Champion Drakin Cinderspire (Iron Marches)
It’s very hard to melee him because he will stun you and then flurry, so you either need lots of stun breaks or lots of stability. If you can get him to stick to an NPC you can melee a bit more.
Otherwise you can circle kite with a ranged weapon and only have to dodge his axe throw. As for the elementals themselves, if you are getting overwhelmed they cannot enter the npc bubble.
I solo’d him on my warrior… I’d rifle kite until he got stuck on an NPC, then burst in and melee, then go back to kiting.
Ummei – Asura Ele
Otherwise you can circle kite with a ranged weapon and only have to dodge his axe throw. As for the elementals themselves, if you are getting overwhelmed they cannot enter the npc bubble.
I’m not sure when you did this and if it has changed since then, but this was part of the problem. We were getting overwhelmed during the elemental phase. I’m only level 73 and the greater embers were hitting me over half my health and knocking me down.
All of the other elementals are ranged, so inbetween waiting for dodge energy to come back you are getting pelted.
Hiding in the bubble is just fine, except you can’t attack from the bubble and you stay in combat while in there so you don’t regen health. If you pop out to getting some attacks in you’re targetted right away and pelted with fire.
Take too long hiding in the bubble and he just seems to reset. The elementals disappear and he starts all over again.
Um, let’s see. I did it the week they updated chest loot.
For the elementals, I generally tried to peg one with the rifle and lure it back next to or very close to the bubble. Melee it until health was an issue, then jump inside the bubble until my heals or other utlities (condition removal, endure pain) came back up. As a zerker I could usually get two to three each utility cycle, depending on the type of mob. Later elementals were a little harder to lure so I had to do more rifling.
I don’t recall off the top of my head if it’s the case with these types(I haven’t done it since I didn’t get a chest, and probably won’t until I hear rumor of the issue being fixed since metrica ele is so much easier), but I know with some fire elementals if you are far enough away, you don’t actually have to evade dodge and will avoid at least half of the attacks just by constantly moving back and forth (Think grawl fractal shaman).
Also, I don’t know how many people you had. Could be enough to trigger some obnoxious respawn timers. If that’s the case, I feel for you.
Ummei – Asura Ele
Terminologies:
Bubble – a domed area with a healing turret inside where no weapon skills but utilities and elites are allowed. All projectiles inside of, coming into, and going out of the dome are destroyed. Every now and then, the dome grants invulnerability to players and NPCs inside, but interrupts all skills such as bandage, and also pushes enemies out.
Spike wall – an area with a wall made of spikes, located between the bubble and the vista. Players can jump on top of the wall or use it to line-of-sight enemies.
Tank – the current aggro holder.
Phase 1 – embers
Pick them off one by one. Don’t stand in lava fonts.
Phase 2 – Drakin with sword warrior abilities
The NPCs will keep Drakin crippled. So, just kite.
Phase 3 – greater embers
Pick them off one by one. Run away when it turns into a tornado.
Phase 4 – Drakin with Wolfmaster (from Wayfarer Foothills) abilities (plus melee attacks)
The tank keeps kiting Drakin through the bubble to deny all his attacks (axe throws are destoyed by the dome; axe strike and double chop are out of reach; distance is maintained by dome’s push).
Damage dealers stay on top of the spike wall and use ranged attacks so they can never draw aggro (due to blocked pathing). Stop attacking with projectiles during Drakin’s whirling defense.
P.S. Flamethrower engineer is the best tank to maintain aggro for this, since kits work inside the bubble, and flame can go through the dome.
Phase 5 – veteran imps & embers
Pick them off one by one. Dodge the diving attack from the imp.
Phase 6 – Drakin with Flame Legion shaman (from Plains of Ashford) abilities (without the fire aura this time)
Use the same tactics with the shaman fight from Plains of Ashford.
The tank runs around the spike wall and plays peekaboo, so that Drakin can never have line of sight to use fireballs, and his charge attacks will end up in the spike wall. The tank only needs to dodge the lava font AoE (animation: Drakin puts both hands on the ground).
Damage dealers spread around the spike wall, use ranged attacks, and do NOT chase Drakin when he’s out of line of sight. Just be patient and spam GTAoE at the spike wall.
P.S. The camera around the spike wall is rather bad compared to that cave in Plains of Ashford, so the tank has to rely on audio cue to dodge the AoE.
Bomb/grenade engineer and shortbow thief are the best tanks to maintain aggro for this, since explosions go through the wall. Just spam GTAoEs at your feet while you run.
Oh thanks. I forgot he went flame legion shaman in the last phase.
I didn’t have to spike wall kite, just lots of circle kiting, most of his projectiles missed by me constantly moving, and then only had to dodge the font.
Pretty solid tactics though.
Ummei – Asura Ele