on how to fight these living story bosses such as the knights?

Here is some suggestions:

  • Show a cut scene with the event’s boss showing its tactics/attacks.
  • Have some NPCs explain what we should do and how to play the event.
  • Some kind of message on the map chat telling us what to do at each stage during the fight (already kind of there).
  • Timer should beep or flash when it is about to expire.

last but not least, the most preferred way imo:

  • Have the devs in RED commander tags leading us in the event.

Anet, You want us to play in certain way then you lead us……

Betrayed by the gods of ANet

Better communication on how to play?

in Battle for Lion’s Arch - Aftermath

Posted by: Nokaru.7831

Nokaru.7831

The event itself teaches players how to play.


  • The Watchknights teach you that you cannot deal damage to them without the correct calibration, which is similar to the atunements you later receive.
  • The player must receive all three atunements and gain Prime Light to enter the fight. They become familiar with this without being taught it.
  • The NPCs aggressive revive everyone on the fight if someone does make mistakes.

Better communication on how to play?

in Battle for Lion’s Arch - Aftermath

Posted by: Zylonite.5913

Zylonite.5913

The event itself teaches players how to play.


  • The Watchknights teach you that you cannot deal damage to them without the correct calibration, which is similar to the atunements you later receive.
  • The player must receive all three atunements and gain Prime Light to enter the fight. They become familiar with this without being taught it.
  • The NPCs aggressive revive everyone on the fight if someone does make mistakes.

Why is your version of “how to play” in a spoiler tag then? What I meant was to give the players information in advance how to do the fights.

Betrayed by the gods of ANet

Better communication on how to play?

in Battle for Lion’s Arch - Aftermath

Posted by: Shep.4265

Shep.4265

I disagree. Figuring out what tactics work during a boss fight in order to bring it down is pretty much the point in introducing new content, aside from advancing the story.

Better communication on how to play?

in Battle for Lion’s Arch - Aftermath

Posted by: Fenrina.2954

Fenrina.2954

I’m not sure. A lot of people seemed to pick up on the holo’s resistances just fine. For the knight’s, the telegraphs are problematic. Extraction’s telegraph goes away before the attack, implying it’s safe when it’s not. The other telegraph can either briefly flash so no one may see it or it glitches out and then goes faded which… is just plain weird.

In any event, stuff like this does not help people to figure out what’s going on. It’s not the only issue with people not evading, but it contributes.

  • Timer should beep or flash when it is about to expire.

The event timer? I thought it did flash red.

Better communication on how to play?

in Battle for Lion’s Arch - Aftermath

Posted by: Gatvin.6510

Gatvin.6510

Commander tags are nice, but real communication comes from teamspeak, and also raid warnings which this game doesn’t have. Would be nice to have some more in-game coordination tools.