(edited by lothefallen.7081)
Areas should flow better...(Design Solution)
I’m sure more DEs will be added. I don’t like the idea of mixing personal story and DEs though, seems like a bad idea.
It wouldn’t be personal story, it would be a more focused map story that would run throughout the map and give players more direction and backstory to what is going on. It could either be added as 5-man instance content in a map-story format or just in the open world as a very long chain of events that spans an hour or more and directs story across the map. Ideally, this would cause people to look for groups, actually stick together to experience something in the open world rather (through reward and story intrigue) than zerging an event and running off in all directions afterward. Currently, areas feel disjoint and mish-moshed together…skritt and pirates right next to each other, it makes the world feel like it’s thrown together rather than naturally existing and alive. I feel like this would help direct gameplay a lot better if done well.