Station Recipes are rediculous

Station Recipes are rediculous

in Battle for Lion’s Arch - Aftermath

Posted by: fictitiousacct.1782

fictitiousacct.1782

When I first saw these recipes, I thought it’d be like how feasts and trays of food worked, 10 of the original food to make a feast. But for each station to require 5 elonian leather, spiritwood planks, or deldrimor steel ingots to make is outrageous! It’s at least 10 times the price it should be to make it. It’s not even worth getting for a full map of people capping at 150! I could get everyone on the map 1 of them and it’d still be cheaper than the station. Why anet why???

Station Recipes are rediculous

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Posted by: spiritus.7983

spiritus.7983

I dont know that you’re talking about, but is not the first or the last stupid content what they made, then complain no one is use them. Relax, soon a post will pop on the forum where a fanboy thanks and praise anet for how good or ballanced your item is

Evil, GH -Charr rule.
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A Human is smart. A group of Humans are idiots.

Station Recipes are rediculous

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Posted by: Fijisromeo.6079

Fijisromeo.6079

Are these one time use?

Station Recipes are rediculous

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Posted by: Talonblaze.3175

Talonblaze.3175

I think they’d be useful for WvW in my opinion or large raid content that can be fairly lengthy. These last 1 hour instead of 30 minutes. The cost is a little meh, but it can have its practical purposes.

Duty is heavier than death.

Station Recipes are rediculous

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Posted by: Aveneo.2068

Aveneo.2068

So basically you have to buy the recipe for 5g in order to craft a consumable item that allows others to get a buff?

Originally it felt decent until I saw the mats. For the Sharpening Stone Station you need 1 Bloodstone Brick, 30 Pile of Crystalline Dust and 5 Deldrimor Steel Ingot!

So I am just going to ignore these recipes and keep using my own personal versions.

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Station Recipes are rediculous

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Posted by: Meadfreek.6789

Meadfreek.6789

I agree. When I first looked at the recipe I thought “Cool, finally a way to use all those extra bloodstone bricks everyone has just taking up space, and benefit the larger group at the same time”. Just a way to use up a glut of very plentiful materials so they’re not going unused or flooding the market. Sorta like what they did with some of the newer 400 cooking recipes. But with a benefit for everyone around (i.e.-fostering community by a small degree like guild banners and feasts).

Then I looked at the other ingredients! Does Anet think anyone has extra t6 dust or ascended leather, wood or metal just laying around unused?! Does Anet think that will ever be the case?!

Mead
Tol Acharn [PHNX]
Fort Aspenwood

(edited by Meadfreek.6789)

Station Recipes are rediculous

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Posted by: Silberfisch.3046

Silberfisch.3046

So basically you have to buy the recipe for 5g in order to craft a consumable item that allows others to get a buff?

Originally it felt decent until I saw the mats. For the Sharpening Stone Station you need 1 Bloodstone Brick, 30 Pile of Crystalline Dust and 5 Deldrimor Steel Ingot!

So I am just going to ignore these recipes and keep using my own personal versions.

Basically, your last sentence sums it up nicely from an individual standpoint. The stations aren’t meant for individuals or small groups.
They are meant for medium to large scale groups, like a guild doing a guild challenge, an organized guild group in WvW and similar occasions.

In addition, with the way new world bosses seem to be designed (read: requiring a large number of coordinated players), those stations come in handy from that point of view.
The only flaw in regard to the new world bosses is, that in a lot of cases the groups participating in those are clustered together from individuals and smaller groups, so almost no one (me included, I’ll freely admit) will put up a station, because unlike in a guild event there simply won’t be the number of people who might chip in to compensate for the high price.
Plus with the slaying potions seemingly fixed, for Tequatl at least, the undead slaying potion will be more useful anyway, I guess.
(And was already, even with the bug induced drawback they had until now.)

If you happen to stumble across any typos,
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Posted by: zMajc.4659

zMajc.4659

5 deldrimor ingots for a consumable 1 shot item? Does the person who made this ridiculous recipie even play the game?

People are willing to tolerate a lot for fancy things but don’t insult our intelligence, please.

Station Recipes are rediculous

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Cost for a single use superior sharpening stone = 12s for 30min or 24s an hour

Cost for a single sharpening stone station= 7g*5 + 20s*30 = 41g for 1hr

Number of people who would need to use the station for it to be worth it =

4100/24 = 171

Since every map has a cap that is lower than that there is NEVER a situation in which you should use the station.

Station Recipes are rediculous

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Posted by: Talonblaze.3175

Talonblaze.3175

Cost for a single use superior sharpening stone = 12s for 30min or 24s an hour

The station is equivalent to Master iirc. Don’t know if that changes the budget.

Duty is heavier than death.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

I bought the sharpening stone one sight unseen, a waste of 5 gold.

That’ll teach me not to wiki everything this game introduces before diving in. A preposterous idea anyway, playing a game without researching it thoroughly. What was I thinking?

Station Recipes are rediculous

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Posted by: Meadfreek.6789

Meadfreek.6789

So basically you have to buy the recipe for 5g in order to craft a consumable item that allows others to get a buff?

Originally it felt decent until I saw the mats. For the Sharpening Stone Station you need 1 Bloodstone Brick, 30 Pile of Crystalline Dust and 5 Deldrimor Steel Ingot!

So I am just going to ignore these recipes and keep using my own personal versions.

I don’t have a major problem with the price of the station recipes (although it could be lower). I like helping out a guild group or my server in WvW or a large group event with feasts. And the original recipes for some of those can get a little expensive. But the mats that go into the stations for just a one shot use are another story altogether (for a station that only lasts…ahem 5 mins) .

Lose the Deldrimor Steel, Spiritwood or Elonian Leather needed for the consumable (change it to moderate # of t6 mats or X amount of the Master lvl versions, but keep the bloodstone bricks as is) and increase the time the station stays up and we’re golden.

And actually I just checked the vendors who are supposed to have the tuning crystal station and sharpening stone station recipes and they don’t currently have them. So maybe (hopefully) Anet is retooling them a bit.

Mead
Tol Acharn [PHNX]
Fort Aspenwood

(edited by Meadfreek.6789)

Station Recipes are rediculous

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Posted by: Psientist.6437

Psientist.6437

Meadfreek, did you successfully complete the escort events associated with those 2 vendors? I believe the recipes only appear after a player has completed them.

The recipes requirements strike me as excessive as well, but do fall within Arenanet’s inflationary model for crafting.

“No! You can’t eat the ones that talk!
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(edited by Psientist.6437)

Station Recipes are rediculous

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Posted by: Meadfreek.6789

Meadfreek.6789

Meadfreek, did you successfully complete the escort events associated with those 2 vendors? I believe the recipes only appear after a player has completed them.

The recipes requirements strike me as excessive as well, but do fall within Arenanet’s inflationary model for crafting.

I’m not sure if I did or not. So that may be it. I know I was able to buy the maintenance oil station recipe. Maybe I escorted that vendor and didn’t realize it.

Thanks.

Mead
Tol Acharn [PHNX]
Fort Aspenwood

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Posted by: Aveneo.2068

Aveneo.2068

Basically, your last sentence sums it up nicely from an individual standpoint. The stations aren’t meant for individuals or small groups.
They are meant for medium to large scale groups, like a guild doing a guild challenge, an organized guild group in WvW and similar occasions.

In addition, with the way new world bosses seem to be designed (read: requiring a large number of coordinated players), those stations come in handy from that point of view.
The only flaw in regard to the new world bosses is, that in a lot of cases the groups participating in those are clustered together from individuals and smaller groups, so almost no one (me included, I’ll freely admit) will put up a station, because unlike in a guild event there simply won’t be the number of people who might chip in to compensate for the high price.
Plus with the slaying potions seemingly fixed, for Tequatl at least, the undead slaying potion will be more useful anyway, I guess.
(And was already, even with the bug induced drawback they had until now.)

I don’t have a major problem with the price of the station recipes (although it could be lower). I like helping out a guild group or my server in WvW or a large group event with feasts. And the original recipes for some of those can get a little expensive. But the mats that go into the stations for just a one shot use are another story altogether (for a station that only lasts…ahem 5 mins) .

Lose the Deldrimor Steel, Spiritwood or Elonian Leather needed for the consumable (change it to moderate # of t6 mats or X amount of the Master lvl versions, but keep the bloodstone bricks as is) and increase the time the station stays up and we’re golden.

And actually I just checked the vendors who are supposed to have the tuning crystal station and sharpening stone station recipes and they don’t currently have them. So maybe (hopefully) Anet is retooling them a bit.

Yeah, I come from a past in which organized guild raids were the norm and where I was raidleader on numerous occassions for my guild. During such events everyone was responsible for their own consumable buffs. If someone forgot them by accident the raidleaders would have some supplies that were stored in the guild bank and I had no issues in sharing those (several stacks of those items were originally crafted by me and the other officers).

Bringing this to these stations, I would rather supply my guildmates with a Potent Stone/Oil/Crystal as I do not happen to have stacks of Deldrimor Ingots and such just lying around; and with 8 level 80 characters I never will have any to spare.

So the point I was trying to make was not because of some selfcentered notion or my dislike of freeloaders (well maybe a little). But my main issue is with the 5g you need to pay for each recipe only to be forced to spend ridiculous amounts ascended materials just to create a masterwork consumable item that only lasts for 5mins.

And when last I checked, a tray of food did not require ascended materials to craft a masterwork temporary item. As I recall you often just needed the recipe and 10 of the basic item in order to make it into a tray. As such I find it rather peculiar that these stations require an overabundance of ascended materials that in no shape or form were ever required to make their original counterparts.

At any rate, I wish everyone who does wish to spend these amounts of mats on temporary items the very best. I just wanted to make a point towards ANet that I do not like their methods of adding such requirements. Something like 1 Bloodstone Brick + 5 (or 10) Sharpening Stones should have been more than enough requirements for a mastercraft consumable item; adding 5 Deldrimor Ingots and 30 dust should have been a reusable item on a cooldown.

But then again we’ll probably see things like Endless Sharpening Stone Stations for sale in the gemstore soon.

Valiant Aislinn – Aveneo Lightbringer – Shalene Amuriel – Dread Cathulu
Fojja – Vyxxi – Nymmra – Mymmra – Champion of Dwayna .. and more

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Posted by: Elestian.6134

Elestian.6134

Cost for a single use superior sharpening stone = 12s for 30min or 24s an hour

Cost for a single sharpening stone station= 7g*5 + 20s*30 = 41g for 1hr

It’s actually even worse than your maths suggest, if you instead buy the Potent 1 hour single-use consumable version for ~17s.

Station Recipes are rediculous

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Posted by: Axiom.6137

Axiom.6137

So basically you have to buy the recipe for 5g in order to craft a consumable item that allows others to get a buff?

Originally it felt decent until I saw the mats. For the Sharpening Stone Station you need 1 Bloodstone Brick, 30 Pile of Crystalline Dust and 5 Deldrimor Steel Ingot!

So I am just going to ignore these recipes and keep using my own personal versions.

Basically, your last sentence sums it up nicely from an individual standpoint. The stations aren’t meant for individuals or small groups.
They are meant for medium to large scale groups, like a guild doing a guild challenge, an organized guild group in WvW and similar occasions.

In addition, with the way new world bosses seem to be designed (read: requiring a large number of coordinated players), those stations come in handy from that point of view.
The only flaw in regard to the new world bosses is, that in a lot of cases the groups participating in those are clustered together from individuals and smaller groups, so almost no one (me included, I’ll freely admit) will put up a station, because unlike in a guild event there simply won’t be the number of people who might chip in to compensate for the high price.
Plus with the slaying potions seemingly fixed, for Tequatl at least, the undead slaying potion will be more useful anyway, I guess.
(And was already, even with the bug induced drawback they had until now.)

I think ANet has given up on keeping the average player. They see large, organized guilds as a possible counter to the player bleed their content direction is producing. They’ve already desecrated the game’s original manifesto and core principles so badly, will it really surprise anyone if End Game Raids and an End game Loot Grind will be the next desecration?

Guys, it wasn’t the core game that failed to ignite. It was a stunning achievment in MMO design. However, the core game was just the foundation for what could have and should have been one of the most successful Western MMOs in the history of the genre. the seeds were planted and the coming harvest would have been bountiful.

Instead of proper care and watering needed to ensure the game’s potential would manifest as intended, new leadership decided to rip the fledgling crop up by it’s roots, as if it was a field of weeds, rather than a future cash crop, so they could plant some sham magic beans.

GW2s vast potential was due to it’s well thought out doctrine breaking design and the moment ANet decided that it needed to be more like every other failed MMO, rather than building on it’s uniqueness, was the moment it’s once vast potential started to fly out the window.

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Posted by: Minos.5168

Minos.5168

5 deldrimor ingots for a consumable 1 shot item? Does the person who made this ridiculous recipie even play the game?

People are willing to tolerate a lot for fancy things but don’t insult our intelligence, please.

I imagine that (given the way all Ascended crafting was designed), the goal for crafting is not to be cost effective. It’s to reduce overall materials.

They don’t look at how much a recipe would cost to make. They design a recipe to be a material sink.

Station Recipes are rediculous

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Posted by: DeWolfe.2174

DeWolfe.2174

^ I think that’s exactly it Minos. Whomever is coming up with the sinks in the economy must have an aggressive personality. Because they appear to be winning in the Anet offices There’s no way casual players make enough gold to keep up with this economy. We need a Dev counter this person to give us a freak’n break!

[AwM] of Jade Quarry.

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Posted by: Malediktus.9250

Malediktus.9250

Anet is out of mind with crafting recipes.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

It’s the price you pay for convenience. I think these items are great for someone who can afford to share these buffs with friends who can’t afford to stock up on individual items themselves. In the long run, the mat requirements are well balanced.

In GW2, Trading Post plays you!

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

It’s the price you pay for convenience. I think these items are great for someone who can afford to share these buffs with friends who can’t afford to stock up on individual items themselves. In the long run, the mat requirements are well balanced.

I usually agree with you, but those are not even that convenient. Someone earlier demonstrated that for that item to be worth its price in gold, around 160~ people would need to use it, and afaik, a map can hold up to 150 people.
If those calculation are right, then the item needs its price toned down, but also needs to have a more limited number of uses.

Of course that I won’t complain if someone in my guild decides to drop one next to the trays. <: