Bah to "Put your pet away!"

Bah to "Put your pet away!"

in Dynamic Events

Posted by: Yamagawa.5941

Yamagawa.5941

I’m bloody tired of people yelling at me to put my pet away. Whether its a matter of the pet (typically already on heel or dead) “pulling aggro” in a dungeon, to its “presence causing the event to scale up” to it’s death “counting as a dead NPC in the event, toward failing the event”, I am bloody kitten tired of the calls to put the pet away.

And oh, I love the reaction that mesmers receive from the same crowd, as if asking players to omit half or more of their DPS is a smart request.

I say “Bah!” to this idiotic crowd.

To the uninitiated:
A rangers pet is used for several things:

  • Extra DPS.
  • Aggro management (Read: Tanks, snares, knockbacks, etc).
  • Reviving players/NPCs.

A rangers pet can:

  • be put away outside of combat.
  • Must be out for combat. – It comes out when combat is started, and cannot be put away during combat.

Yelling at rangers to put their pet away is tantamount to asking them to not play. I find it both ignorant and offensive.

I’m not sure what A-Net can do to educate players, cause thus far these players can be very vocal, and when told ‘Rangers can’t put their pets away’ have occasionaly responded ’Don’t bring your ranger’ – This last attitude is entirely contrary to one of the founding principles of GW2, being that all professions are welcome and none are required.

The pending work on dynamic scaling will help, I’m sure, but there will always be loud idiots who come up with bad conclusions when things go badly. Some events still scale badly, everyone just needs to deal (and anyhow, I love a challenge. Clearing the meta event in Wayfarer hills right now is the wrong sort of challenge – the final shaman may die before you run back to him. Opening Balthazar is the right sort of challenge – A massive zerg of players meets with a massive zerg of foes, and must defend the effectively tissue-paper NPCs against death and demise.)

I am a ranger. I run with a pet. Don’t like it? Tough. Pets are part of who rangers are and what rangers do. I am more than capable of soloing champions, ankittenough as nails against the most difficult legendaries in the game. I can handle aggro enough for 2 or three players. If you are ignorant enough to think that a pet dying or a shattered illusion counts as a dead NPC against some event, that’s your problem.

Don’t bring me grief for playing a game.

//Yamagawa

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Posted by: syunfung.9421

syunfung.9421

While I agree with you that you shouldn’t be griefed on it (I play both a Mesmer and a Ranger), I haven’t had the same issues. To be honest, if those players have a problem, then don’t let a ranger/mesmer into the party.

That said, I’m not sure this should be under the “Dynamic Events” forum.

Homura Li
Kaineng – GM[GoAT]

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Posted by: Anwar.2018

Anwar.2018

The elitist hardcore children who are yelling at you to put your pet away just want attention and are trying to appear as if they have a clue. If the pet is a problem, yell at the people you gave money to to fix it.

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Posted by: Cenile.8340

Cenile.8340

I hate it when ranger pets buff champion abominations. They don’t even try to dodge and I don’t have enough blinds to protect them. Then the abomination gets frenzy and even when the abomination is chilled and I have perma vigour/swiftness and a good deal of foresight there is nothing I can do to ‘tank’ a frenzied champ.
Worse thing is they are so easy to solo.

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Posted by: Korsbaek.9803

Korsbaek.9803

a frenzyed champion abomination is easy to tank( onced tanked one with 10 or so stacks) you just kite/run around into the stacks are off,

Commander Korsbaek lvl 80 Guardian
Ayano Yagami lvl 80 ele

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Posted by: Lambros Augustus.6594

Lambros Augustus.6594

There are some situations that require yo-yo-ing the pet (jellyfish boss) , or setting it on defence only (when you don’t want aggro) , or not entering the room till the crystals are in place, or putting it away completely (electrified staircase).

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Posted by: Aegis.9724

Aegis.9724

Don’t blame the players blaming your pet. Blame who designed the only class where the main mechanic hinders you instead of helping.

I never heard anyone complain about anything in DE, though in dungeons things are different and a loose pet can make a party wipe.

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Posted by: Yamagawa.5941

Yamagawa.5941

@ Syunfung –
I post this here, because there’s been some very insistent yelling in map chat to put pets away and not use illusions, because ‘their dying causes the pact morale to drop’.
These requests for me to leave are tied to dynamic event failures.
It’s absurd.
It’s provably wrong.
And its aggravating.

My last two runs at opening the Balthazar temple had to face this ignorance. I’d be less grumpy if they would listen to reason, and weren’t expressly asking me to leave.

The game is built to be inclusive, I enjoy it largely because it is inclusive. “Don’t bring your rangers here” is not an inclusive attitude.

@Cenile – I switch to my ranged pet for abominations, and leave them dead if (when) they die. I do hope they update the pet AI to allow the ranged ones to kite some, ranged pets sitting in PBAoE is silly.
//Yamagawa

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Posted by: Pure Heart.1456

Pure Heart.1456

To hell with other players telling me to put my pet away, -I- want to put the kitten thing away! It is heartbreakingly annoying that it doesn’t stay stowed once you stow it.

Anet, LOCK PET function please!!

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Posted by: Azure Prower.8701

Azure Prower.8701

Shadow Refuge can only stealth 5 people. Not including your pet. Sorry rangers. Put your pet away.

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Posted by: Hryssar.5029

Hryssar.5029

For dungeons, outside of combat. I understand no pets. But open world or in combat? I would reply with. "If you didn’t die, munch munch wouldn’t have brought you back to life by putting his groin on your face. " Munch munch is my pet drake and the lick wounds thing is hilarious to those who don’t play a ranger.

But during combat. it is hard because usually in the zones, there are other people nearby who buff a boss. And honestly. If an npc is going to make or break an event. Then thats a learn to play issue there. When our class solo events, I think its the idiot who wants to try and pretend their a pet behind someone with healing power and 30 points in beastmastery. At which point as I ammount more HP. I don’t think they can die unless it is an instant kill.

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Posted by: Oatmeal.1895

Oatmeal.1895

Yeah? Well you know what! BLAH to you rangers who fight Grenth on the stairs right next to Jones, blah I say! To all you other rangers bros who are with me in the thick of it, neck and neck toe to toe with grenth all up in his kittenzle, your pre cool. It’s ok buddy, don’t be scared, my stability and blocks will save you!!

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Posted by: lcpdragonslayer.7895

lcpdragonslayer.7895

It shouldn’t be problem in DEs. But in FotM for example I’ve been in parties that have kicked Rangers and Mesmers out of the Jade Maw before because the pet or the clones were ‘wasting time drawing skull icon aggro from Maw’.

That’s probably to do with the party design problem where you only need 2 people to kick out someone else.

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Posted by: Iega Selloid.9760

Iega Selloid.9760

The problem is not whitin the pet, i’ts whitin the agro system. When the pet is in the dead state, he shoudn’t be able to be targeted by the boss from fotm for example.

This would be a great start to give the pet’s some love:-)

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Posted by: Tenoh.2305

Tenoh.2305

anet needs to rework pets,i hate if i put pet away it WONT stay away,sick of it, also sick of selecting one target them fkin shooting something else entirely!!!! grrr…

kitten you anet! I hate you!

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Posted by: loseridoit.2756

loseridoit.2756

Pets are kidda annoying. They aggro mobs and bosses often for no reason. Any good ranger will stay back and put away the pet when the group needs to be discrete.

Really, the simple fix is allow the user to write its own pet ai code. This way the client can choose whether the pet is effective or not. I hope its less load on the servers the user is happy too

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Posted by: Daywolf.2630

Daywolf.2630

Been playing mmo’s since early UO, lots of mmo’s, and GW2’s ranger is the first class I’ve come to truly hate. GW1 my fav build was nec/rng. I had a ranger in gw2, I deleted it, and when possible I pass over inviting rangers into groups unless I know them, know that they will benefit the group rather than disrupt.

Points already made in this thread, causing frenzy and pulling in unwanted adds etc. Also the bow knockback is a hot button when used as all the melees are starting long immobile attack animations which become fully wasted. Somehow the melees can figure out that using knockbacks when grouped on a target is a bad idea, but rangers just keep at it no matter how much they get flamed for it.

If knockbacks were the only problem, wouldn’t be much of an issue, but add pets that just reign havoc on a group or open world event, such as causing bosses to start dropping heavy AOE’s one after another (eg champ giant at DP) and the ranger ignores pleas from the group to pull off the pet, well I’d be quite happy if anet just removed ranger class from the game all together.

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Posted by: Dedlaw.9130

Dedlaw.9130

I play as a FT engi. Wanna imagine how often I get told I’m playing my char wrong?

Ignore elitists the ignorants, play to have fun and don’t let it bother you

Dedlaw – Fresh 80 Zerker Warrior
DODGE!!! – https://www.youtube.com/watch?v=kvS6zMThiZU

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Posted by: Wuffles.5319

Wuffles.5319

Depends on when theyre telling you to put your pet away, if its to avoid aggro, then I totally understand.

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Posted by: Amlin.6041

Amlin.6041

I sympathize with you even though I have never had such issues befall upon me, but if it did I would tell those people to go take a hike. (Though I would say it in a much vulgar fashion.) Now on the flip side, this issue really falls into the pet class problem MMOs have. The poor ai pet players have to babysit.

For GW2 a game that is meant to move the series forward it goes back far too many steps. I could list a few problems I have with it but it would throw the thread off topic. Suffice to say, just give Rangers a pet less build or improve its user-friendliness like it was in GW1.

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

The problem is not just some funny children pretending to have a clue but also how pet behave ingame. Something Anet could fix easily. If just the word fix wasn’t something like the word miracle, about this game, lol
I sympathize with you, not everyone loved my necro pets before the fight. At least i learned to make them behave long ago, so children shush immediately when they fight, funnily alive back to me while players are downed huahua

Dungeon Master http://i.imgur.com/Hoqw3.jpg ME http://i.imgur.com/R41MGzB.jpg Fractal Guild Promoter

(edited by Lucas Ashrock.8675)

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Posted by: dodgerrule.8739

dodgerrule.8739

Pets are a nessicary part of the game. They will not be put away even if you guys say too, because a true ranger is never without his pet!

dodger rule

Dodger Rule Ranger – Fort Aspenwood