Split for holos - why?

Split for holos - why?

in Battle for Lion’s Arch - Aftermath

Posted by: LunarNacht.8913

LunarNacht.8913

Some people try to make sure all three holos in the boss fight die at the same time. I’m really wondering why we should do that. From all I experienced it has no advantage. You can safe perhaps one minute that is already wasted through telling the people what to do. And if it goes wrong it can go horrible wrong because than you have to fight 18 elite adds that actual need coordination to kill.

Killing one holo and killing its adds right after isn’t hard and doesn’t take long. So why would you split?

Split for holos - why?

in Battle for Lion’s Arch - Aftermath

Posted by: Distaste.4801

Distaste.4801

Some people try to make sure all three holos in the boss fight die at the same time. I’m really wondering why we should do that. From all I experienced it has no advantage. You can safe perhaps one minute that is already wasted through telling the people what to do. And if it goes wrong it can go horrible wrong because than you have to fight 18 elite adds that actual need coordination to kill.

Killing one holo and killing its adds right after isn’t hard and doesn’t take long. So why would you split?

Anet changed it to split the zerg up and ended up ruining it. The way it works now is only 50 people at each knight can get the buff and actually damage it. That means if you bring 150 people only 50 will be doing damage.

Split for holos - why?

in Battle for Lion’s Arch - Aftermath

Posted by: LunarNacht.8913

LunarNacht.8913

I don’t mean the knights. I mean the hologram when it splits into 3 smaller ones.

I’m fine with the way knights work now.

Split for holos - why?

in Battle for Lion’s Arch - Aftermath

Posted by: ANGELofPAIN.4809

ANGELofPAIN.4809

the TO means the holos at the ship and not the Assault Knights …

@TO: when you kill all three holos at the same time (10-15 seconds time window) you have no micro-adds …

yesterday it works at overflows perfect without much coordination

(edited by ANGELofPAIN.4809)

Split for holos - why?

in Battle for Lion’s Arch - Aftermath

Posted by: Randulf.7614

Randulf.7614

Yeah, if you are in a small population room you can save 5+mins not having to fight any adds if you take the 3 holos down together and go straight into the Ultraviolet stage.

Its a gamble, but can pay off it you are running out of time from low numbers in your side of the drill

Split for holos - why?

in Battle for Lion’s Arch - Aftermath

Posted by: Tierce.5370

Tierce.5370

What you can do if your attempt to kill the holos simultaneously doesn’t work out is keep track of which holo was killed first, and rally the zerg to wipe out the minis from that holo quickly before the others spawn. Then focus the zerg on the next color holo that died, wipe out those minis, then the last.

(edited by Tierce.5370)