Conditions builds in events and vs structures. What do?

Conditions builds in events and vs structures. What do?

in Dynamic Events

Posted by: Lyuben.2613

Lyuben.2613

Basically, my trouble is that with 50 people in a power and direct damage build, you have 50 useful people in your event since their damage is consistent.

If you have 49 power and direct damage builds, and 1 conditions build, you have 50 useful people.

If you have 50 conditions builds, you have 1 useful person and 49 useless people.

Well, this is an exaggeration obviously, but the point is, there is no diminishing returns on power builds, but serious ones on conditions.

The cap on bosses is reached very quickly, 25 bleeds is possible to reach on a single character and on two its very easy to do so. With burning and poison, you often see ridiculous durations as people stack them so high.

Confusion is the only one that doesn’t get stacked easily since its burst and not many people have it but… the point remains.

How do you not feel useless as a conditions build in a big boss fight?

And furthermore, vs structures which don’t take condition damage, you take around about 5 times longer than a normal power build. Is this intended? What does it achieve? Is it meant to be fun?

Vibor Bauman- Level 80 Engineer- Gandara

Conditions builds in events and vs structures. What do?

in Dynamic Events

Posted by: Vyniea.2054

Vyniea.2054

Status effects on world bosses should work differently.

Make everything stackable at least, without a limit.

I don’t think it’d destroy the balance since it would only be restricted to those bosses. Dungeon bosses can have the usual mechanics since it’s 5 people.

Conditions builds in events and vs structures. What do?

in Dynamic Events

Posted by: Servanin.5021

Servanin.5021

Bleed, burn and poison should have no interaction with other players, and should be invisible to other player’s interface, with everybody having their individual stacks.

Wooden boxes should bleed. They already made the exception to skeletons and machines because it wouldn’t be fair to make certain specs obsolete. They also aren’t critable, and neither are the dragons. This completely wrecks good traits on every class that proc things on crit.

Conditions builds in events and vs structures. What do?

in Dynamic Events

Posted by: Lyuben.2613

Lyuben.2613

I do see logic of extending condition damage to inanimate objects, simply from a balancing perspective.

I mean… the human tutorial boss really stands out, it teaches you nothing about bleed stacking and conditions because it can’t take any. What a shame.

Vibor Bauman- Level 80 Engineer- Gandara