Defend Rhell Crankmane needs tweaking

Defend Rhell Crankmane needs tweaking

in Dynamic Events

Posted by: Meluna.1764

Meluna.1764

This event is in Diessa and starts just north from Nolan waypoint to escort Rhell Crankmane from ghosts while he sets up some machinery. I just did this event for the third or fourth time and again noticed how unbalanced it is. It is seriously annoying and takes forever. Either mark it as a group event or tone down the spawnrate of the ghosts. The NPC dies almost immediately, the progress bar is insanely slow, there are two points that need to be setup and the entire area is so packed with ghosts with extreme spawn rates that you constantly pull unwanted adds. I don’t even have time to rez the NPC before 3-4 new ghosts spawn and target immediately the NPC. This is a low lvl event. I did it several times with high level chars that are very fast in killing off the mobs and it still takes me forever. For a relatively new player this should be extremely frustrating. It is one of the worst escort missions in the entire game. Please tone it down a notch.

Defend Rhell Crankmane needs tweaking

in Dynamic Events

Posted by: Polishpk.2985

Polishpk.2985

I did it yesterday and I can’t say it needs tweaking.

IGN: Polish P K Profession: Elementalist World: Maguuma
https://forum-en.gw2archive.eu/forum/game/suggestions/A-few-ideas-3/first#post3433815

Defend Rhell Crankmane needs tweaking

in Dynamic Events

Posted by: Meluna.1764

Meluna.1764

I didn’t say it’s undoable. I said it is not on par with other events of that level. The enemies spawn way too fast, attack the NPC immediately which goes down within 3 sec or less and they respawn often before I completely raised the NPC. Together with the fact that the not-downed NPC takes forever to set up the machinery makes this event very long and drawn out. I have very often saved newbies in this event that I saw downed in the area. As a vet with high lvl gear, the event is doable, but annoying. To a real newbie of lvl 15 in the area, this event will be frustrating and seemingly impossible.

It also scales weird. Saved a newbie the other day and 6 enemies spawned per wave minimum. I handled it but the newb got downed on every single wave within seconds. I felt really bad for him. This is not a high lvl area, you shouldn’t even have most of your utilities slots at that time. Two enemies per wave would be enough and let some more time between the waves so the NPC can get sth done before getting downed by the next wave.