Uh-huh

Uh-huh

in Battle for Lion’s Arch - Aftermath

Posted by: DeWolfe.2174

DeWolfe.2174

I have to admit, that make me chuckle when Braham was just saying “uh-huh”. Why do I have a feeling that’s kinda like what the dev’s do with us players.

[AwM] of Jade Quarry.

Uh-huh

in Battle for Lion’s Arch - Aftermath

Posted by: DeWolfe.2174

DeWolfe.2174

And they even put the cripple debuff on Braham, nice attention to detail

[AwM] of Jade Quarry.

Uh-huh

in Battle for Lion’s Arch - Aftermath

Posted by: PattyCakeChamp.5268

PattyCakeChamp.5268

I got a few giggles out of the instance. As much as I see a number of players kittening about anets writing and how things like this are stupid, childish, etc., they have done this stuff since prophecies (even more so for each new title after it).

Uh-huh

in Battle for Lion’s Arch - Aftermath

Posted by: Tanith.5264

Tanith.5264

Braham reminded me of myself in that instance, when I’m on break at work or at a family gathering having to listen to someone’s drawn-out story.

And yeah, my guildmates and I are already “uh-huh”-ing each other all over the place.

Tanith Fencewalker, Tanni Mindbender, Thyra Wrathbringer, Lovecraft Thrall
Guardians of the Vault [GotV] and Guíld of Dívíne Soldíers [GoDS]
Gate of Madness server

Uh-huh

in Battle for Lion’s Arch - Aftermath

Posted by: daimasei.4091

daimasei.4091

Uh-huh… Technically the whole LS in a nutshell.

Seriously, I was like that the whole instance and then Braham saved the day (it really make me laugh).

Why fix the Necromancer for free when we can charge $$$ for the Revenant
-ArenaNet

Uh-huh

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Posted by: Carcerus.9107

Carcerus.9107

See, I think the dialogue between characters — when they are not relating story information — is something ANet did extremely well in this game. There are lots of places where you can listen into a conversation and it winds up being pretty funny. One of my favorites is in the Charr starting area, with the cubs learning about devourers. Those are things that make characters feel real and the world come alive that other games just don’t do, either at all, or nearly as well.

So yeah, I happened to find Taimi’s rambling and Braham’s “Uh-huh” bit pretty awesome. It’s the conveying of story and trying to bring the player into it that GW2 is often just horrid at, and has been since Day One with the personal story content. IMO.

Uh-huh

in Battle for Lion’s Arch - Aftermath

Posted by: Katz.5143

Katz.5143

He was acting like a parent. I’ve done a lot of uh huhing in my day.

It’s a kitten conspiracy. Kittens gonna be kittens. All is vain!