Triple Threat (why its bad).

Triple Threat (why its bad).

in Battle for Lion’s Arch - Aftermath

Posted by: CHIPS.6018

CHIPS.6018

I am talking about 1 of the achievements.

http://wiki.guildwars2.com/wiki/Escape_from_Lion%27s_Arch_

Over the past few days I had done LA many times. I started from all 3 exits. I am currently at 12/15 of the achievements. I still have Aetherblade Broken and Memories in Your Hand to do. However I only have a problem with Triple Threat.

Triple Threat 10 Arenanet Points
Prevent the Aetherblades, the Toxic Alliance, and the Molten Alliance from opening their miasma canisters in the same deployment cycle

Ok this achievement doesn’t sound that hard. You just have to get lucky, and find a run where the group was organized enough to stop all 3 miasma canisters.

However this quest sums up all the problems with game design.

The mobs takes way too long to kill. They have way too much HP. Stopping the miasma canisters becomes an DPS test. And this has been complained many times by many players. Players with zerker gears shouldn’t be the all and be all.

At the same time the action in another canister have NOTHING to do with the player. He isn’t even there. So why is the success of this achievement dependant on something that’s totally out of the players control? This achievement is all about luck (e.g. happen to stumble upon an organized group) than anything.

Some people may say “Get Organized” in the overflow. Valid argument in the main server. However let’s get real there is no organization possible in overflows. I don’t know about the other players. But I ended up in overflows like 70-80% of the time.

-DPS test
-Reward out of the players’ control, so it is all about luck (happen to stumble upon a good group).
-Can’t organize in overflows.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Triple Threat (why its bad).

in Battle for Lion’s Arch - Aftermath

Posted by: Ghostextechnica.3270

Ghostextechnica.3270

It’s not a dps test, those events can be finished by 4 people.

It’s that the event scales up with the number of people in the immediate area – and becomes a lot harder.

The Zerg is what’s failing you – you need to ask people to go away. My server always shoo’s people away from events if there’s 10 people already there.

When I get that feeling I want… spectral healing.

Triple Threat (why its bad).

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Yeah, great design.

“Hey all you guys who want to do this event to complete an achievement, go away! You’re making it too hard!”

Triple Threat (why its bad).

in Battle for Lion’s Arch - Aftermath

Posted by: glaphen.5230

glaphen.5230

You get the achievement even if you didn’t tag a single one the entire time.

Triple Threat (why its bad).

in Battle for Lion’s Arch - Aftermath

Posted by: Astralporing.1957

Astralporing.1957

Lately, regardless if the overflow/main you are in is going for farming or for rescuing survivors, nobody’s even touching miasma events anymore. If some are done (for farming purposes), it’s always only one, never all three.
I’m really glad i managed to get this achievement on the first day.

Actions, not words.
Remember, remember, 15th of November

Triple Threat (why its bad).

in Battle for Lion’s Arch - Aftermath

Posted by: Healix.5819

Healix.5819

Can’t organize in overflows? Then how can you organize on main servers? Both are equally full of random people and both could potentially be filled with organized groups.

If everyone knew to walk away if there are already 5-10 people participating, then everything would get completed, no organization required. For the less intelligent players, setup a fake commander somewhere to keep them entertained.

Yesterday, I came across a toxic miasma event with 3 minutes left that hadn’t been touched. I thought, there’s no way this is going to happen. A guardian ran in and pulled everything, so I thought, why not. With 5s remaining, the event was completed by 4 people. It’s only when you heavily zerg something that is becomes a true DPS race, because not only is everything now scaled for the zerg, a lot of those zerglings are doing terrible DPS and are constantly getting downed. This is a bigger problem with scaling and hard timers, where good DPS is forced to carry bad DPS.

Triple Threat (why its bad).

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Posted by: Manasa Devi.7958

Manasa Devi.7958

You get the achievement even if you didn’t tag a single one the entire time.

That does seem to be the running theme with this content: don’t participate in the thing you want done, and you’ll be fine!

Go afk for loot!

Don’t participate in events you need for achievements, or your mere presence will make them fail!

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Posted by: CrossedHorse.4261

CrossedHorse.4261

Actually, this achievement is the one time you really want to be on a more or less empty overflow, or at least one where the majority of people are focused on rescuing civilians rather than the miasma events. Each miasma event can be successful with just a small handful of people, so you can swing round them all, kill enough mobs at each to register and still have all of them be successful.

Any server or overflow that has a massive zerg running around it will probably mean at least one event fails, unless of course you see the zerg isn’t focusing on miasma events.

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Posted by: Taygus.4571

Taygus.4571

I got it, by using cripple and stuff as I passed through it. XD ..
I didn’t even remember if I had touched 2 other miasma events.

It’s not that hard if people jump (aim for bronze) and run off, Smaller groups can beat this very easy and you don’t have to actually BE there to get the achieve. (like I said do enough for bronze and go away).
These events are not suitable for zerg mentality. I see them fail over and over again when they’re zerged.

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Posted by: displacedTitan.6897

displacedTitan.6897

This gets completed fairly often on SoS at least. I see people say something about getting it almost everytime I am in LA. Especially the runs where we get the full 1200 saved.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

I got it, by using cripple and stuff as I passed through it. XD ..
I didn’t even remember if I had touched 2 other miasma events.

It’s not that hard if people jump (aim for bronze) and run off, Smaller groups can beat this very easy and you don’t have to actually BE there to get the achieve. (like I said do enough for bronze and go away).
These events are not suitable for zerg mentality. I see them fail over and over again when they’re zerged.

Yeah, I can’t state this often enough! What are people thinking, actually participating in events that need to be completed to earn their achievements. What a noobish mentality.

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Posted by: Dakota.4591

Dakota.4591

I got it, by using cripple and stuff as I passed through it. XD ..
I didn’t even remember if I had touched 2 other miasma events.

It’s not that hard if people jump (aim for bronze) and run off, Smaller groups can beat this very easy and you don’t have to actually BE there to get the achieve. (like I said do enough for bronze and go away).
These events are not suitable for zerg mentality. I see them fail over and over again when they’re zerged.

Yeah, I can’t state this often enough! What are people thinking, actually participating in events that need to be completed to earn their achievements. What a noobish mentality.

Except, as mentioned, you don’t have to participate in the event at all to get the achievement. You just have to be in a LA instance where it’s done and you’ll get the achievement without tagging a single mob in a single miasma event. The problem isn’t the noobish mentality, as much as ANet’s kittenpoor scaling implementation.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

I don’t know if it shows, but I’m being sarcastic.

I think it’s nonsensical game design to have achievements that don’t require much in the way of playing, and worse, achievements that you are less likely to get if everyone who wants them participates in the events that need to be done for them.