Feedback: LS Closing Thoughts *Spoilers*

Feedback: LS Closing Thoughts *Spoilers*

in Battle for Lion’s Arch - Aftermath

Posted by: Saint.5647

Saint.5647

From a high pop server perspective (TC). Note: I did complete the event right at the launch and realize it has had some bug problems following.

What I think worked

  • No detrimental achievements:* Everything in this patch was goal oriented and didn’t encourage players to chose between helping the effort and AP
    -Accessible final instance: The option to play the final story instance without having to complete the events. This was a good touch for folks who are not interested in open world content.
    -Champ Mechanics: I had the good fortune of playing with a good group of players. Feedbacks, WoR, stability, etc… were all used and. I am happy to see that the variety of champions do seem to require more than ‘spam1 to win’.
    -Knight Mechanics: A pretty fun fight that challenges players who are not used to dodging how to read tells and adapt. Buffs to make ranged combat relevant. Introduction and tutorial to light attunement system
    -Holo, Active Play: Encouraged players to keep active play style. Facetank + 1 was not applicable in the Holo portion. Unique mechanics of each Holo encouraged players to play to their strengths. Reflects and FB worked very well on the elites spawned by Red. Conditions worked well on Blue.
    -Cinematic: Dat ending doe. Great cinematic style.

Feel free to add pros or cons to this regarding anything in the patch.

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