Champ Zergs Killing Dynamic Events

Champ Zergs Killing Dynamic Events

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Posted by: MinouLady.5194

MinouLady.5194

Just like the title says.

Nearly every Dynamic Event I’ve encountered since the Champion loot was introduced I’ve had to complete on my own (on characters ranging from teens to 80, so not limited to specific zones). No one wants to help because it isn’t “worth it.” Several I never completed because it got to a point where I couldn’t complete it on my own. If I ask in chat, forget it. People don’t want to join.

And forget about getting world completion if I want a legendary of my own, or even just for the fun of it! If it isn’t ember farming, or starting events just to fail them on purpose, no one wants to help open up temples or help with skill points or world boss events. Why should I have to transfer servers in order to complete the map, when even that doesn’t guarantee that the areas I need are accessible?

While I am not a new player, I enjoy going back through content with multiple characters. The game isn’t the same; people are rude, the zones don’t feel alive because events just sit stagnant, and if you dare to start a Champion event without the zerg..oh boy are you in trouble!

I already know I’ll get a lot of flak for writing this, and I don’t have a solution that will agree with everyone (as if that were possible) but I felt it worth the vitriol I’ll receive just to let Anet know how one of their customers feels.

(Ironically, I was excited with the loot changes because it meant all of those Champions that no one wanted to help me with wouldn’t just sit there..only now it’s everything else that just sits there while everyone farms Champs).

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Posted by: Omnitek.3876

Omnitek.3876

DEs were dead a month after release. Champ loot didn’t kill them.

1 month ago, I leveled a ele from 1-70 by doing hearts/quests. After queensdale, I saw less than 10 people in the world, total, for almost 2 weeks time.

At least I see people in zones now, even if they are just killing champs.

They took away every form of farming. People complained about empty zones. They add reasons to kill champion mobs, people complain. If they Nerf champ loot again, empty zones.

A L T S
Skritt Happens

(edited by Omnitek.3876)

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Posted by: Ezirium.8109

Ezirium.8109

Just let it fly through, it was like this when they added the guaranteed yellow from world bosses. That is all people did, events like the ones in orr that were worth doing were not completed because they were not worth it with the update and look what happened, it kind of sizzled out and then everything was being back to normal. This will be the same with champs, the common person will get bored and stop farming it and go back to what they enjoy, this is what happens in almost every game that a big event comes out.

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Posted by: Knote.2904

Knote.2904

DEs were dead a month after release. Champ loot didn’t kill them.

1 month ago, I leveled a ele from 1-70 by doing hearts/quests. After queensdale, I saw less than 10 people in the world, total, for almost 2 weeks time.

At least I see people in zones now, even if they are just killing champs.

They took away every form of farming. People complained about empty zones. They add reasons to kill champion mobs, people complain. If they Nerf champ loot again, empty zones.

This.

Until events are made interesting or rewarding or (hopefully) both, don’t expect people to do them, why would they?

Oh look, I get to fight a wave of ordinary easy mobs that just spawned, and I get to do it 5 more times for a very underwhelming reward, I want to keep doing this!

Just let it fly through, it was like this when they added the guaranteed yellow from world bosses. That is all people did, events like the ones in orr that were worth doing were not completed because they were not worth it with the update and look what happened, it kind of sizzled out and then everything was being back to normal. This will be the same with champs, the common person will get bored and stop farming it and go back to what they enjoy, this is what happens in almost every game that a big event comes out.

Now imagine if everything was fairly equal in terms of rewards vs effort, so you were getting near top farm for doing anything you find enjoyable in game, weeeeeeee.

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Posted by: Xhyros.1340

Xhyros.1340

I don’t get why it would be so hard to actually make doing these events actually rewarding based on the time and difficulty of the event. Do their own people even play their game? You’d think actually making all these events that no one does would be harder than coming up with appropriate rewards for them.

Example: we all know how much a pain in the kitten escort missions are. Give them escort reward boxes for completing them. Three tiers for each reward level, bronze, silver, and gold. Make it harder to get silver and gold rewards than just taking part in killing 3 monsters or so to prevent people from just killimg a few then running off to go get other event credit. Make it so you can only get gold if you’re there for at least 80% of the escort. The bronze rewards can be the kittenty rewards we get currently. Silver would be a small step up, but enough to encourage people to stick with the event even if they know they won’t qualify for the gold reward, maybe something similar to a champ reward box depending on the difficulty of the event. Maybe make the gold chest give a lot of karma, and give karma more uses, like for buying those consumable account magic find boosting items that will eventually be implemented.

Being lazy about how they handle rewards like they currently are DOES NOT WORK. If they truely want players going out and finding these events and completing them, some effort has to be put in. I know they can do it, they’ve made the darn events so they should know the time/difficulty for each one.

Also: for collect quests that scale the required amount of items as more players come by, MAKE THE ITEMS THAT ARE TO BE COLLECTED LIKE GATHERING NODES OR LIKE TASKS FOR HEART QUESTS (collecting siege parts for Shatterer pre-event biggest offender here, being an event that people do).

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Posted by: ilr.9675

ilr.9675

DEs were dead a month after release. Champ loot didn’t kill them.

1 month ago, I leveled a ele from 1-70 by doing hearts/quests. After queensdale, I saw less than 10 people in the world, total, for almost 2 weeks time.

At least I see people in zones now, even if they are just killing champs.

They took away every form of farming. People complained about empty zones. They add reasons to kill champion mobs, people complain. If they Nerf champ loot again, empty zones.

Halfway agree… halfway disagree. Yeah there wasn’t many people doing chain D.E.‘s, but now there’s even less. Though there was NO ONE ever doing Champion “Group Events” in the mid level Zones (and despite the Champ changes, that’s still the case.), especially most Underwater champs. The problem is what’s in the Drop Tables of the Champ Boxes. If it’s super easy to kill (queensdale champ) and adds up to be More gold than a regular Event provides, people will farm it nonstop. It needed to be things that had Saturation points. …fine crafting goods, thread, herbs, etc… No bonus silver. Your bonus comes from completing the D.E. and if those rewards need a boost, then Anet will need to add even more D.R. mechanics to deal with the Queensdale zerg who was already Zerging events even before the Champ loot update.

(edited by ilr.9675)

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Posted by: IndigoSundown.5419

IndigoSundown.5419

In hindsight, buffing champion drops was not the way to promote DE participation across zones. It’s always going to be faster and cheaper to do champs in one zone that it is to visit multiple zones, especially as there is little to no waiting for champions to reappear.

The same thing would happen if they buffed DE’s instead of or in addition to champs. People would find the most profitable zone and run around there until their eyeballs bleed. The rest of the zones would be as they are now. However, buffing DE rewards would promote doing DE’s for those people who happen to be in a zone for whatever reason.

I do DE’s in whatever zone I happen to be in. Unless pressed for time, I do my dailies in different zones, for variety’s sake. When leveling, I go to zones I haven’t seen recently. I do see people doing DE’s with me from time to time. I’m not sure DE’s are dead, but most of them are deathly ill.

(edited by IndigoSundown.5419)

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Posted by: Xhyros.1340

Xhyros.1340

In hindsight, buffing champion drops was not the way to promote DE participation across zones. It’s always going to be faster and cheaper to do champs in one zone that it is to visit multiple zones, especially as there is little to no waiting for champions to reappear.

The same thing would happen if they buffed DE’s instead of or in addition to champs. People would find the most profitable zone and run around there until their eyeballs bleed. The rest of the zones would be as they are now. However, buffing DE rewards would promote doing DE’s for those people who happen to be in a zone for whatever reason.

I do DE’s in whatever zone I happen to be in. Unless pressed for time, I do my dailies in different zones, for varieties sake. When leveling, I go to zones I haven’t seen recently. I do see people doing DE’s with me from time to time. I’m not sure DE’s are dead, but most of them are deathly ill.

Make DEs have an extra juicy reward, but only weekly, or monthly, or something. This would kind of be hard though, with branching events that lead into differing events based on if you fail or not.

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Posted by: Frosch.7809

Frosch.7809

I wish there was a Zerg killing this champion…

http://i40.tinypic.com/draszb.jpg

…but people are busy with invasion events and other zones are empty.

All i wanted was some Quaggan tonics…

Not gonna fight a champion on my own for that.

Thank you ANet for making this happen (sarcasm).

[Yak’s Bend]

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Posted by: Amun Ra.6435

Amun Ra.6435

Yeah, this is not the players fault at all. Anet purposely created this environment. Back before Anet beat farming to death with the nerf bat, people were happy farming Pent/Shelt/Jofast/Plinx. People were making friends, making decent gold and overall having a good time.

Now…man, as farmer I have to say thing have got out of control. I recently went back to Orr to try out the champ farming….and wow, the tension was HIGH between the DE farmers and the DE finishers….actually it was just down right hostile.

But it is neither the farmers fault nor the finishers fault. The blame here lies solely on Anet. They could have left good enough alone…but I think they have ruined a game that had greatness in its future.

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Posted by: Clockwork Bard.3105

Clockwork Bard.3105

Whatever happened to diminishing returns on repeating the same event more than twice in a day? Didn’t that used to be a thing? Or at least a design goal? This is the kind of farming people were afraid of getting banned over about a year ago.

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Posted by: Varylk.5628

Varylk.5628

I think one way is to make it more rewarding, like when you successfully cancel the Scarlet Invasion it gives you a couple of Chest at the end of the event chain. But make them harder to get gold rewards so they need to actually help clearing the event, and those chain events should be spawning enough champions to get people interested.

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Posted by: Frosty and Frosty Law Firm.4981

Frosty and Frosty Law Firm.4981

I don’t see this on Tarnished Coast, thankfully, but your description of empty zones sounds painful.

We, too, have trouble with Champ zergs eating all of the events that need to get done, though. Took 30 minutes to kill the Claw because over half of the zone was off farming champs and several of them were calling the zerg trying to kill Claw derogatory terms centering around one’s sexual preference and the dating habits of their mother, causing the weaker players in the Claw battle to become blank-eyed husks as their character engaged in a tremendous flame war mentally.

…I know that not all champ farmers are like that, but it’s my foremost experience with them. The others mostly center around me trying to complete an event and finding to my chagrin that the zone is bursting to the seams with people, they just don’t want to help and instead are saving up money, or hitting a champ and then turning around to see a giant tide of players descending from the cliffs to strip it’s flesh and gnaw on it’s bones in the name of “Precursors”, or whatever those cultist fanatics worship. Those aren’t really notable stories, they make bad examples.

Grind Wars 2: Heart of Tears

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Posted by: Aeros.2046

Aeros.2046

I too find that the kind of person who farms is usually also someone who is both rude, irritable and will freak out at the slightest provocation, real or otherwise perceived. I suppose it goes with the psychological profile of someone willing to do the same thing, over, and over, and over again for hours and hours and hours on end.

I have tried farming. Farming Karka, Farming Champs, even these living story farms. I get bored within 1 hour and go do something else. I like the sense of accomplishment more then seeing my gold counter up. besides, now that I have my legendary, gold is really just something I accumulate. I really have no idea what to spend it on. Its kinda like my WvW badges of honor. Its just sitting there in wallet, slowly increasing in size.

Maybe I should collect minis?

[KRTA]
Maguuma

(edited by Aeros.2046)

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Posted by: Sousui.1635

Sousui.1635

In the level 24+ areas, you will be hard pressed to find people to help with events. What you need to do is find someone who also wants to do events and just go event hunting.

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Posted by: fnordette.4139

fnordette.4139

I’ve always told people that out of every game I have ever played, GW2 on the Tarnished Coast server was the -nicest- most cooperative MMO community I had ever been a part of. And I completely enjoyed the Cursed shore farming when it was plinx and going up the steps of arah and killing huge swarms at shelter’s gate and Penitent camp and getting my bazillion crafting bags. And other than the tension that surrounds temple of Grenth, everyone was friendly and seemed to be having a good time. Not to mention I had time to wander about and do my gathering.

The frantic pace of champ farming and the whole ’way point here, now kill this guy, now waypoint here, kill this one guy, now waypoint here" thing is just tiring. AND people are cranky. Not as cranky as the people in Frostgorge though, but I miss the dynamic events.