First, I don’t like this new trend if fighting. Running around with barrels and colored lights and crap on your head. You got fifty people running around with red, blue and green lights on their heads, but now you have to stop fighting to see if yours has run out yet.
Because It’s hard to see. These are big battles with a lot of stuff happening and now we’re trying to keep track of colored lights. I feel like Blanche DuBois, come on Stanley get those colored lights going. I especially hated it in the Wurm battle and haven’t been back since I did the easy achievements. I don’t care if I even bother to try and win it as it’s too boring to spend my time on.
It’s not as bad in the Scarlet drill battle as the Wurm but it runs a close second. But once again the puppy rings on the floor are puppy hard to see. Blue, red and green rings that fall under blue, pink and white choppy wavy lines, yep, hard to see. Maybe you never heard of eye strain.
I get that you want to mix things up. But don’t like this method. I get you want to give us a buff which is nice, but give us the buff and have it last for the battle or at least make it easy to see. For crying out loud people spend way too much time running around getting killed trying to get the buff so they can hit the target. I’ve been using my un buffed time to res players and my buffed time to hit the holo. Which works pretty well. If you don’t get killed trying to get buffed.
The first few times I did this you had to be white to hit the holo and have it actually hurt the holo. I’m not sure if that changed in this last build because I thought you might be hurting the holo with only one color but it was hard to tell. Yep, hard to see once again.
I’ve been taking my ranger in and once again the pet was pretty useless all they do is die, so I was wondering why we even have them?
So please rethink the gimics and let’s get back to using out skills and fighting.