Defend Pact Engineers...

Defend Pact Engineers...

in Dynamic Events

Posted by: Dixa.6017

Dixa.6017

…while they establish a camp at the Eastern Colonnade.

this can not be done by a solo player.

not a problem yo say? get more players you say?

there is nobody in malchor’s leap. ever.

1) stop the rotmouth spawns. they are too fast and spawn dozens of mobs.

2) the two trebuchets should not be able to fire at their feet. at that range the projectile lands simultaneously with the red ground warning ie. you can’t dodge out in time.

3) lower the respawn rate on the veterans during this event. you can’t even get one of the npc’s up (event requires 4 engineers alive creating the camp) before they have respawned.

i’m level 80. this is a level 76 event. i’ve tried it with my 3 80’s and none of them can complete it solo. this also prevents an event chain from continuing.

these events NEED to scale to the solo player because since the DR added to DE’s, fewer and fewer people are doing them in Orr

Defend Pact Engineers...

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Posted by: Dima.3429

Dima.3429

I hate this event. At first i couldn’t do it with my thief and just thought well it’s my thief. Then when my warrior couldn’t do it i knew it was bullkitten for a solo event.

Defend Pact Engineers...

in Dynamic Events

Posted by: Cenile.8340

Cenile.8340

I think it is designed for a group. Probably 5, when it would be ridiculously easy. Doing it solo is hard, but possible. The trick is to down the trebs asap as their knockbacks make the spawns from the rotmouths lethal. Taking out the rotmouths next, to slow the spawns, should be your next goal. After that when ever you have time res up an engineer to near full, but not all the way because he will really quickly without help. Once you have done this (may require you to run away a few times) with all four engineers, take out the trebs, take out the rotmouths and res all four engineers so that they are up at the same time. Once they are all up together, only takes about a minute for the event to finish.