Terrible achievements

Terrible achievements

in Battle for Lion’s Arch - Aftermath

Posted by: Dee Jay.2460

Dee Jay.2460

ANet really outdid themselves with their crappy achievements this time.

As usual we spend the first few days wondering which ones are bugged and which are working as intended.

Then they give us some achievements that depend entirely on random circumstances outside of our control.

The worst is probably the achievement that is best gotten by /afking the entire fight. That is, IF YOU DON’T RANDOMLY spawn right on top of a lazer-beam when entering the fight.

I mean WTF!?!

That’s by far the dumbest and most frustrating kitten I’ve witnessed. Wait an hour and achievement gets ruined as you spawn in…well played.

I’m not even going to start on the Scarlet Finisher achievement that is INCREDIBLY dependent on you class. Endure Pain, Stability, Dodges, Quickness….nothing worked on my Warrior. But the Thief just teleports in and stealth-stopms…..GG.

I wish I hasn’t had to watch those cut-scenes over and over again….

You really outdid yourself this round ANet, congratulations.

Terrible achievements

in Battle for Lion’s Arch - Aftermath

Posted by: Foxgloved.3029

Foxgloved.3029

Ha – noticed you didn’t talk about the loot – oh yeah – it ain’t dropping so that is not a problem.

Terrible achievements

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

While the teleporting into the laser is very annoying, everything else about the two achievements is reasonable. I actually got the achievement by dodging so it is definitely not class dependent. The cutscene is annoying though.

Terrible achievements

in Battle for Lion’s Arch - Aftermath

Posted by: kgptzac.8419

kgptzac.8419

It is not reasonable that the most effective attempt at the achievement is to purposefully avoid the boss, hence not contributing to the boss fight.

a shard of crystal in the desert.

Terrible achievements

in Battle for Lion’s Arch - Aftermath

Posted by: Pipra.7580

Pipra.7580

The worst is probably the achievement that is best gotten by /afking the entire fight. That is, IF YOU DON’T RANDOMLY spawn right on top of a lazer-beam when entering the fight.

This part totally kittenes me off. Each time I’ve gone to Scarlet’s ship to fight her, there have been between 3-6 players just chilling in the back and not participating. When I have called them out on this, I’ve been told that they’re doing it for the achievements.

That’s total BS. The game should not be rewarding players for (1) doing nothing and (2) making battles harder for the rest of their team by not participating.

Terrible achievements

in Battle for Lion’s Arch - Aftermath

Posted by: Ayrilana.1396

Ayrilana.1396

It is not reasonable that the most effective attempt at the achievement is to purposefully avoid the boss, hence not contributing to the boss fight.

The achievement is not unreasonable because people don’t want to put the effort to actually do the achievement. The criticism should be shifted to those players rather than the achievement.

Terrible achievements

in Battle for Lion’s Arch - Aftermath

Posted by: kmdziak.1076

kmdziak.1076

+1 Pipra
both of the achievements for the Prime Hologram are just illogical. Why would u have an achievement that makes people either stay away from the fight so that they won’t get hit or not hit the enemies only because if they do it without all attunements they will lose a chance to get the achievement (“In Tune” achievement).

Terrible achievements

in Battle for Lion’s Arch - Aftermath

Posted by: LastShot.4762

LastShot.4762

I guess the idea of those achievements are made players being more aware rather than AA to victory, except it goes horribly wrong because the event credits everyone on the platform.

Can’t really blame people for doing it the easy way, those achievements are actually quite hard when doing it legit(especially In Tune). I have to do it in a similar fashion, just run around rez people and not hit the boss until the final phase(when everyone get white buff).

Terrible achievements

in Battle for Lion’s Arch - Aftermath

Posted by: Draknar.5748

Draknar.5748

+1 Pipra
both of the achievements for the Prime Hologram are just illogical. Why would u have an achievement that makes people either stay away from the fight so that they won’t get hit or not hit the enemies only because if they do it without all attunements they will lose a chance to get the achievement (“In Tune” achievement).

Definitely agree with this one. Anet should have assumed if they create an achievement that requires you not avoid/not do something, players will find the easiest way to do it, i.e. hanging out in the back safe from any damage and not even risk attacking.

I just wish I was at the round table discussion on these achievements so I could kick whoever suggested them out of the room.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

Terrible achievements

in Battle for Lion’s Arch - Aftermath

Posted by: Arkard.3970

Arkard.3970

+1 Pipra
both of the achievements for the Prime Hologram are just illogical. Why would u have an achievement that makes people either stay away from the fight so that they won’t get hit or not hit the enemies only because if they do it without all attunements they will lose a chance to get the achievement (“In Tune” achievement).

I just wish I was at the round table discussion on these achievements so I could kick whoever suggested them out of the room.

The room? Oh…. right….

Miyako [Kupo] – 80 Thief
Tarnished Coast Server