Temp end to LS to focus on real issues

Temp end to LS to focus on real issues

in Battle for Lion’s Arch - Aftermath

Posted by: Stand The Wall.6987

Stand The Wall.6987

Wouldnt that be nice.
Pipedream though.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

Temp end to LS to focus on real issues

in Battle for Lion’s Arch - Aftermath

Posted by: SunRoamer.5103

SunRoamer.5103

It’s what they are actually going to do after the last Scarlet patch hits (which will be the patch after this one).

E: Source

Concern: ArenaNet won’t stop banging on about the Living World update plan and so will stick with it even if it’s not working.

Not true. ArenaNet is changing it this year.

The original idea was to have four story teams making a month’s worth of content each, to be released in fortnightly bumps, and whatever mechanical features were ready at that time could be rolled in and included. ‘An online world updated more frequently than any other’ was the dream, but the reality was confusion.

“It’s very distracting to players,” observed Johanson. “It’s almost a muddled message, where we put these releases out and we want them to be excited about the story, to follow the story, and we also want them to be excited about the features that are coming with it. And either one or the other tends to be the thing that people cling onto.” And the other thing, people ignore.

“What we’re going to do this year is we’re actually separating the two of those out.”

All the big mechanical features ArenaNet is working on will be held back for a bumper update presumably in the spring/summer.

“When [Living World Season One] ends [on 4th March], we’re going to take a break for a little bit and then we’re going to do one really big feature patch that is more akin to what people see from some of our [MMO] competitors,” said Johanson, "where they bundle a lot of features together into a really big patch every now and then.

“We’re going to provide that experience and have this huge feature build that has a whole lot of gameplay-changing elements, a lot of quality of life improvements, a lot of features bundled together into one big patch. And that’ll come some time not too far after Season One completes.”

(edited by SunRoamer.5103)

Temp end to LS to focus on real issues

in Battle for Lion’s Arch - Aftermath

Posted by: kokiman.2364

kokiman.2364

I kinda have the feeling that this first feature patch will contain only alot of the china client improvements, like a tutorial and QoL stuff. For all I know, A.Net is also working on the china release + the LS stuff + some “other big projects”

GuildWars 2

Currently playing Heart of Thorns.

Temp end to LS to focus on real issues

in Battle for Lion’s Arch - Aftermath

Posted by: Shinzan.2908

Shinzan.2908

As far as I know the china release is a completely separate client with it’s own servers and everything.