Knights are designed badly now

Knights are designed badly now

in Battle for Lion’s Arch - Aftermath

Posted by: Mirta.5029

Mirta.5029

Could we at least get a counter of how many people are at the immediate area? Or could people get the atonement when the knights spawn so that they would get directed to one knight or another by the game?

Because right now what happens is one of the knights gets 70 people, another gets 30, the last one only has 10. Knights don’t scale down and even the main server doesn’t always fill up. And then people don’t know how to count (well counting 50 heads is kind of hard anyway)

So please, direct the players, don’t force them to try to organize amidst all the randoms and perhaps scale knights down if there’s not enough people on the map?

Knights are designed badly now

in Battle for Lion’s Arch - Aftermath

Posted by: Kumu Honua.2751

Kumu Honua.2751

There IS a counter.

It’s on the right side of your screen in the event data. It says “Calibration” of some sort. That is how many “buffs” are still available. If it says zero you better be moving to another knight because you can’t deal damage.

Sylvari Guardian. – Dragonbrand.

Knights are designed badly now

in Battle for Lion’s Arch - Aftermath

Posted by: Mirta.5029

Mirta.5029

There IS a counter.

It’s on the right side of your screen in the event data. It says “Calibration” of some sort. That is how many “buffs” are still available. If it says zero you better be moving to another knight because you can’t deal damage.

is that what it is? Because my server was sure that that was the amount of healing buffs the knight got onto itself from minions repairing it.

Knights are designed badly now

in Battle for Lion’s Arch - Aftermath

Posted by: Kumu Honua.2751

Kumu Honua.2751

That is exactly what it is. It’s the remaining amount of people who can get the attunement buff. Starts at 50 and goes down every time someone gets the buff.

Sylvari Guardian. – Dragonbrand.