Suggestion: dealing with dead ppl
Suggestion: dealing with dead ppl
in Battle for Lion’s Arch - Aftermath
Posted by: Cinnamon Goddess.3869
Interesting idea. You are offering an idea that would work within the confines of the established game with minimal effort on Anets part. The should make more drastic changes but this idea is way better than what currently exists in-game.
I also wonder what is up with the Warriors Battle Standard banner (“Place a battle standard that revives fallen allies and grants fury, might, and swiftness to allies.”)? Does it ever get equipped? does it get used? Does it even work? On the bottom of their Wiki page it states it only works for the downed state, which I see as a bad choice, but I never seem to noticed any wide spread use of it.
Or . . . we could just leave them on the ground. . . .
a 90 sec. counter that teleport you to the nearest waypoint and remove any event partecipation seems fine to me.
Warrior’s battle standard is an elite skill, it is used but as it works only on downed state its not that useful. If there are only 2 player down they can be resurrected really fast just by the player, even faster than the cast time. Since there is no coordination in big event like this you can find that you have just wasted you’re elite skill for something that ressed 0/1 player.
Ardenwolfe, the problem with simply leaving them on the ground is their presence can and does scale up events even though they can not contribute. This means the rest of the participants have to carry that DPS burden, or stop to res a defeated player, again taking away DPS opportunity. Better that they waypoint and run back, but people frequently don’t do this.
Suggestion: dealing with dead ppl
in Battle for Lion’s Arch - Aftermath
Posted by: Smooth Penguin.5294
I think we should have auto kicks from the map if you’re dead for X-minutes during an event like this. We must find a way to exclude players who aren’t contributing.
There are only 3 waypoints available in LA, and they’re almost always 10 miles away from the event. Unfortunately, most people are not going to want to run back, when they can wait for a helpful person to rez them.
Suggestion: dealing with dead ppl
in Battle for Lion’s Arch - Aftermath
Posted by: Thomas Kaira.7863
My avocation remains to simply prevent defeated players from being resed at all by anyone who is in combat.
Ardenwolfe, the problem with simply leaving them on the ground is their presence can and does scale up events even though they can not contribute. This means the rest of the participants have to carry that DPS burden, or stop to res a defeated player, again taking away DPS opportunity. Better that they waypoint and run back, but people frequently don’t do this.
You make valid point. Just seems heavy-handed to force anyone to do something that common sense would dictate. But, you know what they say about common sense….
I think having the option to bank time would be too much of a hassle to be worth it. People just need to learn to wp and run back when dead. If be more in favor of forcing a wp after dead for a minute.
Maybe have resurrection orbs drop more often? Surely, people would use them if an uncommon drop.
The issue with orbs is that people die so quickly and the weakness debuff would likely cause them to die that much sooner.
If people would make a habit of refusing to rez anyone who is fully dead. This wouldn’t be an issue.
Who cares about the scaling. Stopping to rez them to full…
1. Removes your DPS as well as theirs.
2. Causes a bunch of people to go to one spot to get splatted by AE as they rez.
3. Increases your “value” for an enemy to target making #2 worse.
4. Causes you to be semi-prone and vulnerable.
5. Probably gets you killed as well as them because of how long it takes to rez adding yet another loss of dps.
It is simply not worth rezzing fully dead people. Ever.
(edited by Kumu Honua.2751)
There are only 3 waypoints available in LA, and they’re almost always 10 miles away from the event. Unfortunately, most people are not going to want to run back, when they can wait for a helpful person to rez them.
As I can understand from your reply you are unable to use your ability to run faster and get to the event area quickly. I think you should try to put a little more effort into learning that instead of waiting for others to compense you lack of skill and being unable to play correctly for the rest of your life.
Suggestion: dealing with dead ppl
in Battle for Lion’s Arch - Aftermath
Posted by: Zeqasa Saitou.4256
This will never happen.
This game is about helping each other out towards one objective.
If you see dead people lying there, you should be helping rez them, get them back on their feet, and attack again.
end of story.
don’t ignore game mechanics then wonder why you didn’t beat an objective.
Zeqasa Saitou [Ranger]
Leader of: Requiem Aeternam [RA]
This will never happen.
This game is about helping each other out towards one objective.If you see dead people lying there, you should be helping rez them, get them back on their feet, and attack again.
end of story.
don’t ignore game mechanics then wonder why you didn’t beat an objective.
I have to disagree. I’ve seen people demanding rez’s when the waypoint was less than three seconds away . . . literally within view. If they’re in a down state, sure. But, dead? In most cases, it’s actually more beneficial (and faster) for the overall group if you waypoint back.
And, apparently since it scales even if you’re dead, more so in my mind.
This will never happen.
This game is about helping each other out towards one objective.If you see dead people lying there, you should be helping rez them, get them back on their feet, and attack again.
end of story.
don’t ignore game mechanics then wonder why you didn’t beat an objective.
I disagree. In timed events, which they’ve now pretty much made all world events, rezing a dead player is a negative contribution.
That said, players should be rezing downed players, since they take a lot less time to rez and if you don’t let them become defeated they’ll still be able to contribute (as long as they’re not an afk player ><).
Please give us a keyring…
They could just make dead people not scale the enemy? .-.
The amount of time it takes to Rez someone, they could have just used a wp and ran back most of the way. On top of this, you’d lose out on so much DPS with the time wasted rezing them.
Suggestion: dealing with dead ppl
in Battle for Lion’s Arch - Aftermath
Posted by: Zeqasa Saitou.4256
Anypony who doesn’t rez a fallen combatant is just selfish.
This game is based around helping each other out. If a player has fallen, and is dead, of course it scales the enemy. The game is expecting players to revive him/her. 5 players reviving 1 fallen players is much faster than expecting them to walk back, and the amount of dps contributed by those who are revived already greatly increase the amount of damage your group is putting out (rather then their corpses just rotting). This is just basic math. lets say 5 people deal 100 damage. 1 falls. now your deal 80. over 10 mins, riving the 1 to deal 100 again results in a much higher number than the 4 dealing 80 and yelling at the 1 that fell.
think about the group, and the others playing this game. And of course, remember that this IS just a game. That is what makes a great community.
Think about others, like we did at launch.
Zeqasa Saitou [Ranger]
Leader of: Requiem Aeternam [RA]
Suggestion: dealing with dead ppl
in Battle for Lion’s Arch - Aftermath
Posted by: Smooth Penguin.5294
Anypony who doesn’t rez a fallen combatant is just selfish.
This game is based around helping each other out. If a player has fallen, and is dead, of course it scales the enemy. The game is expecting players to revive him/her. 5 players reviving 1 fallen players is much faster than expecting them to walk back, and the amount of dps contributed by those who are revived already greatly increase the amount of damage your group is putting out (rather then their corpses just rotting). This is just basic math. lets say 5 people deal 100 damage. 1 falls. now your deal 80. over 10 mins, riving the 1 to deal 100 again results in a much higher number than the 4 dealing 80 and yelling at the 1 that fell.
think about the group, and the others playing this game. And of course, remember that this IS just a game. That is what makes a great community.
Think about others, like we did at launch.
Or the dead person could use a Way Point, and run back, thus saving his comrades the time it takes to rez him. They should think about the group’s success as a whole.
Personally, I’d say make it so they stop factoring into the scaling after a certain period of time or have npcs make a greater effort in reviving them (kinda like the holo fight). The former would make the scaling issue less of a concern. Them dieing would be a setback, but not as big or permanent a one as currently. The latter can be easily manipulated by anet.
I don’t like the idea of just kicking someone out if they’ve been dead awhile. Fights like the holo fight may not be reentered after teleporting back. I don’t think this is the last time we’ll see fights like that.
Suggestion: dealing with dead ppl
in Battle for Lion’s Arch - Aftermath
Posted by: Cinnamon Goddess.3869
The downed state in this game sucks. It is too short. I have played many other games with longer down states and it is a much better experience. We are also too squishy. Many times I have been one shot straight to dead with no downed state this just makes me not want to play. I have also been one or two shot in the down state immediately after going down. It is almost like the enemies attacks are faster when it targets a downed player. Contested way-points are just irritating and especially in LA. the runs are so long and many times there are so many enemies between that you can’t make it even if you do. The problem with trying is FEES! Way-point fees and repair fees especially in these types of event are garbage. They need to be removed. They are the first thing I contemplate when I am down which is a problem. They shouldn’t be part of my thoughts in calculating how to succeed.
We just need to be tougher, all classes. I don’t even bother playing light armor classes because they are broken based on this. Battles should last longer because of the challenge and being equally matched not because a boss has million of HP points. I should have better cues to skills and buffs on them and me. Dodge recharge needs to basically disappear. Healing has to be more substantial. I most times don’t even notice my heals. Unfortunately GW2 needs a complete overhaul before they lose everyone to another game that does it better.
I’m kinda’ mixed about it, in some cases they should be left to WP back, but in others it’s not that big of a deal to get them back in the fight, I’ve seen a lot of up-scaled go down rather quickly in the current events, maybe they are new players who don’t know how to dodge or preoccupied by RL. I think there is a case for both rezing and not rezing the dead, downed players if your close should always be brought back, I’ve been in a lot of the events where it was just 3 or 4 players doing a champ event and if a couple are inexperienced or highly up-scaled you spend a lot of your time bringing them back around, but then again I couldn’t have completed the event on my own without them either….it kind of funny to be in battle with a few others and look around a few minuets into it and 2 or 3 are already in a downed state I try to take the heat off of them at least long enough for them to rez themselves back from a downed state, if they die and a WP is close I’m not gonna rez them, but if I need the help to finish off the champ well I’ll spend the time to dodge and rez them back into the fight.
Anypony who doesn’t rez a fallen combatant is just selfish.
This game is based around helping each other out. If a player has fallen, and is dead, of course it scales the enemy. The game is expecting players to revive him/her. 5 players reviving 1 fallen players is much faster than expecting them to walk back, and the amount of dps contributed by those who are revived already greatly increase the amount of damage your group is putting out (rather then their corpses just rotting). This is just basic math. lets say 5 people deal 100 damage. 1 falls. now your deal 80. over 10 mins, riving the 1 to deal 100 again results in a much higher number than the 4 dealing 80 and yelling at the 1 that fell.
think about the group, and the others playing this game. And of course, remember that this IS just a game. That is what makes a great community.
Think about others, like we did at launch.
Nope. Waypoint back. Being there dead simply encourages the Zeqasa’s to clump up in an easy to destroy stack causing 5 more to become useless instead of 1/6 not doing dps, you now have 6/6 not doing dps.
Rez the downed, leave the dead.
Suggestion: dealing with dead ppl
in Battle for Lion’s Arch - Aftermath
Posted by: Zeqasa Saitou.4256
well… at least we now know who isn’t contributing as players.
good day to you sirs….
I hope someday you change you mind and acknowledge how the game mechanics work. Who knows, maybe I’ll even revive you in an overflow.
Zeqasa Saitou [Ranger]
Leader of: Requiem Aeternam [RA]
well… at least we now know who isn’t contributing as players.
good day to you sirs….I hope someday you change you mind and acknowledge how the game mechanics work. Who knows, maybe I’ll even revive you in an overflow.
No you wont because I will have used the waypoint like a good player.
There should simply be no in-combat resurrections.
That would improve EVERY aspect of this game and discourage such lazy and anti-social behavior.
Obviously content like the Hologram fight would need to be slightly revised to accommodate this change but it would vastly improve the game in all areas.
Suggestion: dealing with dead ppl
in Battle for Lion’s Arch - Aftermath
Posted by: Smooth Penguin.5294
well… at least we now know who isn’t contributing as players.
good day to you sirs….I hope someday you change you mind and acknowledge how the game mechanics work. Who knows, maybe I’ll even revive you in an overflow.
If you understood the game mechanics, you wouldn’t go down in the first place.
Simple solution: you can’t revive defeated people when you’re in combat.
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.
well… at least we now know who isn’t contributing as players.
good day to you sirs….I hope someday you change you mind and acknowledge how the game mechanics work. Who knows, maybe I’ll even revive you in an overflow.
Wow. Well, call me selfish, but your posts made me even less likely to rez anyone. But, lucky for me, I tend not to die in PvE.
Selfish . . . pot meet kettle.
Anypony who doesn’t rez a fallen combatant is just selfish.
This game is based around helping each other out. If a player has fallen, and is dead, of course it scales the enemy. The game is expecting players to revive him/her. 5 players reviving 1 fallen players is much faster than expecting them to walk back, and the amount of dps contributed by those who are revived already greatly increase the amount of damage your group is putting out (rather then their corpses just rotting). This is just basic math. lets say 5 people deal 100 damage. 1 falls. now your deal 80. over 10 mins, riving the 1 to deal 100 again results in a much higher number than the 4 dealing 80 and yelling at the 1 that fell.
think about the group, and the others playing this game. And of course, remember that this IS just a game. That is what makes a great community.
Think about others, like we did at launch.
And what you, and all others that support reviving dead players, are missing is that you lose DPS while the player is being revived. It doesn’t matter if it takes only 3 seconds. That’s 3 seconds that X number of players are not doing damage. This cannot be made up by just one player over the time it would have taken for him to wp and run back. It’s just basic math.
I find it amusing that when I see dead people lying around, it’s usually Great Jungle Wurm Slayers, Sunbringers and Acclaimed Achievers.
Probably these people are dead tired of walking.
I find it amusing that when I see dead people lying around, it’s usually Great Jungle Wurm Slayers, Sunbringers and Acclaimed Achievers.
Probably these people are dead tired of walking.
Funny.
Autokick dead players from Knight’s event to Vigil’s Keep.
Perhaps someone here can tell me why skills such as the Elementalist revive don’t work on dead players.
In theory, they’re great skills and I love them, especially the Elementalist one. The fact that it somewhat changes how it works based on your elemental attunement is awesome. But… Most of the time, by the time I get changed to the element I need and can fire it off, they’re either revived or dead. And if they’re dead, the power fails to do anything.
If the powers worked on dead players as well, I think more people would be willing to use them, as they’d be a better and faster alternative to slowly reviving the person OR waiting for them to return from a waypoint. As it is now, you’re usually better off slotting another skill and reviving the fallen only. So, why are they limited like that?
delicate, brick-like subtlety.
why add a complicated system instead of something simple like not counting dead players for scaling?
if they don’t scale anymore, there’s no reason to ress them (except after the fight is over), no reason to flame them (as some people frequently do in mapchat), and people who still can’t dodge because they never had to, as they’re getting ressed anyway, might just try to learn how to hit v/double-tap once in a while.
yes, it’s a bit harsh for those who try their best but still constantly die, but why encourage them to lie around dead instead of learning to not die in the first place?
if in addition rewards would need a much higher participation to even get loot, people would port without hesitation in order to get back as fast as possible.
Perhaps someone here can tell me why skills such as the Elementalist revive don’t work on dead players.
In theory, they’re great skills and I love them, especially the Elementalist one. The fact that it somewhat changes how it works based on your elemental attunement is awesome. But… Most of the time, by the time I get changed to the element I need and can fire it off, they’re either revived or dead. And if they’re dead, the power fails to do anything.
If the powers worked on dead players as well, I think more people would be willing to use them, as they’d be a better and faster alternative to slowly reviving the person OR waiting for them to return from a waypoint. As it is now, you’re usually better off slotting another skill and reviving the fallen only. So, why are they limited like that?
People have been constantly telling them to buff the skill as in the current form they are almost universally crappy skills. (Warrior banner is an exception of course)
why add a complicated system instead of something simple like not counting dead players for scaling?
I think I can answer this one, actually.
Let’s say 20 people charge into an event. 15 of them charge in with no armor, though. They get downed, then killed, though they’ve still done enough to get rewards if the event is cleared.
Right now, they’re likely to not get anything because the event will fail. If they stop counting after they’re dead, then they WILL get rewards despite never intending to clear the event themselves.
If you disqualify them for rewards after they die, you run into other problems. Let’s say that of the 5 still trying, one of them screws up and dies. How long do they have to be back up and in the fight before they lose the rewards they’ve been fighting for? If they waypoint, will they be able to make it back in time? If they don’t have enough time, do they wait and hope someone rezzes them before that timer expires, as that’s the only hope they have of getting the rewards now? Having the timer too short OR too long will cause problems, but how long is too short or too long will vary depending on the event.
delicate, brick-like subtlety.
I think I can answer this one, actually.
Let’s say 20 people charge into an event. 15 of them charge in with no armor, though. They get downed, then killed, though they’ve still done enough to get rewards if the event is cleared.
Right now, they’re likely to not get anything because the event will fail. If they stop counting after they’re dead, then they WILL get rewards despite never intending to clear the event themselves.
If you disqualify them for rewards after they die, you run into other problems. Let’s say that of the 5 still trying, one of them screws up and dies. How long do they have to be back up and in the fight before they lose the rewards they’ve been fighting for? If they waypoint, will they be able to make it back in time? If they don’t have enough time, do they wait and hope someone rezzes them before that timer expires, as that’s the only hope they have of getting the rewards now? Having the timer too short OR too long will cause problems, but how long is too short or too long will vary depending on the event.
removal of rewards is necessary, otherwise there’s no incentive to run and help out again.
I fully agree though, finding the sweet spot when to remove rewards and when not is a hard task.
it obviously can’t be purely damage based, supporting actions need to be taken into account – boon giving, non-damaging condition (blinds, weakness), ressing downed people etc. there’s not much use speculating how they should balance it exactly, that’s their job. but a system that somewhat fairly assesses each players contribution and scales their loot (or removes it completely) would in the long run only help to get people to play together in such large-scale events instead of everyone just looking out for themselves – leeching is a very big problem on some servers, others don’t seem to have that problem as much, as my guesting experience seems to indicate.
The problem I have with down-scaling event difficulty by subtracting dead players is that those players are still a distraction. Some people will still try to ressurect them, thereby wasting time, decreasing total dps.
The suggestion I made, I think, is more than fair to the players: Start out with X seconds of allowed dead time before getting sent outside the event zone. Additional seconds can be gained by res’ing other players. The only people who would get regularly punished are the severely selfish players. The waypoints are not that far, a speed buff is right nearby in LA, a patch could even make sure the path back is not impossible, and an event zone boundary could be marked to show where participation and scaling are in effect.
Only afk’ers or selfish players will refuse to WP after a short period. Those players should be risking event rewards. As things stand, I can spend two minutes tagging a boss, then go afk until the next hour and still get whatever loot the real players got for that stage of completion. That is very close to botting, in my opinion.
The current LA and Teq events do not discern between active, learning players and afk’ers; one does all the work while the other gambles for big rewards with little investment. The events do not scale risk, effort, and reward enough. The Twisted event, too, did not care whether 50 players understood and prepared for the event, it failed them due to insufficient participation. Add 100 more with varying expertise and the odds improved. Scaling does not work well enough. I should be able to solo and win a good fraction of the time (with any job.) Likewise, a completely full event should have the same odds. The patch to attack on scarlett should scale down and the habitually, stubbornly dead need to go away.
. Contested way-points are just irritating and especially in LA. the runs are so long and many times there are so many enemies between that you can’t make it even if you do.
You can’t make it, really??
Are you targeting the enemies or just running past? Are you an upleveled???
There are only 3 waypoints available in LA, and they’re almost always 10 miles away from the event. Unfortunately, most people are not going to want to run back, when they can wait for a helpful person to rez them.
As I can understand from your reply you are unable to use your ability to run faster and get to the event area quickly. I think you should try to put a little more effort into learning that instead of waiting for others to compense you lack of skill and being unable to play correctly for the rest of your life.
Dont look at me that way. I was simply offering a reason why people dont w/p and run back right away.
I personally will rez guildies and party members if I can. Others are on their own until the monster is dead.
Anypony who doesn’t rez a fallen combatant is just selfish.
This game is based around helping each other out. If a player has fallen, and is dead, of course it scales the enemy. The game is expecting players to revive him/her. 5 players reviving 1 fallen players is much faster than expecting them to walk back, and the amount of dps contributed by those who are revived already greatly increase the amount of damage your group is putting out (rather then their corpses just rotting). This is just basic math. lets say 5 people deal 100 damage. 1 falls. now your deal 80. over 10 mins, riving the 1 to deal 100 again results in a much higher number than the 4 dealing 80 and yelling at the 1 that fell.
think about the group, and the others playing this game. And of course, remember that this IS just a game. That is what makes a great community.
Think about others, like we did at launch.
this is as wrong as it can get. Dead people, at least in larger events, usually are in a zone heavily punished by boss AOE. Trying to raise them just results in more players dead on the ground. And if there is someone not thinking about others, it´s people lying down there for minutes instead of just WPing back and help out.
Suggestion: dealing with dead ppl
in Battle for Lion’s Arch - Aftermath
Posted by: insaneshadow.1654
Interesting idea. You are offering an idea that would work within the confines of the established game with minimal effort on Anets part. The should make more drastic changes but this idea is way better than what currently exists in-game.
I also wonder what is up with the Warriors Battle Standard banner (“Place a battle standard that revives fallen allies and grants fury, might, and swiftness to allies.”)? Does it ever get equipped? does it get used? Does it even work? On the bottom of their Wiki page it states it only works for the downed state, which I see as a bad choice, but I never seem to noticed any wide spread use of it.
I totally use Battle Standard on my warrior, but I only use it when there are at least 4 downed people near each other. If I see only 1 or 2 people that are downed, or if there are 4 to 5 downed but are too spread out, I’ll get them back up on my own. I do it that way mainly because of the cool down on the skill. In my experience, whenever I do use Battle Standard on 1 or 2 downed players, 5 more are downed before the cool down is over.
Yak’s Bend
Lincoln Force [BOMB]
I think ANet should take the account names of everyone that says to use a WP and not rez the dead and block their ability to be rezzed for a full month of PvE/WvWvW play time (720 hours) along with banning them from the TP during that month and freezing their wealth.
They’d be allowed to only use what coin they can generate through playing events and loot drops sold to merchants. Any coin that is sent to the accounts from other players, personal farm accounts, or converting gems to coin will be frozen with the wealth.
Make them eat their own words and realize that the 99% can’t afford to WP ALL the time because of the selfish 1%. Bring them to our level and remind them where they started before they became the 1%.
FYI, the Elementalist has a glyph that when attuned to Earth will resurrect 3 players/NPCs from the DEAD state. Best part, it is NOT an elite skill.
Lady Alexis Hawk – Main – Necromancer
Ravion Hawk – Warrior
I think ANet should take the account names of everyone that says to use a WP and not rez the dead and block their ability to be rezzed for a full month of PvE/WvWvW play time (720 hours) along with banning them from the TP during that month and freezing their wealth.
They’d be allowed to only use what coin they can generate through playing events and loot drops sold to merchants. Any coin that is sent to the accounts from other players, personal farm accounts, or converting gems to coin will be frozen with the wealth.
Make them eat their own words and realize that the 99% can’t afford to WP ALL the time because of the selfish 1%. Bring them to our level and remind them where they started before they became the 1%.
FYI, the Elementalist has a glyph that when attuned to Earth will resurrect 3 players/NPCs from the DEAD state. Best part, it is NOT an elite skill.
I probably agree with your underlying sentiment, and I’ve been known to leave toons dead for weeks to avoid waypointing, but I think you’re overstating things a bit. Once you’ve got a character of sufficient level (mainly for equipment/trait reasons) to do most of these sordid Living World zerg events, money shouldn’t be that much of an obstacle, even if you’re just counting rewards and drops. This isn’t a matter of 1% versus everybody else, and we don’t need an Occupy Black Lion movement.
FYI, the Elementalist has a glyph that when attuned to Earth will resurrect 3 players/NPCs from the DEAD state. Best part, it is NOT an elite skill.
That’s a misprint, it only works on DOWNED players. They changed all the “from dead” to “from down”, because people were abusing it in ridiculous ways in WvW and PvE dungeons. If you’re dead, there’s nothing we can do for you outside of a hard rez, and unless you’re at the green knight, the amount of time it’ll take rezzing you from dead is the exact same amount of time to run back and get some more hits in. Just run back if you’re dead, it’s not like it’s that hard to get back to the knights.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
I think ANet should take the account names of everyone that says to use a WP and not rez the dead and block their ability to be rezzed for a full month of PvE/WvWvW play time (720 hours) along with banning them from the TP during that month and freezing their wealth.
They’d be allowed to only use what coin they can generate through playing events and loot drops sold to merchants. Any coin that is sent to the accounts from other players, personal farm accounts, or converting gems to coin will be frozen with the wealth.
Make them eat their own words and realize that the 99% can’t afford to WP ALL the time because of the selfish 1%. Bring them to our level and remind them where they started before they became the 1%.
FYI, the Elementalist has a glyph that when attuned to Earth will resurrect 3 players/NPCs from the DEAD state. Best part, it is NOT an elite skill.
Sell your trash blue item and BAM waypoint cost is paid for. You get SIX CHESTS from a knight event and they are FULL of blue and green crap. You easily get 20 or more waypoints from just that. Let alone any rewards from the event and mobs you kill before the event.
Waypoint costs are PITIFUL.
1% my kitten .
Sell your trash blue item and BAM waypoint cost is paid for. You get SIX CHESTS from a knight event and they are FULL of blue and green crap. You easily get 20 or more waypoints from just that. Let alone any rewards from the event and mobs you kill before the event.
Waypoint costs are PITIFUL.
1% my kitten .
I’m not trying to be mean, Kumu Honua, but, in personal chat, I heard a (possible) reason…
INSERT NAME is yelling in map to “Use WP! Use WP!”
I sent /tell to dead friend “Why aren’t you using the WP? It’s right there.”
Friend = “INSERT NAME isn’t worth the 2 sp”.
Me = “But you realise you’ll make 20x that on even a partial win.”
Friend = “That’s assuming we win. But even so, INSERT NAME ***STILL*** isn’t worth the 2sp.”
Names kept vague as per the “no call out” policy of ANET. But, I do think that’s part of it. Some (granted, likely very frustrated due to fails) people screams in /map about WP. Others passively aggressively don’t WP, just cuz.
And, the thing is, until ANET says otherwise, staying dead is not reportable…
(Trying to stay neutral because I’m friends IRL with this person, but I also see the problem of just staying dead…)
This is just where we need to get people into the mindset of NOT helping fully dead people. Who cares about the 1-2-3 person upscale. It’s not enough to bother. Maybe if they are dead for the entire fight and get ZERO reward they will start waypointing themselves.
The problem is there are people who are not aware that rezzing these people is actually bad for the event as a whole and they still try (And become dead themselves 90% of the time)
Rez the downed, Leave the dead. The mantra of GW2 events.