Bug or New Event Scaling?

Bug or New Event Scaling?

in Dynamic Events

Posted by: IndigoSundown.5419

IndigoSundown.5419

On HoD tonight 10-12 players tried to do the Song of Lyss Event (one of the three seals of the Lyssa Temple Chain). When we arrived, there were a lot of mobs already on the seal. While we waited for everyone to arrive, more mobs spawned every 30 seconds to a minute.

There were nearly as many Veterans as there were players (3-4 each Abominations, Nobles and Acolytes). In addition, there were 2-3x player numbers of +2 to +4 regular mobs. One of the Vet classes (Vet Risen Acolyte, maybe) also spawned more Risen, including Plague Carriers. For a while, we burned them down, but the respawn rate was so high we made no progress. If anything, the respawn rates of the vets got shorter. Eventually, people gave up.

Has this been happening on other servers? Is it a bug? Is it perhaps a bug with the “new” scaling system? Is it the new scaling system working as intended?

Bug or New Event Scaling?

in Dynamic Events

Posted by: Tenoh.2305

Tenoh.2305

i see that normal,weak event also became almost too much and not worth bothering with. I wonder what ….. at anet gets off on this? spawning too soon was old problem but its just gets way too much sometimes and all you can do is just run and curse anet.

kitten you anet! I hate you!

Bug or New Event Scaling?

in Dynamic Events

Posted by: Rezz.8019

Rezz.8019

That event works fine. Never had any problem with it.