My Thoughts on Scarlet and the Living Story
in Battle for Lion’s Arch - Aftermath
Posted by: Mondo.5029
..:::INCOMING 2 POST WALL OF TEXT:::..
Brace your self, harsh constructive criticism incoming
I feel Scarlet was a missed opportunity. Her portrayal felt like it had a serious lack of direction and as a result she was never really given a chance to be taken seriously as a character, much less a villain.
One of the biggest things the Scarlet story line lacked was clarity and direction both for her personally and what she was doing.
The multitude of alliances were overboard and took away from Scarlet’s story. Some of them were even bordering on some serious retconning what with the Toxic alliance and all but that is a whole other discussion.
We could have easily had more interesting stories more tightly woven around her plan and the implementation of it. Instead the way it was implemented was more of a ‘flavor of the month’ style approach.
What was presented was a messy story with no progression for almost 12 months of the story arc, then everything converges in the last few updates. That is not a good way to convey what is going on.
This runs a few major risks. First and foremost it feels aimless because there’s no narrative build up, there’s no crescendo. Instead the narrative intrigue just spikes spontaneously at the end and you’re expected to know what’s going on.
The other is, unless you were there for every relevant update and payed attention to all the little clues, and I mean little clues, you won’t know what was going on and summarization simply can’t do the story justice.
As a result Scarlet, for all intents and purposes, was a flat character with a muddled motive and no discernible end-goal. Sure she attacked Lion’s arch… but that wasn’t her goal, it was just in the way. We still don’t really know what she was doing or why!
..:::What could have been done better:::..
Lay the foundation early and lay it down FAST.
Set up the concept of these alliances and let the idea soak in a bit. Just because it’s been established that they exist doesn’t mean you have to anything huge with them right away. Show that they are active in the background and give the players small breadcrumbs along the way.
The closest we got to this approach was having the trees disappear from around the lake in kessex hills. Even so we still didn’t know what was going on or that the ‘toxic alliance’ even existed until we saw that giant tower. It’s not epic when something like that appears out of nowhere it just raises eyebrows.
Also, just because they’re doing things doesn’t mean we, the players, are going to have the ability, resources or support necessary to intervene! Our enemies’ actions can be totally out of our control and that’s good! Let the player feel a bit helpless once in a while. Let us get riled up so when we can jump in on the action it can be anticipated and fully embraced. The Lion’s Arch updates are a great example of this!
Since I already mentioned the Kessex tower, one way to adpot this would have been to cut down the trees sooner and let us see the tower being built over a longer period of time and put some sort of impenetrable storm or something in the way where we only gain access when one of the NPCs or the orders figures out a way to disable it. That doesn’t have to happen right away. It shows people that something’s going on and they can get excited for when they get to smash it!