Toxic Alliance needs buff

Toxic Alliance needs buff

in Battle for Lion’s Arch - Aftermath

Posted by: Serval.6458

Serval.6458

While strafing around spamming guardian staff #1, I have noticed a distinct discrepancy in the combat capabilities of Scarlet’s alliances.

Fighting Aetherblades I have to “watch” for thugs’ warbanners of almost insta-down, avoid static field spam, not get into melee range of any of the scaled up enemies to avoid being one-shot by half their melee attacks, chain two dodges to avoid being downed by a striker’s lightning channel and try not to get within 10m of a striker so they don’t insta-down me with a lightning whip.

Fighting Molten Alliance members I need to avoid the ground-burrowing spread-shot dredge projectiles of near insta-downing, avoid (or reflect, bearing in mind that they’re wide enough to hit me through a wall of reflection) the gunners’ tornadoes of insta-downing, avoid the blademasters in case they perform a fiery greatswordesque charge while hardly moving (that insta-downs,) be sad about constant “Immune” spam as dredge resist my blinding and protector’s place invuln circles while avoiding the fiery circles of hotness during the miasma events while frequently being dazed by gong-bashing dredge that give all hostiles permanent protection.

Fighting the Toxic Alliance I have to not stand in the pulsing aoes on the ground that do stuff like apply a bleeding or confusion stack, not stand between reflection bubbles and projectile launching allies, try not to harvest the purple plants that eventually explode and not stand next to the krait when they begin their 3 to 4 second channel for a powerful melee attack.

Being the third alliance Scarlet made I understand that all the useful races were taken already, but there must be something that can be done to make them equal to their peers. We should provide buff ideas to help make more challenging and engaging combat in all corners of Lion’s Arch.

Toxic Alliance needs buff

in Battle for Lion’s Arch - Aftermath

Posted by: Nilkemia.8507

Nilkemia.8507

No. The downed mechanic is their buff, along with all the torment/other conditions they can inflict on you.

Toxic Alliance needs buff

in Battle for Lion’s Arch - Aftermath

Posted by: Serval.6458

Serval.6458

No. The downed mechanic is their buff, along with all the torment/other conditions they can inflict on you.

The krait don’t understand proper res procedures, though. When a courtier gets downed you’ll often have a krait slither over to it to begin resurrection in the middle of a battle with no hope of succeeding (sometimes they even try for a res when someone is mid-stomp) instead of providing protection with a bubble or focusing a downed player to rally their allies. While is certainly amusing to watch those 5m+ long krait stand on end during their res animation, it doesn’t help the cause.

(edited by Serval.6458)

Toxic Alliance needs buff

in Battle for Lion’s Arch - Aftermath

Posted by: bobomb.5209

bobomb.5209

Toxic Alliance are mainly condition application enemies…. You are a guardian. I am sure you have atleast some condition cleanse which means that fighting them would be easier for you. I play zerk warrior and I have been having trouble fighting those freakin krait and the constant application of torment.