Critique for Arenanet: Escape from LA
Critique for Arenanet: Escape from LA
in Battle for Lion’s Arch - Aftermath
Posted by: Syrpharon.7491
- Gameplay: since this is an episode fully dedicated to a siege war, we can’t really complain about it being a full zerg fight. Never like now blaming the devs for creating an episode where zergs proliferate has been more wrong. It seems that lately they have tried to share different kinds of content, and infact the last few episodes wheren’t exactly a zerg fest. Of course there’s much to say about this, but at least we have seen a little improvement in the LS, even if the damage has been already done. Now, only because they decide to dedicate a full episode to a massive “prelude battle” which will bring hopefully to a massive “final battle”, we can’t blame them. Just enjoy this massive scale of battles for what it is, until the next episode. In wvw and pvp you may be accostumed to this kind of battles, but pvers see this only on world bosses, and even then, it’s only about one enemy.
- News: the introduction of a new back item is well welcomed, since the game lacks them, and even the TP doesn’t have a dedicated filter for them. The look is robotic, but the overall style of this LS is some kind of cyber-steam-dark punk. (Can’t help but feel that the game has adopted more and more technological staff as we go on, and I personally miss the ancient and original beauty of the fantasy world of Tyria, where technology wasn’t present in this quantities. Made the world feel purer and more enjoyable). Introducing a back item that can be upgraded at our wish using different tiers of materials is a good idea. A less good idea is to create this receipes without considering the ongoing economy in the game and the prices of the materials, so it ends up being more expensive with one crafting than with the other. To preserve neutrality, this should be avoided at all, and to preserve the possibility for every player, even casuals, to craft this items, you should not ask for rare or expensive materials, nor for huge quantities. Overall it’s a good choice, and we can expect more items that we can upgrade at our will.
- Gemstore: Here I’ll be hard and criticize hard. Aestethically speaking, the new zodiac skin is ugly. It’s not a subjective matter, though: the skin is ugly itself. The shape of azure used shows no light effects on it, making it look blank. The visual effect of the stellar skin is barely visible, and the rest of the armor has shapes, in particular the shoulders, the helm and the boots, that from an artistic point of view are not well balanced or armonic with the rest of the set. The effect of the metal parts of the armor looks like toy plastic when dyed. I understand that the armor has been created to give a particular godlike / aethereal being look, but overall, it should be reskinned with better effects and design. I’m sure you could have done better without using too much particles effects. Also every addition to the gemstore is a less addition to the game, and we can’t be happy about it. Players want content obtainable by playing ingame, without struggling for grind or anything as negative as this. This said, I hope the majority of players will not encourage Arenanet to go into this direction by buying every item they add in the gemstore from time to time, because everytime it happens, it’s a bad thing for the game.