(edited by roqoco.4053)
Carrying The Burden Of Grenth (Hard Mode)
Good idea. I endorse this. Would love more of a challenge from the game. Not been logging in much lately.
@Zii – glad someone thinks its a good idea.
Another little wrinkle occurs to me: If whilst doing an area whilst under the burden some other nice player should help you to kill a mob of veteran level of above or participate in the same event as you, then that person would get a small buff (for helping you shoulder the burden!) such as +5% magic find for ten minutes or whatever. The idea being to encourage people to play together a bit more – something that isn’t happening too much in my world right now (was better in beta I think).
Oh! Armchair game design is so easy…
(edited by roqoco.4053)
For more of a challenge, if you die, Grenth takes his burden back!
Charr Ranger of the Iron Legion
1) You are already downscaled to 2 levels below the highest level DE mob in the area (sometimes even more)
2) DE rewards do get scaled to a pretty nice point (you get 240~ karma pre champion of “badazar”, 360~ pre orr event, not that big of a difference for a 70 level gap).
3) Been there. Done that.
4) More stupid money sinks!
1) You are already downscaled to 2 levels below the highest level DE mob in the area (sometimes even more)
2) DE rewards do get scaled to a pretty nice point (you get 240~ karma pre champion of “badazar”, 360~ pre orr event, not that big of a difference for a 70 level gap).
3) Been there. Done that.
4) More stupid money sinks!
Not really sure what you are trying to say here – possibly you didn’t understand the op. When you play in a low level area as a higher level character you are downscaled in level to the maximum level for that area +1 that’s usually 2 levels above (not below) the mobs you are fighting in that area. Further, of course, when you are a higher level you have better gear, traits etc. so you are effectively quite a bit stronger than that.
(edited by roqoco.4053)
The attribute downscaling formula appears to be based on a character wearing a fixed quite low level of armor and I don’t think that it changes at all if you upgrade your armor. So, for instance if you are level 80 your attributes will be downscaled by some factor that depends only on the level you are being downscaled to.
Considering the above, I think that for any hard mode idea they would need to increase the downscaling factor on the assumption that a level 80 will be in max stats exotic armor. That would be a good incentive for maxing out anyway…
I’m not much of a theory crafter so would be interested if anyone has more detailed knowledge about the downscaling formula. However, it works though, a level 80 with even reasonably decent armor (far less max stats) appears to be more powerful than the level they are nominally being levelled down to.