Toxic alliance, two things:
Yeah, I noticed #1 too. This is especially annyoing when you’re saving citizens on your own. They should not come to rezz if their downed ally is well outside of their aggro range.
Point 1 can easily be turned to your advantage: down a courtier and a nearby krait will slither up and take no hostile action while you kill it.
Always lovely when you down a courtier and it pulls in a veteran roamer with two more courtiers in tow. Or perhaps a nearby Nimross or whatever those ettin summoning, DOT field spamming kraits are called (even “better” if it happens to be a veteran). Impressively ANet seems to have managed to crank the annoyance level of the basic ember design to 11 with those kraits.
Always lovely when you down a courtier and it pulls in a veteran roamer with two more courtiers in tow. Or perhaps a nearby Nimross or whatever those ettin summoning, DOT field spamming kraits are called (even “better” if it happens to be a veteran). Impressively ANet seems to have managed to crank the annoyance level of the basic ember design to 11 with those kraits.
A veteran is not too bad. Chain pulling 2 elites though …