Increased toughness on assault knights
in Battle for Lion’s Arch - Aftermath
Posted by: Windwalker.2047
(edited by Windwalker.2047)
in Battle for Lion’s Arch - Aftermath
Posted by: Windwalker.2047
Is this some kind of sick joke?
So you doubled the toughness on the assault knights in an attempt to make condition builds more viable on a boss that reflects conditions in a game that has a condition cap that can be reached by 3 people.
GG WP
edit:changed topic name to something less angry
(edited by Windwalker.2047)
ok stated it…. now actually give your opinion and start a discussion.
(btw the nerf isn’t much and doesnt prevent the knights being beaten with 25-30 people at a knight… Blue is the worst, and so should have/needs the most players.
But it’s not any harder because of the power nerf)
It might not even be intentional, I recall the attunement buff used to increase damage by something close to doubling it. Maybe when they made you do no damage without it they didn’t increase the damage bonus it offers?
in Battle for Lion’s Arch - Aftermath
Posted by: Windwalker.2047
ok stated it…. now actually give your opinion and start a discussion.
(btw the nerf isn’t much and doesnt prevent the knights being beaten with 25-30 people at a knight… Blue is the worst, and so should have/needs the most players.
But it’s not any harder because of the power nerf)
Blue is only hard because of the menders which no one pays attention to
in Battle for Lion’s Arch - Aftermath
Posted by: Windwalker.2047
It might not even be intentional, I recall the attunement buff used to increase damage by something close to doubling it. Maybe when they made you do no damage without it they didn’t increase the damage bonus it offers?
Yeah right,like the loot bug was unintentional-this change makes the events way harder for everyone -zerkers will be pretty much mandatory since cond builds will still do no damage to the knight.
yeah I love spamming 1 with my Mesmer – not.
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