Living Story almost over.
1. What core end game would you like? Because if it’s vertical progression, I oppose. If it’s new dungeons and a new way to get ascended (something like raids perhaps?) then I agree.
2. If you’re playing from LS to LS you’re logging in at least once every 2 weeks. Whichi s more than people would with content delivered by a huge expansion.
3. Completely agree with you on time gating.
4. I wouldn’t want them to stop with the living story. However I would like them to introduce new races, places, classes, dragons and dungeons with the living story.
How about content that’s not zerg related. There whole dungeon system is flawed and exploit ridden. I mean Arah is a complete mess. There is no reason to run the instances. There needs to be the carrot on the stick and this game does lack that. All the instances are is lets find the fast way to exploit the AI to skip as much trash as we can to zerg the boss.
There is no need for tactics at all. I’m not sure how they can fix it. With no set up roles in a group no CC every fight becomes very much the same thing… DPS, DPS and DPS. The only way they seem to try to make content harder is having it hit harder. All that does is make it a heavy armor only club aka warrior/guardians.
I really think the whole pve end games needs a total revamp. That current powercreep does not work and there needs to be a reason to use other stats other then berserker. The in ability to CC, tank to effectively heal and content built around that hurts what GW2 can do in the long run. It leads to the current design of zerging content in the highest dps possible.
Then they need to add rng rewards in dungeons. Drops that only those boss’s will drop. This is the carrot on the stick. The reason to keep going back. Not saying best gear in game. More like skins that are very rare in the dungeons that are drop only. Not just weapon skins but armor ones as well.
Maybe some more complex tasks out side in the world… not hearts but tasks aka quests. I used to hate daily quests in games but now I kinda wish we had them. Give a reason to do zones again once you hit 80. Bounties on certain mobs that can unlock something for the player.
GW1 skills finding would help as well. Adding the ability to get new skills by doing in game content. if they can revamp the pve as well as fix exploit / zerker of dungeons while adding skills that can randomly drop I think would add a huge in flux of people wanting to do small group dungeons.
Please also know that time gating is not awesome. It adds Psuedo playtime, and is downright annoying.
This was actually touched on very well by a dev response I saw earlier. The idea is that no time gating makes this game very hardcore, and the casual players would get fed up and leave. Extreme time gating would get frustrating for those hardcore players, or those with a lot of time, and all you would have left our casual players who don’t play often. GW2 tried to find a good mix of time gating, so that there is a wide range of players.
Although I hate it too, I understand why they put it in there. It’s one reason why the game is as successful as it is, because casual players and hardcore players flock to it. But it’s also a reason why I think it’s dying. It can only entertain those players times for so long, at the same time. The hardcore players start to feel like they can’t progress, or there is no real progression, while the casual players feel like they can’t keep up.
TL;DR IMO the game tries to cater to all player types, which is the reason it feels like intangible progression.
This was actually touched on very well by a dev response I saw earlier. The idea is that no time gating makes this game very hardcore, and the casual players would get fed up and leave. Extreme time gating would get frustrating for those hardcore players, or those with a lot of time, and all you would have left our casual players who don’t play often. GW2 tried to find a good mix of time gating, so that there is a wide range of players.
Although I hate it too, I understand why they put it in there. It’s one reason why the game is as successful as it is, because casual players and hardcore players flock to it. But it’s also a reason why I think it’s dying. It can only entertain those players times for so long, at the same time. The hardcore players start to feel like they can’t progress, or there is no real progression, while the casual players feel like they can’t keep up.
TL;DR IMO the game tries to cater to all player types, which is the reason it feels like intangible progression.
the time gating is kind of flawed though. Imagine if a hardcore player can play 7 days a week, but a casual can only play one day a week. They have that day completely free. They could dedicate a lot of it catching up to the hardcore player, but they’re stuck behind a time gate.
Suggestion how to make casual life easier:
Instead of dungeon becoming unprofitable if ran more than once a day, make sure that the money reward is only once a day, but you can claim the ticket reward several times. However make it so that you can’t salvage dungeon armour and can’t mystic forge it. There you go, now a casual can outfit themselves in a day.
Having in mind that ascended items are account bound and ascended materials are account bound crafting time gate makes no sense.
There’s no reason why you couldn’t get 30 dailies at the start of each month. They won’t refill until the month ends, but trough out the month you can do 30 dailies. You can do them once a day, or 7 a day. Everyone is capped at 30 a month, however people that have only certain days free now can catch up.
I want better quality dungeons, more classes, skill quests. FOR THE LOVE OF GOD SKILL QUESTS. That allow players to specialize in certain weapons and combo’s as well as give the player base some tangible goals. Last thing RAIDS. I want them. I need them. Crafting and guild functionality needs to be re-assessed. GW2 is the first game where crafting is largely useless, because not only are other weapons/dungeon weapons easier/cheaper to aquire, the skins are terrible. Honestly whoever designed pearl weapons… -facepalm-. Adding a customizable weapon crafting system where you can loot certain pieces for cosmetic appearance would be legendary. As of right now crafting is only useful for Ascended gear and Quick leveling.
While the idea of LS was a refreshing addition to this genre of games, I hated it. I along with many others feel like LS was a way to force people who care about achievements, lore, completion, etc. to continuously play the game on the company’s timeline in order to experience and obtain these things. I’ve heard the arguments that basically state “you snooze, you lose” but to wipe away the chance for players to experience dramatic world changes because of real life stuff is just a bad idea. Why can’t they keep these living story quests/achievements as some sort of ‘historical mode’ for people to go back and do? They can easily implement some sort of Scrying Pool thing like in EotN where players can go back and replay quests/activities and view previous cinematic scenes. This would also help new players to the game experience things that have molded the world to what it is so they can gain an understanding of why some things are the way they are. If I were new, I’d be wondering to myself stuff like, “why the hell is there this huge wreckage in the middle of Kessex Hills? That’s awfully out of place…”
I know I’m beating the dead horse here, but the pressure to keep up with the constant updates and to get the achievements and exclusive skins/novelty items within a limited time frame took away the enjoyment of the game. No longer was this game about exploring all the neat things that were added; instead it became a rush to get everything on this ridiculous shopping list done. In some cases, if you weren’t able to play the first few days of the new release, your chances to get some achievements done will be severely diminished because a lot of them depend on large groups to complete – and once the majority of people have finished them, they don’t ever do them again (e.g. the events in Queen’s Jubilee, a few of the nightmare/toxic group events, etc). I’ve missed a few events completely that I would have loved to experience, but because of real-life time constraints I was unable to do so, and Anet has given no indication of whether or not they’ll bring them back. Between several emails and inquiries, I always receive the vanilla “we will pass this along to the dev team as a suggestion” or ‘neither-confirming-nor-denying-anything’ replies.
And with regards to time-gating things: I can see why they did for many reasons. The one that strikes me is the economic stability. Can you imagine how much stuff like linen, cotton, and wool would be if there was no time-gating? With those drop rates, demand > supply and only the supremely rich would be able to make ascended armors and they’d have a whole new group of QQers (like myself) at their doorstep.
And with regards to time-gating things: I can see why they did for many reasons. The one that strikes me is the economic stability. Can you imagine how much stuff like linen, cotton, and wool would be if there was no time-gating? With those drop rates, demand > supply and only the supremely rich would be able to make ascended armors and they’d have a whole new group of QQers (like myself) at their doorstep.
Least I would have something to work towards if it wasn’t time gated lol.