Goodbye to helping each other out
If someone resses me when I am downed in the middle of a zerg of mobs, I don’t say TY because I need to immediately get moving so I don’t get fragged again. I only say TY if it’s a non-combat situation or if a person went to inordinate effort to save my life (like burning an invul skill or something).
All fine and well if there are mobs too tag. Alas one of the times I was downed I just killed the last mob and was downed due to a bleed effect. The zerg turned up and ran straight past me. However I was then targetted by the laser.
It happens. Maybe they didn’t see you, maybe they had a new plan, maybe they had bad computers and were getting 2 FPS and barely even registered what was going on, who can say? I think it is improper to simply assume that they “don’t care”. I’m sure that’s true of some people, but it is what it is, and certainly isn’t the majority.
If someone resses me when I am downed in the middle of a zerg of mobs, I don’t say TY because I need to immediately get moving so I don’t get fragged again. I only say TY if it’s a non-combat situation or if a person went to inordinate effort to save my life (like burning an invul skill or something).
All fine and well if there are mobs too tag. Alas one of the times I was downed I just killed the last mob and was downed due to a bleed effect. The zerg turned up and ran straight past me. However I was then targetted by the laser.
It happens. Maybe they didn’t see you, maybe they had a new plan, maybe they had bad computers and were getting 2 FPS and barely even registered what was going on, who can say? I think it is improper to simply assume that they “don’t care”. I’m sure that’s true of some people, but it is what it is, and certainly isn’t the majority.
This is not a one off occasion, this is becoming the norm now. Where it first came to light was during the Nightmare Tower where scores of people were left for dead. I’ll accept a one off, it happens.
Maybe its just my server or the overflows I end up in, I don’t know.
What gets me is when the downed player never says thank you. It is not that hard to type “TY” after a rez. I always say “TY” no matter what is going on.
Yes, yes it is when Aether or Molten are all over you that second.
If I rez you in the middle of a fight and you don’t say “TY” I completely understand.
Your implied thanks will be shown when you get out of the line of fire or start attacking the enemy.
Is that really your current health? Could just be that people are tired of rezzing the zerker geared people that should not be wearing that type of armor?
I always try to rez, but if a person goes down for like 5 times I will stop rezzing that one right away.
And every time same comments. Like only people in zerk gear die… Don’t make me laugh, dude. In these events, having soldier armor won’t make a difference.
Some people with non zerker gear tend to sound like they are so proud of themselves and are feeling superior because they can stay alive for what…? three seconds longer?And also, why shouldn’t they wear that type of armor?
I wear full zerk for PvE on every character and still die very little unless I decide it’s a good time to stupidly launch myself into the fray.
If you die, and get ressed, then good for you; if not, don’t complain, as the people who ran past you didn’t notice you or didn’t think that it was worth their time.
I personally ress people only when I can get away with it.
Nothing is too far in this game that a player can’t run back to. I will only res a dead player if there are no events going on. In LA, I can roam the map doing the daily rubble piles as a zerker and not have any issues except for a couple spots where the zerg will not even be anyway.
When I see a downed player, or even a dead one off on their own away from events, I will stop and rez them. During events, especially these ones with massive amounts of aoe all over and those death lasers, I will “try” and rez a downed person. If however a red circle appears, I am dodging away. If you are dead, you are getting left there. Most of the events have a time component so when you die waypoint and run back. The lazy dead people that litter the battlefield are a big part of the reason these events fail. If an event is going on don’t expect people to pick up your corpse. If there is not an event right there and someone doesn’t stop to help you up, I would agree with you that that is just rude. Same if you are just in a down state trying to rally. I will always help someone trying to rally as long as I think I can do it without getting myself downed in the process.
I agree with you, if you are downed, and I can get to you to rez you without killing myself I will, but if you are dead, then just wp and get back into the fight. It takes just as long to rez you, as it does for you to wp back and run back to the fight. Plus in that time I can continue the fight or help someone else up.
my feeling is if you are downed try to rally and try to clear out either the guys next to you or try and move away from the fighting so its easier to rez you. I know not all classes have the awesome ele mist form but most have abilities that make getting to the downed person safer.
I just got my ascended pvt armor a few days ago and already regretting it. Maybe it’s the tanking mentality I have thinking I’m all powerful. I’ll rush into a mob with guardian greatsword skill #5 pull a group of enemies together, then use skills 4,3, and 2. Sometimes by the time I get through that I’m already downed by massive spike damage, lol. I wish I would have just learned zerker gear from the start because as many others have stated, there really truly are no true tankers in this game. As far as rezzing people goes, I try but I always seem to either go down and die myself while rezzing someone else or I realize I’m not going to make it and have to run away. This is mainly in the new content though.
I have no problem going out of my way to raise downed players. It’s the good guy thing to do.
But if you’re actually defeated and it’s really inconvenient to rez you in the middle of the demon spawn of aethers, toxics, and moltens…
And so you’re sitting there, dead, on top of players that are simply downed that I could be helping that you’re body blocking…
You’re the bad guy for not respawning, not me for choosing not to pick you up.
Person who is downed ontop of dead person, I’m sorry. I want to. I’ll try if I can find some breathing room.
But if I can’t because the game is making me target the dead guy and not you being downed, blame the dead kitten that won’t respawn.
(If you’re dead and it’s relatively safe to rez you, I will, but don’t expect a hard rez from defeated state in the middle of an event where I’m also trying to survive.)
If you have a teleport or mobile downed move, try to move to a spot away from other downed or dead people. If I see you, if I can (and I promise I’ll try), I’ll pick you up.
But please practice some common sense and some basic courtesy.
It is sad. But protecting the Yaks gives reward. Ressing players gives no reward. That’s why some people don’t do it.
Maybe I am lucky. There are always 1 or 2 guys ressing people.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
This is not a one off occasion, this is becoming the norm now. Where it first came to light was during the Nightmare Tower where scores of people were left for dead. I’ll accept a one off, it happens.
Maybe its just my server or the overflows I end up in, I don’t know.
The Nightmare Tower was one of the worst places to stop and try to res anyone. If you were solo running through it, there was no way you could kill the mobs successfully enough to keep them off you as you res someone. I only ressed dead people if I was on my Thief because I could stealth the whole res, as otherwise trying to res people got me killed. In a lot of solo cases that’s true in LA as well. When I am running around soloing civilians, I always weigh the options available: “This guy could WP, or I could spend the next five minutes trying to save his life, probably dying in the process.” Trust you in me, I’m leaving that person behind, and if they ask me to res them, I will tell them to WP!
My issue with isn’t with rezzing people who are in need of help (I will always stop to help some one). The thing that frustrated me last night was escorting the children.
We were in view of the exit and waypoint. We get the ambush near the end and about 10-15 people go down, myself included. I quickly clicked on the waypoint and rejoined the event. Sadly, rather than clicking the waypoint and helping out, most people just sat there waiting for a rez.. As a result we ended up failing the event.
Fortunately, all other times that I assisted with that event, we succeeded. I could have been every time had people just gotten back up and fought rather than sit there and let the rest of the group fail.
I have had 0 problems with getting up when downed in LA. I almost always rally within seconds of getting downed or for some reason I’m really lucky compared to your post and get rezzed right before I die. Only had to wp once and it wasn’t even a big deal when I did either. Just wp, its not hard. And when you’re asking for peoples help while farming heirlooms you’re not really helping people out with the event either. Think its funny that you posted that you were “quietly collecting heirlooms” ie:farming and posted a pic of someone saying they were farming bags. Same thing.
In general I stop to rez people. That being said, there are several reasons I will not rez somebody.
-I’m getting attacked while trying to rez you.
-You are fighting instead of healing yourself while i’m trying to rez you.
-You play poorly and I am tired of rezing you.
Also, if somebody is rezing you, you have more than enough time to type “ty” during the rez, there is no excuse.
If you are dead dead…waypoint….do not wait 5 minutes and cause other people to waist their time when you could have waypointed and run back in a quarter of that time.
(edited by Flintgold.5761)
I agree with the OP fully. I have seen comments in map chat like " Dead people get up off your Lazy kittens and WP" but the WP is so far that the player would just die again trying to get to the event.
I will stop fighting in a event if I am near a downed player. Though like many have said if the player is full on dead and a short run from a WP then I leave them. However if they are dead and it is a bit of a run, if it is not a moving event (Moas) I will try my best to revive a dead player. Once I get all the moving event achievements I will stop and rez fully dead players.
What gets me is when the downed player never says thank you. It is not that hard to type “TY” after a rez. I always say “TY” no matter what is going on.
That is actually not such a great idea here. In the time it takes to type that whatever downed you can down you again.
-You are fighting instead of healing yourself while i’m trying to rez you.
Sometimes it’s all they can do. If they were healing and they were hit, that skill is interrupted and on cool down so they can’t heal themselves.
Even a fish out of water will desperately flop, trying to return itself to water before it expires.
LOL at those who demand a “ty” for rezzing others. I honestly don’t want anyone to say “ty” because then I feel the need to say “yw”. I know they are thankful(and if they aren’t then w/e)..no reason to be reassured imo. Even in the times I go out of my way to revive a downed player, it’s to help them out not to be reassured I’m doing a nice thing.
That being said, I spend a lot of time rezzing people(and not for the “ty”) during these zerg events only to see them go down again and again and again. There is no repair here in the new LA but people don’t care, they just keep running around the full hour with broken gear.
People go off and do their own thing and get killed only to see a zerg run by and you expect to be rezzed? Most zergs are following a commander and listening to a commander lead them, working as a group. Don’t like dying alone, then join the group.
Granted, I’ve been in a zerg before and been downed and not revived even though I revived the guy next to me 4 times prior to and he is the reason I am now down. However, accusing the entire community of this one persons action isn’t justified. I WP, brush myself off, and keep playing…
This subject title reminds me of a news headline where only bad things are reported and discussed. I see plenty of people going out of their way to revive people all of the time, myself being one of them.
Server – Yak’s Bend
(edited by Nodo.6907)
I often ress people (that’s why “Combat Healer” title is my first title on GW2), but I ress under certain condition and situation such as I prioritize downed people to ress.
If the area is too hot for ressing, I won’t bother to ress.
Also, if I see upleveled players getting down in 1 shot for too many times in less than 1-2 minutes, I will ignore them eventually.
People who are completely dead near an open WP will be ignored, too.
Sorry, I don’t have much time for playing GW2, so I’m not gonna spend my limited playing time just to ress people all the time, especially those upleveled players that get one-hit KO too often.
Just like what some WvW-only guild commanders said, if you’re down too easily and too often, you need to rethink what you should do to improvise your longevity in a battle and during the downed period.
Chibi Asura San (Engineer), Hikaru Masai (Guardian), Selene Minerva (Revenant)
Guild: The Bunnies [Bun] ~ Server: Jade Quarry
rezzing aint for everybody, in LA i only rezz ppl 1500 away from the npc spamming AoE and if they in downed state
Am a zerker ranger, if i stop in the wrong time in LA zerg events, i get sniped in 2s
I don’t always thank people for reviving me, and I don’t expect it from others. Batman doesn’t expect a “thank you”, and as someone who’s supposed to be a hero, neither should you. Besides, it stinks to say “TY” and have the reviver run off before finishing, and the situation won’t always allow you to say it after being revived (e.g. fighting still going on next to you). I would rather the person not say “ty” if it means that person will be focused on completing the task at hand.
However, reviving the downed is something that you should do (as the situation allows) to keep your numbers strong and increase your chances at success. It’s also not too difficult for some professions to slot a revive skill. In the case of something like the Warrior’s elite warbanner, it represents a ton more damage than you can output individually. It’s kinda like the old Resurrection Signet argument in GW1.
Even if you can’t stop to revive someone who’s downed, if you’re a Guardian with a Staff, you can position the downed person between you and the enemy and hit skill #2 to give the downed person (and others) a heal. If you don’t press 2 again, the skill recharges fairly quickly.
Those who stay fully dead while an event is still going strong, however, typically are only hurting their team’s chances at success. In the context of Escape from L.A., time spent reviving you is time not spent rescuing more survivors. Your dead body prevents those downed near you from being revived to rejoin the fight, thereby leading to a wipe. Please waypoint if you are fully dead.
In regards to the Nightmare tower, if you were dead, there was no way anyone who was just trying to run through a particular area was going to be able to revive you without serious effort and risk of death. This often applied to those who were simply downed as well. The only way was if the zerg was passing through at the time. I can understand people not stopping to revive in there, since it was hazardous to do so and people were often just trying to get themselves from point A to point B.
Goodbye to helping each other out
in Battle for Lion’s Arch - Aftermath
Posted by: thefantasticg.3984
Personally I don’t res fully defeated players. I try to kill what is still so the multiples that are just down and revive from that one thing being killed. Much more efficient way to res.
If I go defeated I don’t wait for people to res me. I wp no matter how far it is. I’m not a bad. I can make it back. I’m not going to ask selfishly ask others to res my defeated corpse most probably taking them down in the process.
rezzing aint for everybody, in LA i only rezz ppl 1500 away from the npc spamming AoE and if they in downed state
Am a zerker ranger, if i stop in the wrong time in LA zerg events, i get sniped in 2s
Don’t even have to be zerker. I am running mostly soldier on my engineer, and i often see my health globe go from 100% to 25% is the space of a second. This because some mob off the camera edge just did some kind of spike attack.
This started to be a problem with southsun and the karka, and it has gotten worse since. Never mind that just about every mob spam CC like it was water during a rainstorm. Stuns, dazes, knockbacks, knockdowns, kitten hard to get a heal in there unless your profession of choice happens to pack a skill that both break stun and provide stability.
The mobs are perfectly designed to challenge a solo or small group via their damage pattern (dodge/block/interrupt the spike or take a beating!). But come a zerg and it all goes downhill fast because looking for those tells become virtually impossible.
And the aggro behavior is not helping. Some mobs ping pong around, other sticks to a single target like a insect to sugar, but they all seem to congregate on anyone trying to get out of down state.
In essence the AI and mob designs are suited for small scale skirmishes and dungeons, not open battlefields.
If ANet wants us to continue fighting open wars, we need suitable aggro or the ability to form body blocking formations (pretty much the norm until the advent of the musket) and some way to pull wounded out of harms way that do not take up a utility slot. And by the six, stop dropping mobs at random around the event center!
(edited by digiowl.9620)
OP – most friendly players have left the game – what do you expect ?
Heh.. i actually got the time of the live playing medic in there. Picking up the lost souls and dropping my healing aoe into the masses…and here and there making a sprint through the battle and drop some revive aoe and healing mist. I got for what i came (the amazing backpiece) and now i just run arround and heal guys…or help take down some vet or champ for a bit of loot. This LS is like it was tailored for me XD
Goodbye to helping each other out
in Battle for Lion’s Arch - Aftermath
Posted by: serialkicker.5274
Is that really your current health? Could just be that people are tired of rezzing the zerker geared people that should not be wearing that type of armor?
I always try to rez, but if a person goes down for like 5 times I will stop rezzing that one right away.
And every time same comments. Like only people in zerk gear die… Don’t make me laugh, dude. In these events, having soldier armor won’t make a difference.
Some people with non zerker gear tend to sound like they are so proud of themselves and are feeling superior because they can stay alive for what…? three seconds longer?And also, why shouldn’t they wear that type of armor?
I wear full zerk for PvE on every character and still die very little unless I decide it’s a good time to stupidly launch myself into the fray.
If you die, and get ressed, then good for you; if not, don’t complain, as the people who ran past you didn’t notice you or didn’t think that it was worth their time.I personally ress people only when I can get away with it.
I’m not sure why you quoted me and suggested that i’m complaining if i don’t get ressed? I don’t complain. I have actually seen people ressing each other when it makes sense. But looks like some people here want to ress every single downed player, no matter in what situation.
Anyway, all my toons are also in full zerk gear and i don’t have problem surviving, unless i’m feeling careless sometimes like you said for yourself.
I hope that this doesnt come off kittin-ish, but players should not have to take time or enjoyment out of their playing just because you cant keep yourself alive.
If people are in a zerg, I will rez them if they are down, but not if they are dead. I expect the dead to man up and go to the nearest waypoint….if they’re in a zerg.
HOWEVER, if this is open map, then yes – stop and help people up. I’ve probably saved a fair share of players just by stealthing and rezzing them on my thief.
I have an issue with selfish people myself. I was going solo in LA, trying to figure out how to successfully dispatch dangerous mobs so I could rez the dead NPCs in the back. Some jerk comes in, runs straight in, sees nothing interesting there, runs back out, and dumps all the #$%!@# mobs on me.
(edited by Arikyali.5804)
I think in this event its a different situation when rezing….
So many people go down its really hard to keep up rezing every ppl…..
If they are downed and near me yea i try to rez them but i went downed few times my self rezing downed players cuz the damage you take from the mobs is som wat painful.
It’s difficult to rez people in this event. The damage and AoE damage is pretty high. I’ll generally try to rez people because I’d like them to do the same for me. However I’m not going down because of it.
Heavens Rage
I usually weigh my options when thinking about rezzing someone. Will I die? Too many mobs? Elite caliber mobs on site? If I can manage a rez without being killed then I will do so.
I have to admit, the zerg mentality going on during this LA thing is pretty atrocious. I think it is focused on bags personally. Doing the escorts more so than actually getting to the highest reward tier by actually saving scattered NPC’s. So similar to the Scarlett invasions where players would just farm champs instead of trying to complete the event.
If you take time away from that by being killed, then you can stay dead or wp is what it feels like.
I like the atmosphere of this event, just too many don’t have the end in sight. I could have done without the escort events personally and would rather have had us saving NPC’s from mobs in events similar to the miasma versions. Once saved enough you get a large event at the end that yields something more appealing than a few champ boxes.
The incentive should be on getting to the highest tier. No different than completing a dungeon or killing the marionette.
Split the zerg up with 2 mega events at the end. That way players falling would be more likely to be together and could actually save one another.
The escorts leading up to the wurm event is a perfect example. Players go down, you have to res them or fear losing entire shot at an attempt at wurms. The marionette was another good example, rezzing players increases your chances for success.
I agree with the one reply post Anet has made this game this way, but its an easy fix if they would care to. If you stop to revive people and be supportive then you loose credit for the event and credit for loot. I have seen this happen so much with me and my girl while we are reving people and such we wind up only getting bronze or silver and have even a few times got nothing at all.
ITs how anet wants their game. They don’t want you to support your friends and allies they just want you to zerg in zerker gear dropping damage.
Its really an easy fix and counter though if they would just implement something where if your in a group you get credit if your group is doing what they do and killing the mobs and doing the event. It would bring a new meaning to this game and groups, while also making another class like support guards and eles a viable option.
Goodbye to helping each other out
in Battle for Lion’s Arch - Aftermath
Posted by: Ghostextechnica.3270
This issue exists in more than just the game. However, this only helps to highlight the growing issue with society, not just gamers.
I’m not sure, I always stop to rez people in game, but I never bother to in real life.
I think Guild Wars 2 is teaching me to be good!
Goodbye to helping each other out
in Battle for Lion’s Arch - Aftermath
Posted by: Rainbow Sprint.3215
Depends on the situation, sometimes people are just jerks, but sometimes i’m in a situation that i’ll die if I stop to help someone. Really it was that way with the tower sometimes too.
I always try and res downed people, UNLESS I see that the mob attacking them is almost dead, in which case I kill it so they can rally.
Dead players I will leave until it’s safe for me to res them, and except for certain “raid” encounters like Tequatl or the GJW, I’m fine with them just waiting patiently for a res after the combat is over.
All I can say at this point is wow. Like I said earlier, I will do my best to pick someone up from a downed state during an event. But I am not picking up your corpse during a timed or escort event. The last thing I expect from someone is a “TY.” You want to thank me for helping you rally? Dodge yourself out of danger heal up and get back to the fight. In these kinds of events typing anything can be lethal. What I “expect” is for that player to pay it forward and help someone else in the same situation. I run a healing build so I am constantly zipping around the battlefield tossing heals and helping rally.
Goodbye to helping each other out
in Battle for Lion’s Arch - Aftermath
Posted by: Charming Rogue.8071
Not enough reward for helping downed players. I’ve had multiple occasions where I ressed downed players only to go down myself (because for some reason you can’t cancel ressing with dodging). And in that situation I’ve been left to die several times by the same people I’ve just saved.
A person can only take so much. After a while you just say: “Alright, enough. There’s no reward for me ressing you. Why risk it?”
You do get XP for ressing someone. I think that you should also get a bit of karma for ressing people. That would encourage ressing AND help make it easier for people to get karma.
I totally agree with the OP. Long before this event, I’ve noticed a decline in the civility and courteousness of other players. Before if you saw an NPC dead, you rezzed, and if you saw someone on the map down, I’d wp to them to help. It’s like if I don’t get anything out of it, other than the xp, forget you & I’m not taking the time to rez. It’s kind of sad.
Not enough reward for helping downed players. I’ve had multiple occasions where I ressed downed players only to go down myself (because for some reason you can’t cancel ressing with dodging). And in that situation I’ve been left to die several times by the same people I’ve just saved.
A person can only take so much. After a while you just say: “Alright, enough. There’s no reward for me ressing you. Why risk it?”
Tap a direction, then dodge. Yep, killed me plenty of times (hello launch day thaumanova reactor bridge) before i got that drilled into my fingers. And i would love for Anet to change it so i can hit dodge directly. I guess all their QA staff use double tap to dodge…
Stones From The Glass House
I personally rez and generally try to help out other players whenever I reasonably can, but when I see indignation and finger-wagging in response to assumed insults to one’s sense of self-entitlement, it’s impossible not to be reminded of a rather famous definition:
“Selfish, adj. Devoid of consideration for the selfishness of others.”
— Ambrose Bierce, The Unabridged Devil’s Dictionary
In other words, people are “selfish” because they don’t give us what we want. Look at any accusation of “selfishness”, and it is always made because someone didn’t get something they feel entitled to.
To that, I will add…
“And why beholdest thou the mote that is in thy brother’s eye, but considerest not the beam that is in thine own eye?”
— Matthew 7:3
It is easy enough to condemn others for perceived slights and feel good about ourselves for doing so, but the assumption that it elevates oneself or somehow grants moral superiority is false.
This thread is founded an a blanket condemnation of the Guild Wars 2 community that is utterly unwarranted and with which I wholeheartedly disagree. There are plenty of good people who play GW2, and this is not going to make anyone better.
Feel free to condemn me for seeing through the sanctimony and not going along with the stone-throwing.
Consider it my selfless gift to anyone and everyone who needs it to feel better.
Always follow what is true.” — Sentry-skritt Bordekka
This is not a one off occasion, this is becoming the norm now. Where it first came to light was during the Nightmare Tower where scores of people were left for dead. I’ll accept a one off, it happens.
Maybe its just my server or the overflows I end up in, I don’t know.
I don’t think you can use the Nightmare Tower as an example as stopping to rez there practically guaranteed death for yourself as well. I learned that quite quickly when trying to help people. Usually I’d try for a bit, but often it was too difficult and had to make a run for it in order to not die as well.
Same could be said of some of the LA events. Sometimes it’s safe to rez, sometimes it’s not.
Goodbye to helping each other out
in Battle for Lion’s Arch - Aftermath
Posted by: PolishSausage.1279
The GW2 community is fine. There’s probably many confounding variables attributable to your lack of support. Seems unfair to condemn a community just from this.
The community in general is actually pretty terrible. The behavior in instances like this is just a sample of the kittenbaggery that goes on as a whole.
i rez as many people as i can ~ down or completely dead. unfortunately that doesn’t usually work in my occasion when i get down of if i die. though, it’s fine. i’ve come to terms with it, what i would really like though is if i could get something out of it. money, 1% luck, extra event items (bags), buffs,… anything really. i’ve rez’d so many players it would be nice to get something out of it.
~ I taught cows how to Moo! ~
Players have adapted to the game as the pale shadow that was once Arenanet have re-envisioned it. The players are still to be blamed, of course, but with so many of the game’s core design principles having been ditched under the current leadership, it’s no surprise that game design meant to ensure players work together, rather than in competition with each other, has gone by the wayside as well.
For a game once designed without the carrot, it’s sad decline into the worst kind of skinner box, with many remaining players being little more than conditioned response machines, is just depressing.
At this point, the only source of amusement is guessing which other ways Anet will come up with to desecrate what was once one of the best MMOs ever produced.
The GW2 community is fine. There’s probably many confounding variables attributable to your lack of support. Seems unfair to condemn a community just from this.
The community in general is actually pretty terrible. The behavior in instances like this is just a sample of the kittenbaggery that goes on as a whole.
The community was not like this early on. One of the victories of the original game design was how it subtly discouraged negative player behavior and fostered a friendly, cooperative game environment.
The decline of the community is just another outgrowth of the ongoing design disaster that began in early 2013 and has snowballed continually ever since.
It’s rare, but occasionally a person or persons are so key that their loss is devastating to an organization. I think that’s what is happened here, as post launch ANet seems to have no clue how to foster the game they were left with. The result has been a sad withering of what was once boundless potential for a unique and incredible MMO.
(It has to suck to know your decisions have cost your company perhaps hundreds of millions dollars of potential revenue, but I so hate what they’ve done, I can’t feel bad for them).
this game is about all about zerg farming so don’t blame the players for developer decisions. as you experienced, trying to rez someone around upscaled mobs made for zergs gets you killed so use a wp next time and don’t go solo in content designed for zergs.
This game is not all about zerg farming. The upscaled mobs are not made for zergs. The mobs upscale because of the zerg.
I always try to help downed players if it is possible, but I’ve pretty much stopped ressing the dead in the middle of a group fight. It takes forever to ress dead ones in combat and usually there is so much going on that you will get blasted with AoEs while doing that or get more respawns on you.
If I go down, I of course try to rally and if I die, I waypoint immediately. I’m really not expecting anyone to waste time ressing me, or my own time just laying there dead when it is just faster for everyone to WP and run back. It is not sensible if every death in a group combat takes two people out of the fight for a long time, the dead one and the resser. Downed ones can be ressed in few second so no problem there.
In normal out world stuff I ress everything that I see, dead or downed.
But…you DID get a Berserker’s Warhorn…
I’ve seen both ends of this:
Last night, I rezzed a player who got downed by toxic krait in the water (he/she went too close to the giant drill).
I ressed, and they swam off, without a “thanks” or anything.
I find the lack of manners in this one disturbing..
On the other side, when I fight groups and 3 people run past without stopping to help. or they bring their aggro’d enemies with them, I find that a bit rude too. I’ve been fortunate enough to (most times) be able to manage the load, but for goodness sake, help a brother out.
As for “Not safe to rez”, Well, I got downed, misted away to safety, but because of area damage, my heal kept failing. 4 groups of people ran past, with no enemies around and didn’t bother to help. I wasn’t “dead”, just in downed state.
I find this sort of thing has been happening a lot more lately.
Constructive Crowdsourcing
One of the victories of the original game design was how it subtly discouraged negative player behavior and fostered a friendly, cooperative game environment.
While I don’t think the GW2 community is as bad as being claimed by some, and don’t share your degree of bitterness about the direction of the game post-launch, I definitely agree with this, and agree that much of the post-launch content seems to lose sight of the unique and brilliant vision GW2 brought to the MMO genre.
The inherently cooperative mechanics of the game, which liberate players from haggling over kill credit, loot and resource nodes, combined with the effortless ad hoc grouping and dynamic event system, are a proposition no other MMO can match (for now, at least). They are what brought me here, and I dislike how things like zerging (the backdrop for this thread) and other similar mechanics work against that by putting players in competition with one another in various ways.
In this case, players are being tarred for not giving up potential income to stop and save other players the cost of using a waypoint and running around the corner (the Trader’s Forum, featured in the OP’s attachment, is near enough to the Canal Ward Waypoint to be embarassing) so they can resume zerging for income, and the conflict of interest in turn leads to ugly threads like these and general bad will.
It doesn’t have to be like this, and I hope the designers will give more thought to creating content that brings people together in positive ways, rather than leading us into yet more mass loot grabs that often feel more like opportunistic street riots than heroic quests.
In the meantime, we as players can make the virtual world (and the real one, for that matter) a better place by being honest with ourselves, respecting one another and doing unto others as we would have them do unto us — not slandering them when they don’t satisfy our expectations.
Those of us who do will be rewarded by a world that looks much brighter when we don’t project our own negativity onto it.
Those of us who don’t will experience the bitterness that comes from living in a darker world by seeing evil where it does not exist (and thereby failing to see it where it does), which is its own harsh punishment.
Here’s hoping for a brighter world.
Always follow what is true.” — Sentry-skritt Bordekka
(edited by Majic.4801)