Colors as mechanic

Colors as mechanic

in Battle for Lion’s Arch - Aftermath

Posted by: Sariel V.7024

Sariel V.7024

While I enjoy all the flash and pretty lights we are treated to in this chapter, I was wondering if it wasn’t also a problem for some players. Red-green colorblindness is a thing, after all, and requiring players to collect all the primaries to have an effect might lead to some confusion if you can’t tell your rubies from your emeralds.

Colors as mechanic

in Battle for Lion’s Arch - Aftermath

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

That’s why they put different signs in there.

So that the color blind people can fail to enjoy this event as much as the others…

Colors as mechanic

in Battle for Lion’s Arch - Aftermath

Posted by: Vol.7601

Vol.7601

While I enjoy all the flash and pretty lights we are treated to in this chapter, I was wondering if it wasn’t also a problem for some players. Red-green colorblindness is a thing, after all, and requiring players to collect all the primaries to have an effect might lead to some confusion if you can’t tell your rubies from your emeralds.

They put symbols on the ground to help, as well as the symbols on the icons above your head

green = square
red = hourglass
blue= triangle

Colors as mechanic

in Battle for Lion’s Arch - Aftermath

Posted by: Fluffball.8307

Fluffball.8307

It was an added challenge for me. I couldn’t see the symbols, I guess due to floor clutter. Thus I wasn’t never sure what color I was heading in to. It wasn’t too bad because it’s pretty obvious if you walk in the wrong one.

I had similar problems with the wurm pheromones.