Tri-kill Event. Any bets on this?

Tri-kill Event. Any bets on this?

in Battle for Lion’s Arch - Aftermath

Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

I’m thinking yet another timed event that will create too many overflows, to kill three different boss/tower type structures all within a short time of each other. Failure will cause respawns of the boss/tower node and/or Mass Kills.

It will take a week for Desolation or TKS to figure it out and we’ll all just start guesting to those servers, to get the achievement points. In the end, all of the smaller server populations will dawdle off to do something that they can actually do.

I’m really tired of this sort of content. My success or failure should not depend on 150 other players who I don’t know and can’t co-ordinate with.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

Tri-kill Event. Any bets on this?

in Battle for Lion’s Arch - Aftermath

Posted by: Sykper.6583

Sykper.6583

So far A-Net is 2/2 for letting us know of something the magnitude of Triple Wurm and Tequatl, so I would not worry about not getting the content done. Heck, if it is of the same vein as Twisted Marionette, then I am even more excited for it.

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

Tri-kill Event. Any bets on this?

in Battle for Lion’s Arch - Aftermath

Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

From what I read looks like the zone will have a timed enviromental effect, miasma, that will just kill you, event or not.

looks like exploring the zone will have to be done in stages.

Thankfully, I am not bothering.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

Tri-kill Event. Any bets on this?

in Battle for Lion’s Arch - Aftermath

Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

From what I read looks like the zone will have a timed enviromental effect, miasma, that will just kill you, event or not.

We’ve already been told that the “Tri-Kill” involves destroying the towers that spew the Miasma. That will probably stop the “miasma” for a while if we do it right.

I’m not staying up late for this, and I’m really glad I went to the pub for the Champions League games tonight.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

Tri-kill Event. Any bets on this?

in Battle for Lion’s Arch - Aftermath

Posted by: buckeyecro.9614

buckeyecro.9614

No more content where success depends on 100+ people participating, and any group with significantly less people will fail!

I’m burnt out of attempting content that requires more than 100 people to have a small chance for successful completion. I’m tired of the Triple Trouble event until it scales so that 20-30 people have a similar chance for successful completion as 150 people currently have.

Please scale all the content of the game, most especially new content, so that at the very least 20 people can complete them with a similar success rate as 100 people! This will make the game as a whole and new content so much better, and many things in the game would probably see more people attempt them again.

To the OP: I’m afraid that you may be right, but hopes we’ll both be proven wrong.

Sanctum of Rall NA Engineer Commander

Guild Wars 2 needs a Public Beta Environment

(edited by buckeyecro.9614)