Compiling a list of DE’s with gameplay (not technical) issues, hopefully with the help of the community, so that they might get aided in future. I’d like to be as concise as possible; listing out the exact issue with the event. This might serve the developers more of a purpose rather than general sweeping statements. Hopefully this topic can be expanded to be of ‘sticky’ importance.
Queensdale
Drive the bandits from Curtis’s ranch
Bandits approaching from the north appear to be pathed to head straight to the ranch before attacking any player. This causes them to run for at least 10 seconds or so under player attack before posing any threat at all. Event becomes extremely challenge-free.
Diessa Plateau
Retrieve the stolen mining equipment
Iron Legion NPCs will also take part in this event however they do not contribute to the actual progress bar. The problem is that; if an NPC aids you in defeating an enemy that drops a sledgehammer, they are scripted to take the sledgehammer, before a player can pick up said sledgehammer to turn in. Feels as though the NPCs are hindering the player’s progress.
“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.