Claw of Jormag - Chain Fear

Claw of Jormag - Chain Fear

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Posted by: Avigrus.2871

Avigrus.2871

Can you please remove this from the Claw of Jormag event?

One fear is sufficient.

It adds nothing to the encounter and is unbelievably annoying.

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

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Posted by: mercury ranique.2170

mercury ranique.2170

It’s not a chain fear. Fear is not stackable. What happens is that he fears everyone during several seconds. If you remove the condition in those first seconds it gets re-applied. Just learn when you can remove it without getting it re-applied and your issue is solved. No need to change the boss, when it is a matter off understanding the mechanics.

Arise, ye farmers of all nations
Arise, opressed of Tyria!

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Posted by: Pointblanc.6593

Pointblanc.6593

It is not a matter of understanding or “learning”, it is really a matter of being chain feared, to the point that if you are close to the cannons’ area there is no way to get to the distance that let you hit the shield unless you use some skill that makes you invulnerable and manage to skip a cycle.
Even when you get there if for some reason you get pushed back to the cannons’ area the problem reappears.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Playing this event feels like watching a yo-yo. Run in – feared out; run in – feared out; run in – knocked back; wait for ice spears to stop proccing; run in – shoot 3 times – run back to shed the DoT; rinse and repeat.

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Posted by: Halcyon.7352

Halcyon.7352

As others have said it’s not a chain fear. The ability the Claw uses is a long cast fear which can fear for each tick – what’s happening is that people are using stunbreaks or condition cleanses (which removes fear) too early – before the move finishes, and getting fear reapplied.

Wait til he stops roaring before wasting your cooldowns.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

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Posted by: Beldin.5498

Beldin.5498

He spams the fear 3-4 times in a row since the revamp .. so it is indeed like a chain fear. Add to that the falling ice that also knocks you back after the fear, and you try to run up to him 4-5 times in a row .. and yes .. its simply annoying.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Khisanth.2948

Khisanth.2948

Use #5 on the charrzooka. Cancel the skill about 20% into the cast bar. Repeat until the claw stops being annoying. Resume shooting at the shield.

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Posted by: Pointblanc.6593

Pointblanc.6593

It is indeed bugged.Just today after an attempt that failed the area behind Pact researcher Darrin (cannon’s area) is still spamming fear and Frigid Breath even if jormag is not there.

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Posted by: Beldin.5498

Beldin.5498

Use #5 on the charrzooka. Cancel the skill about 20% into the cast bar. Repeat until the claw stops being annoying. Resume shooting at the shield.

Now tell me how you can spam that skill ever 2-3 seconds ? Or what do you mean with “cancel” … the skill for me ist just a click and not something i have to channel.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Khisanth.2948

Khisanth.2948

Use #5 on the charrzooka. Cancel the skill about 20% into the cast bar. Repeat until the claw stops being annoying. Resume shooting at the shield.

Now tell me how you can spam that skill ever 2-3 seconds ? Or what do you mean with “cancel” … the skill for me ist just a click and not something i have to channel.

Both the flamethrower and charzooka #5 are channeled. You just click it once but it can still be cancelled while it is “activating”.

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Posted by: rizzo.1079

rizzo.1079

As others have said it’s not a chain fear. The ability the Claw uses is a long cast fear which can fear for each tick – what’s happening is that people are using stunbreaks or condition cleanses (which removes fear) too early – before the move finishes, and getting fear reapplied.

Wait til he stops roaring before wasting your cooldowns.

No he’ll actually do a thing where he’ll do the roar 3 times in a row now. He didn’t used to do it. Not sure if it came in with the world boss revamp or not, it was some time around then.

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Posted by: Khisanth.2948

Khisanth.2948

As others have said it’s not a chain fear. The ability the Claw uses is a long cast fear which can fear for each tick – what’s happening is that people are using stunbreaks or condition cleanses (which removes fear) too early – before the move finishes, and getting fear reapplied.

Wait til he stops roaring before wasting your cooldowns.

No he’ll actually do a thing where he’ll do the roar 3 times in a row now. He didn’t used to do it. Not sure if it came in with the world boss revamp or not, it was some time around then.

It was either that or the update before.

Also the claw does NOT use a long pulsing fear that fears per tick. That was the old Tequatl.

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Posted by: Beldin.5498

Beldin.5498

No he’ll actually do a thing where he’ll do the roar 3 times in a row now. He didn’t used to do it. Not sure if it came in with the world boss revamp or not, it was some time around then.

It came in with the update where we got the timers.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: DeadlySynz.3471

DeadlySynz.3471

Usually standing at the top of a rangers healing ring will negate the fear.

On the other hand, the continuous fear is an annoyance. It adds nothing to the battle other than dragging things out and annoying people.

One fear is enough.. maybe followed by the incoming ice golems. Continuous "run in, fear out, run in fear out.. for several cycles really isn’t needed.

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Posted by: mercury ranique.2170

mercury ranique.2170

Honestly, even if I get feared fullest and don’t remove it, It is not half annoying as the red-light movement I have when running through cursed shores. CC happens, deal with it! It is an important mechanic in the game, annoying if it hits you, useful when you use it.

Arise, ye farmers of all nations
Arise, opressed of Tyria!

(edited by mercury ranique.2170)

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Posted by: Alukah.2063

Alukah.2063

The Claw of Fearmag, I can’t wait for them to revamp that boss.

Spamming CC doesn’t add any difficulty, it’s just the perfect way to annoy players.

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Posted by: Dagraan.2854

Dagraan.2854

It’s not a chain fear. Fear is not stackable. What happens is that he fears everyone during several seconds. If you remove the condition in those first seconds it gets re-applied. Just learn when you can remove it without getting it re-applied and your issue is solved. No need to change the boss, when it is a matter off understanding the mechanics.

thats tequatl and the worm that does that, for telling people to understand the fight you don’t seem to understand it at all.
jormag will chain fear you, its not the long roar where you need stability he’ll do his fear roar for one attack, next is the same fear roar, and for the third time he’ll fear roar you.
chaining fears, theres a difference between chaining something and stackable permanent things.

usually he only does it 3 times but its annoying as hell since it doesn’t really have a tell-tell sign that you can see and use your invuln fire shield in time.

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Posted by: Khisanth.2948

Khisanth.2948

It’s not a chain fear. Fear is not stackable. What happens is that he fears everyone during several seconds. If you remove the condition in those first seconds it gets re-applied. Just learn when you can remove it without getting it re-applied and your issue is solved. No need to change the boss, when it is a matter off understanding the mechanics.

thats tequatl and the worm that does that, for telling people to understand the fight you don’t seem to understand it at all.
jormag will chain fear you, its not the long roar where you need stability he’ll do his fear roar for one attack, next is the same fear roar, and for the third time he’ll fear roar you.
chaining fears, theres a difference between chaining something and stackable permanent things.

usually he only does it 3 times but its annoying as hell since it doesn’t really have a tell-tell sign that you can see and use your invuln fire shield in time.

The sign for the roar is clear assuming you are actually facing it. It is the only attack where it keeps both claws on the ground.

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Posted by: Sinbold.8723

Sinbold.8723

As mentioned above, skill #5 on the bazooka, Fire Shield, can be self cancelled by moving forward, backward, or sideways. When you do this, it goes to a 3.5 second cooldown, rather than a 30 second cooldown if you let the yellow activation bar go to the end. Fire Shield can be used to shield you from the fear spam, and as Khisanth mentioned, there is a “tell”, you just have to be watching for it.

Of course, it helps to have warriors nearby shouting, “Shake it off!”, and (what I do) guardians with “Save yourselves!” to pull fear from allies around, followed by “Stand your ground!” to shake fear off the guardian. Guardians using both shouts seem to be able to remove fear from several (5-10?) nearby allies.

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

The Claw of Fearmag, I can’t wait for them to revamp that boss.

Spamming CC doesn’t add any difficulty, it’s just the perfect way to annoy players.

Almost as annoying as ice storms and embers.

At least I have 2 stun/fear breakers that I can use while fighting that dragon, also fewer people know that standing in the place where the ice spikes will land you (off to the right side of the hill) will negate the fear shout as well.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

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Posted by: Mesket.5728

Mesket.5728

OP,

how many remove condition skills and traits do you have slotted?

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Khisanth.2948

Khisanth.2948

As mentioned above, skill #5 on the bazooka, Fire Shield, can be self cancelled by moving forward, backward, or sideways. When you do this, it goes to a 3.5 second cooldown, rather than a 30 second cooldown if you let the yellow activation bar go to the end. Fire Shield can be used to shield you from the fear spam, and as Khisanth mentioned, there is a “tell”, you just have to be watching for it.

Of course, it helps to have warriors nearby shouting, “Shake it off!”, and (what I do) guardians with “Save yourselves!” to pull fear from allies around, followed by “Stand your ground!” to shake fear off the guardian. Guardians using both shouts seem to be able to remove fear from several (5-10?) nearby allies.

With Pure of Voice any shout is fine.
Fear converts to Stability.
If you are going to use “Stand Your Ground!” you might as well use it before the fear hits so nobody gets interrupted by it.

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Posted by: Sinbold.8723

Sinbold.8723

If I can time it right, I try to do just that. But if people close to me are not in my party, it doesn’t always buff them. Hence, SY! for them, and then SYG!.

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Posted by: Harbinger.8637

Harbinger.8637

I personally run. SYG and Hallowed Ground during Jormag. Wish more guards would do this.

Guardian WvW Guide!
Heavens Rage

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Posted by: Khisanth.2948

Khisanth.2948

I personally run. SYG and Hallowed Ground during Jormag. Wish more guards would do this.

On the subject of wishing I would start with “don’t get yourself killed by standing on blue ice” and “don’t get other people killed by pulling veterans and champions on them”.

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Posted by: mtpelion.4562

mtpelion.4562

Step #1: Go to your keybindings and set a button to toggle walk mode
Step #2: Get into position to attack the shield
Step #3: Using your keybind from Step #1, turn on walk mode
Step #4: Eat the fear, but only walk away instead of run (cutting the distance traveled)
Step #5: Toggle walk mode off and run back into position
Step #6: Repeat steps 3-5 as needed

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