Champion Abominations resets too easily.

Champion Abominations resets too easily.

in Dynamic Events

Posted by: Doon.2364

Doon.2364

I encounter this problem many times when fighting the Champion Risen Abomination at the end of Plinx event in Orr or the one in Gendarran Fields. He’ll throw his club at you and runs after it, which sometimes causes him to get out of combat and resets his hp. This is annoying when you almost kill him then he resets. Please shorten the distance of his moves so he doesn’t run out of his combat zone.

Champion Abominations resets too easily.

in Dynamic Events

Posted by: LameFox.6349

LameFox.6349

This happens with all creatures with a long range charge. Abominations and drakes in particular, but I’ve known rolling karka to do it at times.

The leashing in this game really needs looking at.

Champion Abominations resets too easily.

in Dynamic Events

Posted by: Nilkemia.8507

Nilkemia.8507

I think if you can keep conditions on the Abomination, this reduces the chance of it resetting when it runs far out. Still, the leashing is annoying regardless.

Champion Abominations resets too easily.

in Dynamic Events

Posted by: LameFox.6349

LameFox.6349

I think if you can keep conditions on the Abomination, this reduces the chance of it resetting when it runs far out. Still, the leashing is annoying regardless.

Unfortunately not so much. When it comes to going too far from their starting point (if they path around normally, this seems to be where they entered combat) they leash anyway, and start healing up. If your conditions last long enough, they return to that location, realize ’I’ve been attacked!’ (maybe the bleeding and poison gave it away?!) and run back with full or near-full health.

If you actually want to keep fighting them after that, then poison can kinda help, because it slows down their health regen after they leash. It’s still significantly annoying though and I usually decide to stop wasting my time there.