Ah, Balthazar Temple! Home of the elusive Obsidian Shards.
People seem to think that opening Balth is next to impossible, but they are the cause of their own defeat. Saying it is impossible makes it impossible. Don’t admit defeat before you begin.
Sure, if you’re new to the process yer going to fail. Thats Good. No seriously, it’s great! People learn more from failure than success, and you need to learn a lot to reliably open Balthazar’s temple.
This first post is targeted at Commanders.
Commanders: If you want to see Balth open, and it’s not happening on your server, make a habit of opening all the other temples, and killing the Karka Queen. You can start your zerg at Dwayna or Lyssa, you only need 5-10 players for those temples, and work through Melandru to Grenth (might need 20?). Remember that the events will scale up to your zerg, so if it seems ‘terribly impossibly difficulty’ the last time you barely succeeded and now you have half the numbers, the event will likely scale smaller and you can still clear it. Make opening those other temples a ‘Thing’, and after a few weeks add a finisher to your longer successful runs: take your zerg to Balthazar.
Once you are at Balthazar, you are going to fail. It’s a given. Balthazar is a temple you have to earn your way into. Your zerg is green, they don’t know what to expect (you may not know what to expect), but that’s ok. Failure is your opportunity to learn. Keep up beat about it and don’t get frustrated. Frustrated is where zergs become defeated. Don’t show it and speak to your zerg to counter it.
Start with southern invasion. You don’t need all 3 invasions to open the temple. North seems to have odd zerg requirements (I may just need to practice it more to understand it better). Central – 5 of the events are out and out farms, and it offers fast resets after a failure, but some of the NPCs are Kin of Kilroy and can wipe even massive zergs with their actions – it’s great but not entirely reliable. South is free of such distractions. With the current state of affairs with Veteran Subjugators , more reinforcements isn’t that much of an asset. Mind, do try the other invasions, you may find some work better with your play style than others, and if you can reliably swing it, I do recommend central (fast resets after a failure).
Once you get to the rally point, commanders, you now have 2 vital roles to play.
1) Pay attention to everything that’s happening and get players to move on anything that might represent a failure about-to-happen.
2) Pay attention to everything that’s happening, so you can answer the most common question after a failure: “What happened?”
As a commander in a zerg of 20 or 30, your DPS is trivial. Your attention to detail is vital.
Pay attention: Are the NPCs responding correctly to the waves of undead? Are the players defending them along each axis of threat? Are there heals landing on the NPCs? Is that the last veteran in that wave? What are your current threats? Is anything unexpected or unusual happening? Are the NPCs headed towards an upcoming spawn location? Is that really a midget Waldo with a dagg… oh, that’s an asura in red stripes and carrying a greatsword.
As a commander, if you don’t know whats happening, its more important for you to observe than fight. Oh, go ahead and land some blows so you contribute DPS, but focus on understanding the big picture. Without knowing where the failure came from, it’s difficult to correct for it. It’s also important to have the answer to the inevitable “what went wrong?” I’ll be honest. Weird stuff happens at that final escort, and even expert zergs can find themselves in a situation where the NPCs move to a very very wrong spot and all die without clear warning.
You may not crack it your first, second, or even third time trying, but that speaks to the difficulty of the content. It takes learning what you face and taking the time to find ways to cope with it. Nobody gets it right the first time out, but anyone who has perseverance and is willing to learn and try new things, will eventually succeed. Please, when you try Balthazarm should you fail don’t just turn around and quit — the zerg will have learned from the failure, and will usually fare better the second time out. Keep trying. Success is grand, but the simple effort can be grand as well.
//Portable Corpse
(edit reason — sum it up)
(edited by Yamagawa.5941)