Conditions builds in events and vs structures. What do?
Status effects on world bosses should work differently.
Make everything stackable at least, without a limit.
I don’t think it’d destroy the balance since it would only be restricted to those bosses. Dungeon bosses can have the usual mechanics since it’s 5 people.
Bleed, burn and poison should have no interaction with other players, and should be invisible to other player’s interface, with everybody having their individual stacks.
Wooden boxes should bleed. They already made the exception to skeletons and machines because it wouldn’t be fair to make certain specs obsolete. They also aren’t critable, and neither are the dragons. This completely wrecks good traits on every class that proc things on crit.
I do see logic of extending condition damage to inanimate objects, simply from a balancing perspective.
I mean… the human tutorial boss really stands out, it teaches you nothing about bleed stacking and conditions because it can’t take any. What a shame.