Guilds united

Guilds united

in Battle for Lion’s Arch - Aftermath

Posted by: Lurker.6539

Lurker.6539

It was a bit frustrating that every member of my party was always in another overflow, and it took many retries before I could join them and play together.

I think it would be wonderful if during the pre-event ANet could calculate and tag players who are representing the same guild and then place them all in the same overflow when they transitioned to the main event.

OR… I would even suffer a short queue for entering the main event if they needed to queue all players to calculate groupings. Maybe a 20 second cut-scene (a random fragment of a larger story video) and a subtitle explaining that overflow populations are being ‘optimized’.

Guilds united

in Battle for Lion’s Arch - Aftermath

Posted by: MastaNeenja.1537

MastaNeenja.1537

Or they could put districts in this game like in GW1 and everyone could simply agree which instance to meet up in.

Guilds united

in Battle for Lion’s Arch - Aftermath

Posted by: Mad Rasputin.7809

Mad Rasputin.7809

Large zerg like content? check
A way for organized guilds to play together? uh…

This happened to our guild last night also while attempting to have a guild event. Could never get everyone in the same instance. Got most in the same instance, but that was after about 10 minutes of trying.

Guilds united

in Battle for Lion’s Arch - Aftermath

Posted by: MastaNeenja.1537

MastaNeenja.1537

Yes, it would be so easy if your guild could agree ahead of time which numbered instance to meet up in, and if you all couldn’t fit just say, “Ok guys let’s hop from District 2 to District 5”