Well done on cinematic, Anet
Yeah the cinematic lead awhile back said that they updated their tools recently.
The art style in GW2 is unique and refreshing. I’m very happy that they continue to use it.
The cinematic portion is a bit different – it looks like it blends both the artistic paint brushes with a hint of 3D characters.
My only complaint is that the cinematic is too short. I don’t know how long it takes to design a 1 minute cinematic/art scene but it would be nice if we had a short 5 minute mini movie
For as much as I complained in other threads on some other aspects of this update, I have to agree. The ending cinematic looked pretty awesome.
I know there are separate threads about the content and story around the cinematic, but I wanted to take the opportunity to say well done on the mechanics.
Dono if it was the new tool you guys have been hinting at, but it looks good. The cinematic feel a whole lot more involved and there is a measure of depth that was lacking in the “on-stage” cinematic before.
Well done.
dude i know i am so tired of watching cinematics over and over and not being able to skip them
I know there are separate threads about the content and story around the cinematic, but I wanted to take the opportunity to say well done on the mechanics.
Dono if it was the new tool you guys have been hinting at, but it looks good. The cinematic feel a whole lot more involved and there is a measure of depth that was lacking in the “on-stage” cinematic before.
Well done.
dude i know i am so tired of watching cinematics over and over and not being able to skip them
Yeah all cinematics should be skippable.
The one in the instance where the NPC’s get blown away is not skippable, so if you want to do the stomp/shield achievement, you have to wait a long time to retry