Defeating Scarlet's - Player Allocation

Defeating Scarlet's - Player Allocation

in Battle for Lion’s Arch - Aftermath

Posted by: LoFidelity.2704

LoFidelity.2704

So… Just joined in on the battle against Scarlet’s Prime Hologram… I showed up maybe 1 minute too late and was allocated to a different section of The Breachmaker. I wouldn’t have minded IF I wasn’t practically soloing this boss with 3 other people… All the while everyone else was duking it out just fine with a fence between us—able to communicate back and fourth on map chat. Its kind of upsetting that players have to deal with out reasonable odds when they’ve already done the leg work to be in the fight.

This has got to be fixed some how. Either by balancing out the boss to the players in that arena OR re-allocating players to a different section because they’re still on the same map…

Now I have to do this all over again and FAIL at an achievement that wasn’t my fault for failing…

Defeating Scarlet's - Player Allocation

in Battle for Lion’s Arch - Aftermath

Posted by: Tranc.6780

Tranc.6780

Here’s a tangent problem I encountered: I’m with a group of 3 guild mates. We get partitioned into different sections. One of us defeats prime before the others and starts the instance. My prime just split into 3 separate versions when I get the join dungeon instance dialog box. Not knowing this isn’t a continuation of the fight I click join like everyone else in my party. So no loot or achievement for me, because I exited the fight prematurely.

Defeating Scarlet's - Player Allocation

in Battle for Lion’s Arch - Aftermath

Posted by: LoFidelity.2704

LoFidelity.2704

yeah i should also mentioned that i too was in a party. i ended up staying there so i could still be apart of the zone BUT i did not share in the achievement with my party—they got their completion. i zoned into the finale to kill scarlet… so lost in the battle… lost in the achievement… lost in the loot…

as of right now i just RE-Attempted the event… didn’t have this same problem but i noticed that along with at least 10 other players we were all stuck in mid air… we had to find alternatives to getting out of it. it has nothing to do with player allocation but its pretty frustrating when you’re on the tip of an achievement literally about to fight a boss and get some loot or some chance it it…