Mechanic question; zerging vs sync kill
in Battle for Lion’s Arch - Aftermath
Posted by: Zephiris Omega.8265
in Battle for Lion’s Arch - Aftermath
Posted by: Zephiris Omega.8265
Just something odd I noticed over on Crystal Desert.
Today after the initial patch hit, we killed all three knights at roughly the exact time. Gathered the color buffs, and went up to the airship. Once up at the airship, we had about a 5 minute wait maybe? Scarlet chattering to herself before the holo event itself triggered, with a 30 minute timer.
A lot of failures throughout the day, on overflows and just in general due to the main bug. Just completed it for the second time on CD main, and we used the ‘zerg one after the other’ tactic. Killed blue, killed green, then killed red. Gathered the color buffs and warped up to the drill.
This time when warping in, I was immediately downed by a laser. And the event was already at 25 minutes and counting down. So I’m just curious if anyone else has observed this? Wondering if it’s a bug, or if it’s a mechanic. I’m thinking maybe the upper drill events trigger automatically on the very first knight kill, instead of when the last one dies.
Has it been a full 30 minute timer for those of you who have completed it multiple times using the ‘zerg train’ method?
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.