for over a year now we have had the problem where
if you disconnect during an event and you cant get back before it completes and earn the event credit again you get nothing
given that events are playing a greater role in living story etc this is becoming more of a problem.
while other events cycle more frequently, thus while it is frustrating to clear say claw of jormag from pre-events and have the client crakitten 25% and then log back in to find it died and you have nothing for the sometimes considerable time put in, if you have the time you can try again in 3h
not so with the invasions as they are random and even if you do log back in you’ll be placed in an overflow where the event isn’t occurring, the Que to get into a map with the event finishes when the event does
so a-nets previous solution to this was to give everyone credit manually for the southsun event (i still haven’t received my 1s or whatever for defending lions arch btw)
doing this for every event isn’t really practical
however what they could do is create a checksum for each account composed from info on the event and credit earned (bronze /silver /gold). as many events give the same reward (karma silver exp )by level, the resulting hash tables can be fairly small provided they are designed correctly, the exceptions being those that generate chests or other specific rewards which can utilize the existing system of ui chests.
thoughts, improvements, alternatives?
i wish the devs had a consistent vision and didn’t push out content they know is flawed